Tekken 5 Normal Moves list including Mao Esquerda, Combinaco Mao, Combinaco Ornal, Benrin Prada Vuquao, and more.
Walkthrough
- 1Mao Esquerda?: Input df+1. This move has a medium (m) hit area and transitions to Handstand.
- 2Combinaco Mao?: Input df+1,1. This move has a medium-high (mh) hit area.
- 3Combinaco Ornal?: Input 3,4. This move has a high-medium (hm) hit area.
- 4Benrin Prada Vuquao?: Input f,F+3,B+3+4. This move has medium (m), medium (m), and cross-up (x) hit areas and transitions to Handstand.
- 5Benrin Gelambago?: Input b+3,3. This move has medium (m), medium (m), and cross-up (x) hit areas and transitions to Sit.
- 6Acrobisia?: Input u+3. .
- 7Combinaco Unia - Gaguanot - Sit?: Input 1+2,3,D. This move has high (h), high (h), medium (m), and cross-up (x) hit areas and transitions to Sit.
- 8Macaco Do Lado - Cancel Esparda?: Input 3+4,3. This move has medium (m) and cross-up (x) hit areas and transitions to Handstand.
- 9Gevelsao?: Input f+3+4. This move has medium (m) and medium (m) hit areas.
- 10Atlas Baso?: Input back 3+4. .
- 11One, Two Punch: Input 1,2. This move has high (h) and high (h) hit areas.
- 12Left Jab - Gaguanot?: Input 1,3. This move has high (h), medium (m), and cross-up (x) hit areas. It can transition to Handstand with ~F or Sit with ~D.
- 13Combo Zilal?: Input 1,2,4. This move has high (h), high (h), and cross-up (x) hit areas. All moves from "Siral"? can be performed after this.
- 14Combinaco Fracao?: Input f+2,1,4. This move has high (h), high (h), and medium (m) hit areas.
- 15Cotoverada?: Input df+2. .
- 16Escara Do Moao?: Input b+2. .
- 17Troqua E Piao?: Input 3~4. This move has low (l) and low (l) hit areas and transitions to Sit. It can transition to Handstand with ~b.
- 18Troqua E Piao - Vaia?: Input 3~4,4. This move has low (l), low (l), and low (l) hit areas.
- 19Esparda - Handstand?: Input f+3. .
- 20Benrin Prada?: Input f,F+3. . It can transition to Sit with ~d or Handstand with ~b.
- 21Gaguanot - Handstand?: Input df+3. . .
- 22Relambago - Sit?: Input d_f,F+3~3. This move has medium (m) and cross-up (x) hit areas and transitions to Sit.
- 23Agua "Water": Input d+3~4. This move has a low (l) hit area.
- 24Hastira?: Input db+3. .
- 25Hastira E Sibata?: Input db+3,3. This move has low (l) and medium (m) hit areas.
- 26Hastira - Latelao Troqua: Input db+3,N,3. This move has low (l), medium (m), and cross-up (x) hit areas. All moves from "Latelao Troqua"? can be performed after this.
- 27Hastira Vaia?#: Input db+3,4. . .
- 28Combinaco Vaia?: Input db+3,4,4. This move has low (l), low (l), and low (l) hit areas.
- 29Hastira - Vaia - Sabesadas?: Input db+3,4,1+2. This move has low (l), low (l), and medium (m) hit areas. All moves from "Sabesadas" can be performed after this.
- 30Benrin?: Input b+3. .
- 31Benrin - Feint Left Kick: Input b+3,f. .
- 32Armada Prada?: Input uf+3. This move is a jumping move with a medium (m) hit area. .
- 33Armada Prada Biliba?: Input uf+3,3. .
- 34Armada Prada Low Stal?: Input uf+3,N,3. This move has medium (m) and low (l) hit areas.
- 35Armada Prada Baiz Ambostal?: Input uf+3,3+4. This move has medium (m), low (l), and cross-up (x) hit areas and transitions to Sit.
- 36Levelseo?: Input 4~3. .
- 37Levelseo - Latereo Troqua?: Input 4~3,3. and transitions to Sit.
- 38Levelseo Ziratria?: Input 4~3,4. .
- 39Ao Batudo?: Input f+4. and transitions to Handstand.
- 40Ao Batudo - Troqua Viao?: Input f+4,3+4. This move has medium (m), low (l), and low (l) hit areas and transitions to Sit.
- 41Jiral?: Input f,F+4,B_D. This move has a cross-up (x) hit area.
- 42Jiral Auto Stal?: Input f,F+4. This move has a high (h) and cross-up (x) hit areas and transitions to Sit.
- 43Jiral Baixa Stal?: Input f,F+4,3. This move has low (l) and cross-up (x) hit areas and transitions to Sit.
- 44Xaba Baixa?: Input df+4. .
- 45Sit Spin Kick: Input d+4~3. .
- 46Armada?#: Input b+4. This move has a high (h) hit area. All moves after "Gastira" can be performed after this.
- 47Armada - Gastira?#: Input b+4,3. This move has high (h) and low (l) hit areas.
- 48Armada - Macaco Embe?#: Input b+4,4. This move has high (h), medium (m), and medium (m) hit areas. It can transition to Sit with ~D.
- 49Combinaco Macacao Embe?: Input b+4,4,3+4. This move has high (h), medium (m), medium (m), and medium (m) hit areas.
- 50Dequobaso?: Input db+4. . It can be repeated ad infinitum.
- 51Dequobaso - Combaco Xaba Jiratoria?: Input db+4,b+3. This move has high (h), medium (m), and cross-up (x) hit areas and transitions to Handstand.
- 52U_uf+4: Input u_uf+4. .
- 53Combinaco Unia?: Input 1+2. This move has high (h) and high (h) hit areas.
- 54Unia - Biliba?#: Input 1+2~3. This move has high (h) and medium (m) hit areas.
- 55Combinaco Unia - Garguant?: Input 1+2,N,3. This move has high (h), high (h), medium (m), and cross-up (x) hit areas and transitions to Handstand.
- 56Handstand: Input f+1+@. This move has a cross-up (x) hit area and transitions to Handstand.
- 57Balceros?: Input db+1+2. .
- 58Lead Jab: Input b+1+2. .
- 59Vasuna?: Input db+3+4. This move has a special (!) hit area. It can be cancelled with ~b,b.
- 60Lua Pierna?: Input b+3+4. .
- 61Sui Siz?: Input ub_u_uf+3+4. . .
- 62Lupierna?: Input fc f+3 or qct+3. .
- 63Role?: Input fc DB+4. .
- 64Sabesadas?: Input fc1+2. .
- 65Sabesadas Cancel?: Input fc1+2,1. This move has a cross-up (x) hit area.
- 66Feint Sabesadas?: Input fc1+2,1,2. This move has a cross-up (x) and cross-up (x) hit areas.
- 67Crouch - Handstand: Input fc df+1+2. This move has a cross-up (x) hit area and transitions to Handstand.
- 68Duplo?: Input fc 3+4. . or Sit with ~d.
- 69Huziral - Herambago?#: Input wr1,3. This move has high (h), medium (m), and cross-up (x) hit areas and transitions to Sit.
- 70Zireita Pinta?: Input wr2. .
- 71Lado Stal?: Input wr3. .
- 72Quexarda?#: Input wr4. .
- 73Aquatar Quexo?: Input ss2. .
- 74Laterao Troqua?: Input ss3. . or Handstand with ~b.
- 75Laterao Troqua - Vucao?: Input ss3,B+3+4. This move has medium (m), medium (m), and cross-up (x) hit areas and transitions to Sit.
- 76Baixa Troqua?: Input ss4. . .
- 77Trobao?: Input ss4~3. . .
- 78Baixa Low Stal?#: Input ss4,3. . .
- 79Faisqua?: Input ss3+4. This move has a special (!) hit area.
Tips
- Pay close attention to the transition notes (e.g., "-> Handstand", "-> Sit") as they can open up new combo possibilities.
- The "repeat ad infinitum" note for Dequobaso? indicates a move that can be chained multiple times.
- Some moves have notes like "can do all moves from..." which means you can follow up with the entire move list of the referenced move.
- The hit area notation (h, m, l, x) is crucial for understanding how to string moves together for effective combos.
- Moves marked with '#' may have specific properties or interactions not detailed here.
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