Follow our comprehensive Resident Evil 2 (Remake) Claire B walkthrough for the Umbrella Lab. Includes item locations, enemy strategies, and puzzle solutions.
Walkthrough
- 1After the cable car stops, carry Sherry down the stairs. Her ID Wristband opens the first set of doors.
- 2Enter the Security Room (south, then left). Pick up the Flame Round and Research Lab North Area Map.
- 3Save your game in the break room behind the reception desk. Prepare Flame Rounds and a magnum with a magnum round.
- 4Proceed west to the Canteen. Deal with zombies, pick up a Hand Grenade, Large-Caliber Ammo x8, and Needle Cartridges x4.
- 5Continue to the kitchen. Pick up Large Gunpowder and a Combat Knife. Be prepared for a heavily armored zombie outside the door.
- 6Go west to the Nap Room. Find a Flame Round and the High Voltage Condenser (Spark Shot attachment).
- 7Take the Electronic Chip from a bunk and combine it with your ID Wristband for Level 2 clearance.
- 8Return to reception, use the item box. Go south through the now accessible door.
- 9Examine the dead soldier for the Special Forces Recording and find the Signal Modulator.
- 10Set the Signal Modulator to "OSS" and adjust the knobs to match the waveform.
- 11Return to the Nap Room and plug the Signal Modulator into the wall. Retrieve a Hip Pouch from a bunk.
- 12Go back to where you found the Modulator and use the console to extend a bridge to the central area.
- 13Cross the bridge and use the Level 2 console to extend another bridge to the East Lab Area.
- 14In the East Lab lobby, pick up a Green Herb and Gunpowder. Save your game.
- 15Enter the Presentation Room (east). A dead scientist has a Level 3 clearance wristband.
- 16Exit via the northwest entrance. Shoot the sacs on the Ivy plant to make it collapse, then burn it with a Flame Round. Pick up High Grade Gunpowder.
- 17Proceed to the Control Room. Pick up a Flash Grenade.
- 18Use the console to unlock a hatch in the Greenhouse (enter 5831) and enable the mixing machine (enter 2048).
- 19Examine the machine near the window to receive an empty Dispersal Cartridge.
- 20Enter the Greenhouse. Pick up a Red Herb.
- 21Go to the Drug Testing Lab. Pick up Large Gunpowder and a Hand Grenade. Use your Dispersal Cartridge on the mixing machine.
- 22Follow the sequence B, R, G, B, R, G, B, R, G to fill the dispenser.
- 23Return to the Greenhouse and head to the southeast corner hatch. You may need to navigate around enemies.
- 24Go down the ladder. In the western corner, find Large Gunpowder and the Research Lab Area East Map.
- 25Enter the Lounge area. Kill the three playing-dead zombies. Pick up Flame Rounds x3 and a Green Herb.
- 26Set your Signal Modulator to "URF" and adjust the knobs to match the waveform.
- 27Use the Modulator on the socket near the vending machines to restore power.
- 28Enter the Server Room (now accessible). Pick up High Grade Gunpowder, a Combat Knife, and Flame Rounds x3. This is also a Safe Room.
- 29Return to the Lounge and head west towards the Low Temperature Lab. Two Lickers will appear.
Tips
- Make sure you have enough Flame Rounds for the Ivy enemies.
- A magnum with a magnum round is useful for the armored zombie.
- Combine the High Voltage Condenser with your Spark Shot if you have it.
- The playing-dead zombies in the Lounge can be a surprise; be ready for them.
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