Sonic the Hedgehog 3 walkthrough for Giant Ring #2 (16) with Debug Coordinates 50420340 and Hard access difficulty.
Walkthrough
- 1Head left down the holes, returning to the slides.
- 2Continue sliding until you see a swinging platform, then jump to the other slide.
- 3Slide down the new slide to hit a checkpoint (an auto-save point you restart from on death).
- 4Continue right and push the switch all the way.
- 5Hurry left and bounce up to the kart, then push it onto the tracks.
- 6Ride to the door and get through before it closes. (If you have the electric shield, you can climb the wall next to the bouncer after pushing the switch to shortcut this).
- 7Use the swinging platform to reach the bungee cord, which leads to the platform below.
- 8Push the switch all the way, then head right, then up the swinging platforms, then left, and up through the door before it closes.
- 9Continue right to the loop, which will send you into a bouncer, then another loop that throws you to the ceiling and a checkpoint.
- 10Head right over the gap and push the switch all the way.
- 11Duck under the spikes and ride the swinging platform up to reach the ledge before the door closes.
- 12Break open the sand stream on the roof to fill the room with sand.
- 13Let the sand lift you up, then run left, then take the sand up until it stops.
- 14Jump onto the swinging pillar to reach the switch that opens the door.
- 15Head right and break open the next sand stream.
- 16Let the sand lift you to the ledge, then head right, then ride the sand past the pillar to reach the ledge on the right.
- 17Push the switch to open the ceiling and get up there.
- 18Duck under the spikes and through the narrow passageway before the sand crushes you.
- 19Push the switch to the right to open the doors.
- 20If you have enough time before the sand reaches you, grab the extra life behind the left door.
- 21Head through the right door.
- 22Ride the rising sand to the top until it stops.
- 23Use the swinging platform to head right and push the switch to open the floor so you can drop down.
- 24Duck under the pillar and go right to reach the swinging platform.
- 25Use the swinging platform to grab the bungee cord, which takes you to an opening in the wall below.
- 26Jump over the spikes to get behind a sand waterfall.
- 27A spring is hidden at the foot of the wall that will bounce you to the top.
- 28Keep going right over the spikes, through a loop, and be sent into quicksand.
- 29Make your way left over the quicksand and pillars to reach a bungee cord.
- 30After riding through 20 rings, you'll reach a ledge to the right with a breakable rock.
- 31Head right over the pillar to reach another checkpoint.
- 32Ride the slide to a loop that sends you to a longer slide.
- 33Reach the bottom and enter another loop that sends you up the wall to a ledge.
- 34Use the pillars to the right to reach the platform above with the bouncer (if you fall, break the rock and use the spring to be sent back up).
- 35Use the bouncer to be sent along the path to a switch. Do not push it yet.
- 36Jump to the swinging platform and ride it to the ceiling to find a blocked sand stream. Break it open.
- 37Jump back down to the floor.
- 38Push the switch all the way to the right.
- 39Quickly run right, over the sand and ledge.
- 40Jump down the steps and go under the pillar.
- 41Stop before you drop down. On the right is a closing door. Duck into it before it closes to reach the room with the Giant Ring.
- 42After using the Giant Ring, use the switch to exit the room and drop down to the final checkpoint before the boss battle of the act.
Tips
- If you have the electric shield, you can use its effect to climb the wall next to the bouncer after pushing the switch to take a shortcut.
- If you fall from the platform with the bouncer, break the rock and use the spring to be sent back up.
- If you have enough time before the sand reaches you, grab the extra life behind the left door.
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