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Normal Moves: (18)
Tekken 5

Normal Moves: (18)

Tekken 5 Normal Moves list including Mao Esquerda, Combinaco Mao, Combinaco Ornal, Benrin Prada Vuquao, and more.

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Tekken 5 Normal Moves list including Mao Esquerda, Combinaco Mao, Combinaco Ornal, Benrin Prada Vuquao, and more.

Walkthrough
  1. 1
    Mao Esquerda?: Input df+1. This move has a medium (m) hit area and transitions to Handstand.
  2. 2
    Combinaco Mao?: Input df+1,1. This move has a medium-high (mh) hit area.
  3. 3
    Combinaco Ornal?: Input 3,4. This move has a high-medium (hm) hit area.
  4. 4
    Benrin Prada Vuquao?: Input f,F+3,B+3+4. This move has medium (m), medium (m), and cross-up (x) hit areas and transitions to Handstand.
  5. 5
    Benrin Gelambago?: Input b+3,3. This move has medium (m), medium (m), and cross-up (x) hit areas and transitions to Sit.
  6. 6
    Acrobisia?: Input u+3. .
  7. 7
    Combinaco Unia - Gaguanot - Sit?: Input 1+2,3,D. This move has high (h), high (h), medium (m), and cross-up (x) hit areas and transitions to Sit.
  8. 8
    Macaco Do Lado - Cancel Esparda?: Input 3+4,3. This move has medium (m) and cross-up (x) hit areas and transitions to Handstand.
  9. 9
    Gevelsao?: Input f+3+4. This move has medium (m) and medium (m) hit areas.
  10. 10
    Atlas Baso?: Input back 3+4. .
  11. 11
    One, Two Punch: Input 1,2. This move has high (h) and high (h) hit areas.
  12. 12
    Left Jab - Gaguanot?: Input 1,3. This move has high (h), medium (m), and cross-up (x) hit areas. It can transition to Handstand with ~F or Sit with ~D.
  13. 13
    Combo Zilal?: Input 1,2,4. This move has high (h), high (h), and cross-up (x) hit areas. All moves from "Siral"? can be performed after this.
  14. 14
    Combinaco Fracao?: Input f+2,1,4. This move has high (h), high (h), and medium (m) hit areas.
  15. 15
    Cotoverada?: Input df+2. .
  16. 16
    Escara Do Moao?: Input b+2. .
  17. 17
    Troqua E Piao?: Input 3~4. This move has low (l) and low (l) hit areas and transitions to Sit. It can transition to Handstand with ~b.
  18. 18
    Troqua E Piao - Vaia?: Input 3~4,4. This move has low (l), low (l), and low (l) hit areas.
  19. 19
    Esparda - Handstand?: Input f+3. .
  20. 20
    Benrin Prada?: Input f,F+3. . It can transition to Sit with ~d or Handstand with ~b.
  21. 21
    Gaguanot - Handstand?: Input df+3. . .
  22. 22
    Relambago - Sit?: Input d_f,F+3~3. This move has medium (m) and cross-up (x) hit areas and transitions to Sit.
  23. 23
    Agua "Water": Input d+3~4. This move has a low (l) hit area.
  24. 24
    Hastira?: Input db+3. .
  25. 25
    Hastira E Sibata?: Input db+3,3. This move has low (l) and medium (m) hit areas.
  26. 26
    Hastira - Latelao Troqua: Input db+3,N,3. This move has low (l), medium (m), and cross-up (x) hit areas. All moves from "Latelao Troqua"? can be performed after this.
  27. 27
    Hastira Vaia?#: Input db+3,4. . .
  28. 28
    Combinaco Vaia?: Input db+3,4,4. This move has low (l), low (l), and low (l) hit areas.
  29. 29
    Hastira - Vaia - Sabesadas?: Input db+3,4,1+2. This move has low (l), low (l), and medium (m) hit areas. All moves from "Sabesadas" can be performed after this.
  30. 30
    Benrin?: Input b+3. .
  31. 31
    Benrin - Feint Left Kick: Input b+3,f. .
  32. 32
    Armada Prada?: Input uf+3. This move is a jumping move with a medium (m) hit area. .
  33. 33
    Armada Prada Biliba?: Input uf+3,3. .
  34. 34
    Armada Prada Low Stal?: Input uf+3,N,3. This move has medium (m) and low (l) hit areas.
  35. 35
    Armada Prada Baiz Ambostal?: Input uf+3,3+4. This move has medium (m), low (l), and cross-up (x) hit areas and transitions to Sit.
  36. 36
    Levelseo?: Input 4~3. .
  37. 37
    Levelseo - Latereo Troqua?: Input 4~3,3. and transitions to Sit.
  38. 38
    Levelseo Ziratria?: Input 4~3,4. .
  39. 39
    Ao Batudo?: Input f+4. and transitions to Handstand.
  40. 40
    Ao Batudo - Troqua Viao?: Input f+4,3+4. This move has medium (m), low (l), and low (l) hit areas and transitions to Sit.
  41. 41
    Jiral?: Input f,F+4,B_D. This move has a cross-up (x) hit area.
  42. 42
    Jiral Auto Stal?: Input f,F+4. This move has a high (h) and cross-up (x) hit areas and transitions to Sit.
  43. 43
    Jiral Baixa Stal?: Input f,F+4,3. This move has low (l) and cross-up (x) hit areas and transitions to Sit.
  44. 44
    Xaba Baixa?: Input df+4. .
  45. 45
    Sit Spin Kick: Input d+4~3. .
  46. 46
    Armada?#: Input b+4. This move has a high (h) hit area. All moves after "Gastira" can be performed after this.
  47. 47
    Armada - Gastira?#: Input b+4,3. This move has high (h) and low (l) hit areas.
  48. 48
    Armada - Macaco Embe?#: Input b+4,4. This move has high (h), medium (m), and medium (m) hit areas. It can transition to Sit with ~D.
  49. 49
    Combinaco Macacao Embe?: Input b+4,4,3+4. This move has high (h), medium (m), medium (m), and medium (m) hit areas.
  50. 50
    Dequobaso?: Input db+4. . It can be repeated ad infinitum.
  51. 51
    Dequobaso - Combaco Xaba Jiratoria?: Input db+4,b+3. This move has high (h), medium (m), and cross-up (x) hit areas and transitions to Handstand.
  52. 52
    U_uf+4: Input u_uf+4. .
  53. 53
    Combinaco Unia?: Input 1+2. This move has high (h) and high (h) hit areas.
  54. 54
    Unia - Biliba?#: Input 1+2~3. This move has high (h) and medium (m) hit areas.
  55. 55
    Combinaco Unia - Garguant?: Input 1+2,N,3. This move has high (h), high (h), medium (m), and cross-up (x) hit areas and transitions to Handstand.
  56. 56
    Handstand: Input f+1+@. This move has a cross-up (x) hit area and transitions to Handstand.
  57. 57
    Balceros?: Input db+1+2. .
  58. 58
    Lead Jab: Input b+1+2. .
  59. 59
    Vasuna?: Input db+3+4. This move has a special (!) hit area. It can be cancelled with ~b,b.
  60. 60
    Lua Pierna?: Input b+3+4. .
  61. 61
    Sui Siz?: Input ub_u_uf+3+4. . .
  62. 62
    Lupierna?: Input fc f+3 or qct+3. .
  63. 63
    Role?: Input fc DB+4. .
  64. 64
    Sabesadas?: Input fc1+2. .
  65. 65
    Sabesadas Cancel?: Input fc1+2,1. This move has a cross-up (x) hit area.
  66. 66
    Feint Sabesadas?: Input fc1+2,1,2. This move has a cross-up (x) and cross-up (x) hit areas.
  67. 67
    Crouch - Handstand: Input fc df+1+2. This move has a cross-up (x) hit area and transitions to Handstand.
  68. 68
    Duplo?: Input fc 3+4. . or Sit with ~d.
  69. 69
    Huziral - Herambago?#: Input wr1,3. This move has high (h), medium (m), and cross-up (x) hit areas and transitions to Sit.
  70. 70
    Zireita Pinta?: Input wr2. .
  71. 71
    Lado Stal?: Input wr3. .
  72. 72
    Quexarda?#: Input wr4. .
  73. 73
    Aquatar Quexo?: Input ss2. .
  74. 74
    Laterao Troqua?: Input ss3. . or Handstand with ~b.
  75. 75
    Laterao Troqua - Vucao?: Input ss3,B+3+4. This move has medium (m), medium (m), and cross-up (x) hit areas and transitions to Sit.
  76. 76
    Baixa Troqua?: Input ss4. . .
  77. 77
    Trobao?: Input ss4~3. . .
  78. 78
    Baixa Low Stal?#: Input ss4,3. . .
  79. 79
    Faisqua?: Input ss3+4. This move has a special (!) hit area.
Tips
  • Pay close attention to the transition notes (e.g., "-> Handstand", "-> Sit") as they can open up new combo possibilities.
  • The "repeat ad infinitum" note for Dequobaso? indicates a move that can be chained multiple times.
  • Some moves have notes like "can do all moves from..." which means you can follow up with the entire move list of the referenced move.
  • The hit area notation (h, m, l, x) is crucial for understanding how to string moves together for effective combos.
  • Moves marked with '#' may have specific properties or interactions not detailed here.

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