Guide to escaping the Police Station as Leon in Resident Evil 2 (Remake). Includes finding the Diamond Key, defeating William Birkin (G-1), and obtaining the Parking Garage Key Card.
Make your way to the exit and take the lift down. Using the lift despawns Mr. X from the police station. If there's stuff you want to do up there, you can do so in relative safety. One suggestion is to open the door connecting the S.T.A.R.S. office corridor to the Lounge.
Go down two flights of stairs to an old storeroom. Pick up the Hand Grenade from the floor and check out the locked cabinet. Examine your S.T.A.R.S. Badge and retract the USB connector if you've not done so already. Use the badge on the cabinet to unlock it and retrieve the Long Barrel (Lightning Hawk) accessory which you can combine with your Lightning Hawk right away.
Go back upstairs to the first landing and go through the open door. Follow the path round until your way is blocked by a fallen filing cabinet. Move it out of the way to trigger a cutscene and your first boss encounter with William Birkin in his G-1 form.
William Birkin (G-1)
At the start of the fight you can get some sneaky slashes in with your combat knife. Afterwards keep your distance and shoot him when you're not in danger, preferably in the head. When the large eyeball appears from his shoulder, shoot that. Since this is the B scenario, your upgraded Lightning Hawk is very effective against him. If he grabs you, you will stab him in the eyeball with your Combat Knife. If he grabs you when you don't have any secondary weapons, he'll probably take you down into the red zone - use a healing item ASAP. Kite him around the walkways but use your map to ensure that you don't end up in a corner room when he's nearby - he'll trap you and you'll take a beating.
Afterwards, you'll probably be low on resources. Start with the bottom right corner room and grab Large-Caliber Ammo x8 and a Green Herb. Move onto the lower left and help yourself to the Red Herb and Large-Caliber Ammo x7. Finally, go the upper right room and retrieve the Large-Caliber Ammo x7, Hand Grenade and Green Herb. When you're done looting, climb up the ladder in the north of the area to get back onto the walkways. You'll find any Combat Knives that you used at the foot of the ladder.
Go into the room on your right. Grab the Gunpowder from the lockers and a Green Herb. Run west and up the stairs. As you go through the next room, pull a lever to activate a bridge. Go across and follow the walkway to the Operators Room. Grab the Hip Pouch from the locker, use the item box (I kept a G+R Herb) and save your game.
Leave this room via the ladder leading up. After a brief cutscene you will be in the Parking Garage. Run over to the grille blocking the exit, investigate the card reader and cancel out for a cutscene where you're reintroduced to Ada Wong. And zombie dogs. Follow Ada through the southern door. You'll find the Police Station B1 Map in a box on the wall and Large-Caliber Ammo x4 on a cabinet.
Head through the exit of this room to enter the jail area. Ignore the undead in the various cells and make your way to the end to meet up with Ben Bertolucci who offers you his garage access card in return for freedom. Until events intervene, that is.
Obtain the Parking Garage Key Card
After the scene finishes, pick up the Tool from the table near Ben's cell and head back out to the garage. This time, go through the northeastern exit. Take the passage leading south as you enter. Follow this passage until you arrive at the Kennel. There's a Blue Herb next to the door. Go inside and pick up the High Grade Gunpowder near the door and then examine the nearby cages. You will see that there are three zombie dogs currently locked up. Take a moment or two to shoot them through the bars. Run around the cage area to the other exit in the east.
Back out in the corridor, go through the nearby door to the morgue. There's a zombie near the door pretending to be dead; he'll come to life shortly so you may want to kneecap him now. If you pull out the last drawer on the right, you will find a Flash Grenade. Make sure you shut the drawer afterwards. Finally, check out the second from last drawer on the other side. Pull out the drawer and grab the Diamond Key. The corpse next to it will come to life. Don't bother attempting to kill it, just hightail out of here. Go north from the Morgue until you come to a shutter blocking your way. Use the Tool that you picked up in the cells on the mechanism to raise it.
Go past the shutter and enter the Generator Room on your right. As you enter, look to the left for a Green Herb. Go back into the main area and look for a table with an orange box on it. Take the Boxed Electronic Part and examine it in your inventory to reveal an Electronic Part, one of two you need to get Ben's cell open. Opposite the table are some shelves with some Gunpowder. Run around the central structure to find a fuse box with four switches. Flick switches 2 and 3 to turn on the power. This has the unfortunate side effect of unleashing a bunch of dogs into the underground area. Simply run out of the Generator Room - you can avoid most of the dogs just by running. The zombie from the morgue may have followed you in - use a Flash Grenade or suck up him chewing on you if needs be. Run through the Kennel and north up the corridor.
This bit is optional. Since it leads to an accessory for Matilda, I'd skip it. Turn east at the top and duck into the Firing Range. Ignore the zombies - they're no threat to you. Instead, pick up the yellow box and examine it for the Well Worn Key. Use the Diamond Key to open the door at the back (this is so that you can discard it later). You can pick up a Red Herb while you're at it, but leave the roll film behind. Heal up if needs be and go out into the Parking Garage. There are four infected dogs in here whom you may want to deal with now rather than later. If you have the Well Worn Key in your inventory, examine it and turn it round to reveal a button. Press it to unlock the boot of the bl
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