Tekken 5 throws list including signature moves like Kinnikuman's Muscle Buster and Shining Wizard. Learn escape commands.
Walkthrough
- 1Swinging DDT: Command 1+3_f+1+3, escape with 1.
- 2Brain Buster: Command 2+4_f+2+4, escape with 2.
- 3Knee Crusher: Performed from the right side with any throw, escape with 2.
- 4Argentine Backbreaker: Performed from the left side with any throw, escape with 1.
- 5Half Boston Crab: Performed from the back with 1+3, no escape.
- 6Cobra Twist: Performed from the back with 2+4, no escape.
- 7Stretch Buster: Performed from the back with b,F+1+2, no escape.
- 8Jaguar Driver: Command qct+1, escape with 1.
- 9Boston Crab: Command ^ 1+2,3,4,1+2, escape with 1+2.
- 10Archlock Face Buster: Command ^ 1+2,1+2, escape with 2.
- 11Tombstone Piledriver: Command db,F+2, escape with 2.
- 12Rock Bottom: Command fc db,d,DB+1+2, escape with 1+2.
- 13Muscle Buster: Command qcb+1+2, escape with 1+2. This is the signature move of Kinnikuman (known as "Ultimate Muscle"), called "Kinniku Buster" in Japanese.
- 14Figure Four Leg Drop: Command db+1+2, escape with 1+2.
- 15Ultimate Tackle: Command DB_D+1+2, escape with 2.
- 16Udehishigi Juujigatame: Performed while mounted with 1+2, escape with 1+2,2,2,2,2. This translates to "Arm-Crushing Cross Clutch".
- 17Rage Wind: Command ^ 3+4, no escape.
- 18Hiza Juujigatame: Performed while mounted with 3+4, escape with 1+2,1,1,1,1. This translates to "Knee Cross Clutch".
- 19Kaze Special: Command ^ 1+2, no escape. This translates to "Wind Special".
- 20Frankensteiner: Command df+3+4, must hit correctly.
- 21Coconut Crush: Command df+2+3, escape with 2.
- 22M Driver: Command 2+4,B, escape with 2.
- 23Shining Wizard: Command run_f,f,F+2+4, escape with 1+2. This is Mutou Keiji's signature move.
- 24Jumping Power Bomb: Performed against a crouching foe with d+1+3, escape with 1.
- 25Viagra Driver*: Performed against a crouching foe with d+2+4, escape with 2.
- 26Kuuchuu Hiza Juujigatame*: Performed against an airborne foe with 1+3_f+1+3, escape with (None)?. This translates to "Aerial Knee Cross Clutch".
- 27Kuuchuu Dragon Screw*: Performed against an airborne foe with 2+4_f+2+4, escape with (None)?.
- 28Running Jaguar Bomb*: Command f,hct+1, escape with (None)?.
- 29Running Jaguar Bomb*: Performed against an airborne foe with f,f,F+2+4, escape with (None)?.
- 30Double Achilles Kengo*: Performed against an airborne foe with d+1+3_d+2+4, escape with (None)?. This translates to "Double Achilles Tendon Lock".
- 31Flapjack*: Command ^ 1+2,1+2, escape with 1.
- 32Giant Swing*: Command ^ 2,1,3,4, escape with 2.
- 33Strangler Hold*: Performed against a face-up downed foe, near the head, with db+1+3_db+2+4, escape with 1 or 2.
- 34Giant Swing: Performed against a face-up downed foe, near the feet, with db+1+3_db+2+4, escape with 1.
- 35Golden Headbutt: Performed against a face-up downed foe, near the legs, with DB+1+3, escape with 1.
- 36Figure Four Leg Lock: Performed against a face-up downed foe, near the legs, with DB+2+4, escape with 2.
- 37Korogasu: Performed against a face-up downed foe, near the side, with db+1+3_db+2+4, escape with 1 or 2. This translates to "Rolling over" and leaves the foe face-down downed.
- 38Surfboard Stretch: Performed against a face-down downed foe, near the head, with db+1+3_db+2+4, escape with 1 or 2.
- 39Half Boston Crab: Performed against a face-down downed foe, near the feet, with db+1+3_db+2+4, escape with 1 or 2.
- 40Camel Clutch: Performed against a face-down downed foe, near the left, with db+1+3_db+2+4, escape with 1 or 2.
- 41Yumiyagatame: Performed against a face-down downed foe, near the right, with db+1+3_db+2+4, escape with 1 or 2. This translates to "Bow & Arrow Clutch".
- 42Rope Nage: Command b+1+2, escape with 1+2. This translates to "Rope Throw" and is called an "Irish Whip" in American wrestling.
- 43Rope Nage - Hikimodoshi: Command b+1+2,1+3, escape with 1. This translates to "Rope Throw - Pulling Back".
- 44Rope Nage - Nagetobashi: Command b+1+2,2+4, escape with 2. This translates to "Rope Throw - Tossing Away".
- 45Rope Nage - Tatakitsuke: Command b+1+2,3+4, escape with 3+4. This translates to "Rope Throw - Beating".
- 46Rope Nage - Kouhoutori: Command b+1+2,1+2, escape with 1+2. This translates to "Rope Throw - Getting Behind".
- 47Jaguar Backbreaker: Command f,f,N+2 (counter),1+2, escape with 1+2.
- 48Jumping Powerbomb: Command f,f,N+2 (counter),1+2,u,d,3+4, escape with 3+4.
- 49Standing Achilles Hold: Command f,N,d,DF+2+3, escape with 2.
- 50Indian Death Lock: Command ^ 1+2,1,3,1+2, escape with 1+2.
- 51Romero Special: Command ^ ^ 1,3,4,1+2,3+4, no escape.
- 52S.T.F.: Command ^ 1,2,3,1+2, escape with 1. This translates to "Step-Over, Toe-Hold Facelock".
- 53Scorpion Death Lock: Command ^ 1+2,3,2,1+3, escape with 2.
- 54Arm Breaker: Command f,N,d,DF+1+4, escape with 1.
- 55Triple Arm Breaker: Command ^ 1+2,1+2, escape with 1.
- 56Kawazu Otoshi: Command ^ 1+2,4,2+4, escape with 2. This translates to "Toad Drop" and is called "Russian Leg Sweep" in America.
- 57Stranglehold: Command ^ ^ 4,3,4,3+4,1+2, escape with 1+2.
- 58Chicken Wing Facelock: Command ^ 2,1,1+2+3, escape with 1+2.
- 59Dragon Sleeper: Command ^ ^ 2,1,3,1+2+4,1+2+4, escape with 1.
- 60Rolling Cradle: Command ^ ^ 1+3,3+4,2+4,1+2,1+2+3, escape with 2. This is called "Rolling Death Cradle" in Lucha Libre and American pro wrestling.
- 61Arm Whip*: Command b+1+3, parries high and mid 2's.
- 62Kaiten Achilles Kengo: Command b+2+4 (vs. opponent's high/mid 3), escape with Kick reversal.
- 63Dragon Screw: Command b+2+4 (vs. opponent's high/mid 4), escape with Kick reversal.
- 64Dragon Screw - Figure Four Leg Lock: Command b+2+4:3+4, escape with Kick reversal, 2 breaks throw.
Tips
- Many throws have specific escape windows and button prompts. Pay attention to the escape numbers (1, 2, 1+2, etc.) displayed after the command.
- Some throws are situational, requiring the opponent to be downed, airborne, or in a specific position (e.g., near head, feet, side).
- Signature moves like Kinnikuman's Muscle Buster and Mutou Keiji's Shining Wizard have unique commands and may require precise timing.
- Counter throws (e.g., Jaguar Backbreaker, Jumping Powerbomb) can be initiated when the opponent attempts certain attacks.
- Reversals and specific counters exist for certain throws, such as kick reversals for Dragon Screw variations.
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