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Normal Moves: (24)
Tekken 5

Normal Moves: (24)

Tekken 5 Normal Moves: Punch Kick Combo - Assassin Blade (1,4,1) hhm, Death Blade (1,4,3) hhl, and more.

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Tekken 5 Normal Moves: Punch Kick Combo - Assassin Blade (1,4,1) hhm, Death Blade (1,4,3) hhl, and more.

Walkthrough
  1. 1
    Punch Kick Combo - Assassin Blade: Command 1,4,1. Hit area: hhm.
  2. 2
    Punch Kick Combo - Death Blade: Command 1,4,3. Hit area: hhl.
  3. 3
    Hell Bringer: Command qct+1. Hit area: m.
  4. 4
    Blaze Stinger: Command uf+1. Hit area: m. This is a jumping move.
  5. 5
    Sadistic Cupid: Command f,F+2. Hit area: h.
  6. 6
    Left High Kick - Usokuten: Command 3,d. Hit area: hx. This leads to Left High Kick - Right Side Spin.
  7. 7
    Left High Kick - Rasen Souha: Command 3,d,1+2. Hit area: hm. This is Left High Kick - Spiral Twin Smash.
  8. 8
    Right High Kick - Sasokuten: Command 4,u. Hit area: hx. This leads to Right High Kick - Left Side Spin.
  9. 9
    Right High Kick - Rasen Souha: Command 4,u,1+2. Hit area: hm. This is Right High Kick - Spiral Twin Smash.
  10. 10
    Leprechaun Kick: Command f+3. Hit area: hh.
  11. 11
    Degrees Attack - Assault: Command b+3,4,4. Hit area: mhl.
  12. 12
    Degrees Attack - Hunter: Command b+3,4,3+4. Hit area: mlmm.
  13. 13
    Double Whip: Command f+4,4. Hit area: hh.
  14. 14
    Sweeper Combo - Claws: Command f+4,3+4,4. Hit area: hhm.
  15. 15
    Ruinous Heel: Command UB_U_UF+4. Hit area: m. This is a jumping move.
  16. 16
    One, Two Punch: Command 1>2. Hit area: hh. Can start with back turned 1 or 2.
  17. 17
    Spark Combo: Command wr1_df1_1>2>1>4. Hit area: m_m_hhl. .
  18. 18
    Triple Smash: Command wr1_df1_1>2>4. Hit area: m_m_hhh. .
  19. 19
    One, Two & Spider Knee: Command wr1_df1_1>2>3. Hit area: m_m_hhm. . Can lead to Udehishiji Haragatame with 1+2.
  20. 20
    Rengeki Soushouha: Command wr1_df+1_1>2>F+1+2. Hit area: m_m_hhm. This is Combination Attacks Double Palm Smash.
  21. 21
    Rengeki Soushouha: Command wr1_df+1_1>2>1>2>F+1+2. Hit area: m_m_hhhhm. This is Combination Attacks Double Palm Smash.
  22. 22
    Kubikari Uchi: Command f,F+1. Hit area: h. This is Neck-Cutting Strike.
  23. 23
    Uppercut Straight: Command df+1>2. Hit area: mh.
  24. 24
    Sit Triple Combo: Command fc1_d+1,2,4. Hit area: ssm.
  25. 25
    Rave Kick: Command fc1_d+1,N,4. Hit area: sm.
  26. 26
    Killing Blade: Command b+1. Hit area: h.
  27. 27
    Skull Splitter: Command b,f+1. Hit area: m. This is a jumping move.
  28. 28
    Reverse One, Two Punch: Command 2,1. Hit area: hh.
  29. 29
    Quick Spark Combo: Command 2,1,4. Hit area: hhl.
  30. 30
    Quick Straight & Spider Knee: Command 2,3. Hit area: hm. .
  31. 31
    Double Smash: Command 2>4. Hit area: hh.
  32. 32
    Quick Rengeki Soushouha: Command 2,f+1+2. Hit area: hm. This is Quick Combination Attack Twin Palm Smash.
  33. 33
    Frozen Kick: Command fc2_d+2,4. Hit area: sm.
  34. 34
    Agito Giri: Command d,DF+2. Hit area: m. This is Jaw Cutter.
  35. 35
    Side Step Stab: Command db+2. Hit area: m.
  36. 36
    Oufuku Binta: Command b+2,2. Hit area: hh. This is Reciprocating Slaps.
  37. 37
    Left High & Right High Kicks: Command 3>4. Hit area: hh.
  38. 38
    Spike Combo & Right Uppercut: Command 3,3,2. Hit area: hlm.
  39. 39
    Spike Combo & Right High Kick: Command 3,3,4. Hit area: hlh.
  40. 40
    Spike Combo & Right Low Kick: Command 3,3,D+4. Hit area: hll.
  41. 41
    Fall Kick: Command f,F+3 or qct3. Hit area: m.
  42. 42
    Bone Cutter: Command UF+3_run3_f,f,F+3. Hit area: m.
  43. 43
    Flash Combo: Command df+3>1>2. Hit area: mhh.
  44. 44
    Flash Combination - Cancel Yokoidou: Command df+3,1,u_d. Hit area: mx. This is Flash Combination - Cancel Side Step.
  45. 45
    Assault Combo: Command df+3>1>2>F+1+2. Hit area: mhhm.
  46. 46
    Creek Attack Combo: Command df+3>2>1>4. Hit area: mhhl.
  47. 47
    Creek Attack - Yokoidou: Command df+3>2,u_d. Hit area: mhx. This is Creek Attack - Side Step.
  48. 48
    Creek Attack & Divine Cannon: Command df+3>2>3. Hit area: mhm.
  49. 49
    Creek Attack & Right High Kick: Command df+3>3>4. Hit area: mhm.
  50. 50
    Creek Attack & Left Low Right Uppercut: Command df+3>2,D+3,2. Hit area: mhlm.
  51. 51
    Creek Attack & Left Low Right High Kick: Command df+3>2,D+3,4. Hit area: mhlh.
  52. 52
    Creek Rush 1: Command df+3>2,d+3,N,3,2. Hit area: mhhlm.
  53. 53
    Creek Rush 2: Command df+3,2,d+3,N,3,4. Hit area: mhhlh.
  54. 54
    Creek Rush 3: Command df+3,2,d+3,N,3,d+4. Hit area: mhhll.
  55. 55
    Creek Rush 4: Command df+3,2,d+3,N,4. Hit area: mhhh.
  56. 56
    Rapid Kick Combo: Command df+3>3>3>4. Hit area: mhhh.
  57. 57
    Left Mid & Right High Kicks: Command df+3,4. Hit area: mh.
  58. 58
    Sit Spin & Right Uppercut: Command fc3_d+3,2. Hit area: lm.
  59. 59
    Sit Spin & Right High Kick: Command fc3_d+3,N,4. Hit area: lh.
  60. 60
    Leg Break Combo: Command fc3_d+3,d+4. Hit area: ll.
  61. 61
    Divine Cannon: Command d,DB+3 or db+3+4. Hit area: m.
  62. 62
    Spider Knee: Command wr3 or b,f+3. Hit area: m. .
  63. 63
    Catapult Kick: Command ub_u_uf+3. Hit area: m. This is a jumping move.
  64. 64
    Landing Kick: Command u,N,D+3. Hit area: l.
  65. 65
    Landing Kick & Right Uppercut: Command u,N,D+3,2. Hit area: lm.
  66. 66
    Landing Kick & Left Mid Kick: Command u,N,D+3,3. Hit area: lm.
  67. 67
    Landing Kick & Right High Kick: Command u,N,D+3,4. Hit area: lh.
  68. 68
    Jamming Combo & Right Uppercut: Command 4,3,2. Hit area: hlm.
  69. 69
    Jamming Combo & Right High Kick: Command 4,3,4. Hit area: hlh.
  70. 70
    Jamming Combo & Right Low Kick: Command 4,3,D+4. Hit area: hll.
  71. 71
    Kneel Kick: Command f,F+4 or qct+4. Hit area: m.
  72. 72
    Right Low Kick & Back Spin Chop: Command fc4_d+4>1. Hit area: lh.
  73. 73
    Right Low Kick & Back Spin Chop - Cancel Yokoidou: Command fc4_d+4>1~d_u. Hit area: lx. This is Right Low Kick & Back Spin Chop - Cancel Side Step.
  74. 74
    Leg Sweep: Command d,DF+4 or fc DF+4. Hit area: l.
  75. 75
    Slicer: Command db+4. Hit area: l. Leads to face-down downed (feet towards foe).
  76. 76
    Divine Cannon Combo: Command db+4,3. Hit area: lm.
  77. 77
    Stinger Right Heel: Command b+4. Hit area: h.
  78. 78
    Hunting Kick Combo: Command uf+4,3,4. Hit area: hlh.
  79. 79
    Hunting Kick Combo - Cancel Yokoidou: Command uf+4,3,4~u_d. Hit area: hlx. This is Hunting Kick Combo - Cancel Sidestep.
  80. 80
    Soushouha: Command wr1+2_F+1+2_f,F+1+2. Hit area: m. This is Twin Palm Smash.
  81. 81
    Ray Hands: Command df+1+2. Hit area: mm.
  82. 82
    Hunting Swan: Command db+1+2. Hit area: m.
Tips
  • Pay attention to the hit area indicators (h=high, m=mid, l=low, x=special) to understand how each move connects.
  • Many combos can be initiated from a back turned stance, offering mix-up potential.
  • Certain moves, like Spider Knee, can transition into unique follow-ups like Udehishiji Haragatame.
  • Jumping moves are indicated by specific command notations and are useful for aerial approaches.

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