Sonic the Hedgehog 3 Act 2 walkthrough: Beat Dr. Robotnik's Ball Launcher Machine (8 hits) and avoid a game-breaking glitch.
- 1Ride the cup and go right.
- 2Jump up the spring and go left.
- 3Go past the Starpost (a temporary save point) and use the gravelling hooks.
- 4Hop across the platforms and go past another Starpost.
- 5Avoid the flame blasters as you drop down.
- 6Go left and enter the small passageway.
- 7Destroy the switch and drop down.
- 8Enter the water and Spin Dash (a charged jump attack) through the wall.
- 9Go right and head through the pipe.
- 10Go down the slopes and ride the cup.
- 11Warning: If you go right instead of riding the cup, you'll trigger a glitch that stops Sonic/Tails from moving, forcing you to wait for a Time Over (the game's countdown timer) to continue. To avoid this, ride the cup and enter the water.
- 12Go right and ride the cups.
- 13On the last cup, you'll be sent flying to the right, so jump off it to avoid this.
- 14Head past the Starpost and go right to fight the 1st of 2 Boss Battles.
Boss Battle: Dr. Robotnik's Ball Launcher Machine - 8 Hits
Strategy: The machine will copy your movements, so your best bet is to take out the spikes individually. Each spike takes 3 hits to destroy. If you are patient and hit them one at a time, 1 of the 2 spikes will be destroyed soon enough. This makes the Mini-Boss Battle much easier. If you can hit the machine 3 more times after destroying the spikes, you'll win.
- Focus on destroying the spikes one by one to make the boss easier.
- Patience is key when dealing with the machine's movements.
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