Learn Tekken 5 Kumite Tsukami moves like Kumite Tsukami (Hand Clutch) and Harima Nage, including their commands and escapes.
Walkthrough
- 1Kumite Tsukami: Command f,F+2. This move is also known as the "Hand Clutch" or "clinch." The escape condition is that the opponent must hit properly.
- 2Harima Nage: Command ^ 1. Also known as the "Harima Throw." "Harima" is an old name for an area in Japan. The escape is 1.
- 3Soto Musou: Command ^ 2. Known as "Unrivalled Outside." This is another real kimarite. The escape is 2.
- 4Soto Tasukizori: Command ^ 3. Known as "Outer Tangling Bending." This is another real kimarite. The escape is 3.
- 5Shumokuzori: Command ^ 4. Known as "Bell Hammer Stretch." This is a rare kimarite. The escape is 4.
- 6Gokuraku Ucchari: Command ^ 1+2. Known as "Paradise Neglect." An "ucchari" is a real kimarite, meaning "you caught him sleeping." It occurs when the opponent has you at the edge of the circle (at the tawara) and is pushing you out, but you manage to heave them back over you before being forced out. The escape is 1+2.
- 7Tsuri Otoshi: Command ^ 3+4. Known as "Hanging Drop." This is a manly way to defeat your opponent in sumo; you must pick them up and then drop them. It is a very risky move, potentially causing injury to the victim and to yourself. The escape is 3+4.
Tips
- Mastering these grappling moves, known as kimarite, can provide a significant advantage in Tekken 5.
- Pay close attention to the escape commands for each move, as they differ.
- The Gokuraku Ucchari and Tsuri Otoshi moves are based on real sumo techniques with specific contextual requirements and risks.
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