Skip to content
Throws: (12)
Tekken 5

Throws: (12)

Tekken 5 throws list including signature moves like Kinnikuman's Muscle Buster and Shining Wizard. Learn escape commands.

By ···10 min read·Multi-source verified
1 reading this guide  

Tekken 5 throws list including signature moves like Kinnikuman's Muscle Buster and Shining Wizard. Learn escape commands.

Walkthrough
  1. 1
    Swinging DDT: Command 1+3_f+1+3, escape with 1.
  2. 2
    Brain Buster: Command 2+4_f+2+4, escape with 2.
  3. 3
    Knee Crusher: Performed from the right side with any throw, escape with 2.
  4. 4
    Argentine Backbreaker: Performed from the left side with any throw, escape with 1.
  5. 5
    Half Boston Crab: Performed from the back with 1+3, no escape.
  6. 6
    Cobra Twist: Performed from the back with 2+4, no escape.
  7. 7
    Stretch Buster: Performed from the back with b,F+1+2, no escape.
  8. 8
    Jaguar Driver: Command qct+1, escape with 1.
  9. 9
    Boston Crab: Command ^ 1+2,3,4,1+2, escape with 1+2.
  10. 10
    Archlock Face Buster: Command ^ 1+2,1+2, escape with 2.
  11. 11
    Tombstone Piledriver: Command db,F+2, escape with 2.
  12. 12
    Rock Bottom: Command fc db,d,DB+1+2, escape with 1+2.
  13. 13
    Muscle Buster: Command qcb+1+2, escape with 1+2. This is the signature move of Kinnikuman (known as "Ultimate Muscle"), called "Kinniku Buster" in Japanese.
  14. 14
    Figure Four Leg Drop: Command db+1+2, escape with 1+2.
  15. 15
    Ultimate Tackle: Command DB_D+1+2, escape with 2.
  16. 16
    Udehishigi Juujigatame: Performed while mounted with 1+2, escape with 1+2,2,2,2,2. This translates to "Arm-Crushing Cross Clutch".
  17. 17
    Rage Wind: Command ^ 3+4, no escape.
  18. 18
    Hiza Juujigatame: Performed while mounted with 3+4, escape with 1+2,1,1,1,1. This translates to "Knee Cross Clutch".
  19. 19
    Kaze Special: Command ^ 1+2, no escape. This translates to "Wind Special".
  20. 20
    Frankensteiner: Command df+3+4, must hit correctly.
  21. 21
    Coconut Crush: Command df+2+3, escape with 2.
  22. 22
    M Driver: Command 2+4,B, escape with 2.
  23. 23
    Shining Wizard: Command run_f,f,F+2+4, escape with 1+2. This is Mutou Keiji's signature move.
  24. 24
    Jumping Power Bomb: Performed against a crouching foe with d+1+3, escape with 1.
  25. 25
    Viagra Driver*: Performed against a crouching foe with d+2+4, escape with 2.
  26. 26
    Kuuchuu Hiza Juujigatame*: Performed against an airborne foe with 1+3_f+1+3, escape with (None)?. This translates to "Aerial Knee Cross Clutch".
  27. 27
    Kuuchuu Dragon Screw*: Performed against an airborne foe with 2+4_f+2+4, escape with (None)?.
  28. 28
    Running Jaguar Bomb*: Command f,hct+1, escape with (None)?.
  29. 29
    Running Jaguar Bomb*: Performed against an airborne foe with f,f,F+2+4, escape with (None)?.
  30. 30
    Double Achilles Kengo*: Performed against an airborne foe with d+1+3_d+2+4, escape with (None)?. This translates to "Double Achilles Tendon Lock".
  31. 31
    Flapjack*: Command ^ 1+2,1+2, escape with 1.
  32. 32
    Giant Swing*: Command ^ 2,1,3,4, escape with 2.
  33. 33
    Strangler Hold*: Performed against a face-up downed foe, near the head, with db+1+3_db+2+4, escape with 1 or 2.
  34. 34
    Giant Swing: Performed against a face-up downed foe, near the feet, with db+1+3_db+2+4, escape with 1.
  35. 35
    Golden Headbutt: Performed against a face-up downed foe, near the legs, with DB+1+3, escape with 1.
  36. 36
    Figure Four Leg Lock: Performed against a face-up downed foe, near the legs, with DB+2+4, escape with 2.
  37. 37
    Korogasu: Performed against a face-up downed foe, near the side, with db+1+3_db+2+4, escape with 1 or 2. This translates to "Rolling over" and leaves the foe face-down downed.
  38. 38
    Surfboard Stretch: Performed against a face-down downed foe, near the head, with db+1+3_db+2+4, escape with 1 or 2.
  39. 39
    Half Boston Crab: Performed against a face-down downed foe, near the feet, with db+1+3_db+2+4, escape with 1 or 2.
  40. 40
    Camel Clutch: Performed against a face-down downed foe, near the left, with db+1+3_db+2+4, escape with 1 or 2.
  41. 41
    Yumiyagatame: Performed against a face-down downed foe, near the right, with db+1+3_db+2+4, escape with 1 or 2. This translates to "Bow & Arrow Clutch".
  42. 42
    Rope Nage: Command b+1+2, escape with 1+2. This translates to "Rope Throw" and is called an "Irish Whip" in American wrestling.
  43. 43
    Rope Nage - Hikimodoshi: Command b+1+2,1+3, escape with 1. This translates to "Rope Throw - Pulling Back".
  44. 44
    Rope Nage - Nagetobashi: Command b+1+2,2+4, escape with 2. This translates to "Rope Throw - Tossing Away".
  45. 45
    Rope Nage - Tatakitsuke: Command b+1+2,3+4, escape with 3+4. This translates to "Rope Throw - Beating".
  46. 46
    Rope Nage - Kouhoutori: Command b+1+2,1+2, escape with 1+2. This translates to "Rope Throw - Getting Behind".
  47. 47
    Jaguar Backbreaker: Command f,f,N+2 (counter),1+2, escape with 1+2.
  48. 48
    Jumping Powerbomb: Command f,f,N+2 (counter),1+2,u,d,3+4, escape with 3+4.
  49. 49
    Standing Achilles Hold: Command f,N,d,DF+2+3, escape with 2.
  50. 50
    Indian Death Lock: Command ^ 1+2,1,3,1+2, escape with 1+2.
  51. 51
    Romero Special: Command ^ ^ 1,3,4,1+2,3+4, no escape.
  52. 52
    S.T.F.: Command ^ 1,2,3,1+2, escape with 1. This translates to "Step-Over, Toe-Hold Facelock".
  53. 53
    Scorpion Death Lock: Command ^ 1+2,3,2,1+3, escape with 2.
  54. 54
    Arm Breaker: Command f,N,d,DF+1+4, escape with 1.
  55. 55
    Triple Arm Breaker: Command ^ 1+2,1+2, escape with 1.
  56. 56
    Kawazu Otoshi: Command ^ 1+2,4,2+4, escape with 2. This translates to "Toad Drop" and is called "Russian Leg Sweep" in America.
  57. 57
    Stranglehold: Command ^ ^ 4,3,4,3+4,1+2, escape with 1+2.
  58. 58
    Chicken Wing Facelock: Command ^ 2,1,1+2+3, escape with 1+2.
  59. 59
    Dragon Sleeper: Command ^ ^ 2,1,3,1+2+4,1+2+4, escape with 1.
  60. 60
    Rolling Cradle: Command ^ ^ 1+3,3+4,2+4,1+2,1+2+3, escape with 2. This is called "Rolling Death Cradle" in Lucha Libre and American pro wrestling.
  61. 61
    Arm Whip*: Command b+1+3, parries high and mid 2's.
  62. 62
    Kaiten Achilles Kengo: Command b+2+4 (vs. opponent's high/mid 3), escape with Kick reversal.
  63. 63
    Dragon Screw: Command b+2+4 (vs. opponent's high/mid 4), escape with Kick reversal.
  64. 64
    Dragon Screw - Figure Four Leg Lock: Command b+2+4:3+4, escape with Kick reversal, 2 breaks throw.
Tips
  • Many throws have specific escape windows and button prompts. Pay attention to the escape numbers (1, 2, 1+2, etc.) displayed after the command.
  • Some throws are situational, requiring the opponent to be downed, airborne, or in a specific position (e.g., near head, feet, side).
  • Signature moves like Kinnikuman's Muscle Buster and Mutou Keiji's Shining Wizard have unique commands and may require precise timing.
  • Counter throws (e.g., Jaguar Backbreaker, Jumping Powerbomb) can be initiated when the opponent attempts certain attacks.
  • Reversals and specific counters exist for certain throws, such as kick reversals for Dragon Screw variations.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content