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Normal Moves: (9)
Tekken 5

Normal Moves: (9)

Tekken 5 Normal Moves list including commands, hit areas, and notes for moves like Chokuzuki - Hidari and Kazamaryuu Gorengeki.

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Tekken 5 Normal Moves list including commands, hit areas, and notes for moves like Chokuzuki - Hidari and Kazamaryuu Gorengeki.

Walkthrough
  1. 1
    Chokuzuki - Hidari: Command is 1,d+3. Hit area is hl.
  2. 2
    Gedangeri: Command is 1,d+3.
  3. 3
    Straight Thrust - Left Low Kick: Command is 1,d+3.
  4. 4
    Zanshin - Ni: Command is b+1. Hit area is x. Leads to Zanshin 2. Can dash forward (f) or crouch dash (DF).
  5. 5
    Tenshouzettou: Command is db+2>2>3. Hit area is mhm.
  6. 6
    Turning Palm Destroying Sword: Command is db+2>2>3.
  7. 7
    Ragou: Command is b,f+2>1>2. Hit area is mhm.
  8. 8
    Sake Chuudanzuki: Command is uf+2. Hit area is m. This is a jumping move.
  9. 9
    Side-Stepping Mid Thrust: Command is uf+2.
  10. 10
    Hidari Joudan Ushiro Mawashigeri: Command is db+3. Hit area is h.
  11. 11
    Left High Back Spin Kick - 2: Command is db+3.
  12. 12
    Seiichuusen Midarezuki: Command is 1+2. Hit area is mmmm.
  13. 13
    Straight Thrust Punch Flurry: Command is 1+2.
  14. 14
    Chokuzuki - Gyakuzuki: Command is 1>2. Hit area is hh.
  15. 15
    Chokuzuki - Gyakuzuki - Uchimawashi Kakatootoshi: Command is 1>2,3. Hit area is hhm.
  16. 16
    Kazama-Style Five-Strike Combination: Command is 1,3,2,1,3. Hit area is hhmml. Can transition to Zanshin by pressing d (only if it hits).
  17. 17
    Chokuzuki - Tategeri - Hidari Sokutou: Command is 1,3~3,3. Hit area is hmm.
  18. 18
    Straight Thrust - Lengthwise Kick - Left Sword Kick: Command is 1,3~3,3.
  19. 19
    Hidari Chuudan Chokuzuki - Chuudan Mae Mawashigeri: Command is df+1>4. Hit area is mm.
  20. 20
    Left Mid Straight Thrust - Mid Forward-Spinning Kick: Command is df+1>4.
  21. 21
    Hidari Chuudan Chokuzuki - Gedan Mae Mawashigeri: Command is df+1,4~4. Hit area is ml.
  22. 22
    Left Mid Straight Thrust - Low Forward-Spinning Kick: Command is df+1,4~4.
  23. 23
    Mukuro Uchi: Command is d+1. Hit area is m.
  24. 24
    Corpse Striking: Command is d+1.
  25. 25
    Gyakuzuki - Hidari Chuudan Chokuzuki - Chuudan Mae Mawashigeri: Command is 2,1,4. Hit area is hmm.
  26. 26
    Reverse Thrust - Left Mid Straight Thrust - Mid Forward Spinning Kick: Command is 2,1,4.
  27. 27
    Gyakuzuki - Hidari Chuudan Chokuzuki - Gedan Mae Mawashigeri: Command is 2,1,3~3. Hit area is hml.
  28. 28
    Reverse Thrust - Left Mid Straight Thrust - Low Forward Spinning Kick: Command is 2,1,3~3.
  29. 29
    Gyakuzuki - Joudan Ushiro Mawashigeri: Command is 2,4. Hit area is hh.
  30. 30
    Reverse Thrust - High Back-Spnning Kick: Command is 2,4.
  31. 31
    Migi Hijiuchi: Command is f+2. Hit area is h.
  32. 32
    Right Elbow Strike: Command is f+2.
  33. 33
    Dounuki: Command is f,F+2. Hit area is m.
  34. 34
    Piercing the Body: Command is f,F+2.
  35. 35
    Migi Mawashizuki: Command is f,N,d,DF+2. Hit area is h.
  36. 36
    Right Spinning Thrust: Command is f,N,d,DF+2.
  37. 37
    Saisoku Migi Mawashizuki: Command is f,N,d~DF+2. Hit area is h. Requires very fast d~DF+2 input. Known as "electric" in America.
  38. 38
    Fastest Right Spinning Thrust: Command is f,N,d~DF+2.
  39. 39
    Fumikomi Migi Gedan Mawashigeri: Command is f,N,d,DF+4. Hit area is l.
  40. 40
    Step-In Right Low Spin Kick: Command is f,N,d,DF+4.
  41. 41
    Fumikomi Migi Gedan Mawashigeri - Doumawashi Kaitengeri: Command is f,N,d,DF+4,3+4. Hit area is lm.
  42. 42
    Step-In Right Low Spin Kick - Hip-Turning Swivel Kick: Command is f,N,d,DF+4,3+4.
  43. 43
    Migi Tsukiage: Command is df+2. Hit area is m.
  44. 44
    Right Rising Thrust: Command is df+2.
  45. 45
    Migi Uraken - Hidari Chuudan Mae Mawashigeri: Command is b+2,3. Hit area is hm. Can transition to Zanshin by pressing d+1+2 (only if it hits).
  46. 46
    Right Backfist - Left Mid Forward-Spinning Kick: Command is b+2,3.
  47. 47
    Hidari Chuudan Mawashigeri: Command is f+3. Hit area is m. .
  48. 48
    Left Mid Forward-Spinning Kick: Command is f+3.
  49. 49
    Tategeri: Command is f+3~3. Hit area is m.
  50. 50
    Lengthwise Kick: Command is f+3~3.
  51. 51
    Tategeri - Hidari Sokutou: Command is f+3~3,3. Hit area is mm. .
  52. 52
    Lengthwise Kick - Left Sword Kick: Command is f+3~3,3.
  53. 53
    Hidari Kakato Otoshi: Command is f,F+3. Hit area is m.
  54. 54
    Left Heel Drop: Command is f,F+3.
  55. 55
    Kazamaryuu Rokurengeki: Command is f,F+3,1,3,2,1,4. Hit area is mhhmml. .
  56. 56
    Kazama-Style Six-Strike Combination: Command is f,F+3,1,3,2,1,4.
  57. 57
    Kuuzankyaku: Command is run_f,f,F+3. Hit area is m. This is a jumping move.
  58. 58
    Air-Slicing Kick: Command is run_f,f,F+3.
  59. 59
    Hidari Sokutou: Command is df+3. Hit area is m. .
  60. 60
    Left Sword Kick: Command is df+3.
  61. 61
    Hidari Kansetsugeri - Hidari Sokutou: Command is d+3,3. Hit area is lm.
  62. 62
    Left Indirect Kick - Left Sword Kick: Command is d+3,3.
  63. 63
    Hidari Uchi Mawashigeri - Migi Gedan Mawashigeri: Command is b+3,4. Hit area is hl.
  64. 64
    Left Inward-Spinning Kick - Right Low Spinning Kick: Command is b+3,4.
  65. 65
    Doumawashi Kaitengeri: Command is 4~3. Hit area is m. This is a jumping move.
  66. 66
    Hip-Spinning Swivel Kick: Command is 4~3.
  67. 67
    Migi Chuudan Maegeri: Command is f+4. Hit area is m. .
  68. 68
    Right Mid Forward Kick: Command is f+4.
  69. 69
    Migi Sokutou: Command is df+4. Hit area is m. .
  70. 70
    Right Sword Kick: Command is df+4.
  71. 71
    Migi Gedan Ushiro Mawashigeri: Command is d+4. Hit area is l.
  72. 72
    Right Low Back-Spinning Kick: Command is d+4.
  73. 73
    Migi Gedan Mawashigeri: Command is db+4. Hit area is l.
  74. 74
    Right Low Spin Kick: Command is db+4.
  75. 75
    Ushirogeri: Command is b+4. Hit area is m.
  76. 76
    Back Kick: Command is b+4.
  77. 77
    Sanchindachi: Command is b+1+2. Hit area is x. Leads to a charged state. The name "Sanchindachi" is a basic form of karate, meaning "three fight standing." Its pronunciation may be irregular, possibly derived from Korean "Samjeong" or Chinese "Sanzhang," or from colloquial Okinawan dialects. "Karate" has two different kanji compounds: "empty hand" and "foreign hand" (where "Kara" could mean "Korea" or "China").
  78. 78
    Chokuzuki: Command is ub+1+2. Hit area is !. Can be cancelled by pressing ~b,B.
  79. 79
    Straight Thrust: Command is ub+1+2.
  80. 80
    Tobi Nidangeri: Command is d+3+4. Hit area is sh. This is a jumping move.
  81. 81
    Jumping Double Kick: Command is d+3+4.
  82. 82
    Zanshin: Command is 1+3+4. Hit area is x. This is just a taunt.
  83. 83
    Lingering Mind: Command is 1+3+4.
  84. 84
    Oni Hachimon: Command is wr1>2. Hit area is mm. Can dash forward with ~f,F.
  85. 85
    Oni Eight Gates: Command is wr1>2.
  86. 86
    Hidari Joudan Ushiro Mawashigeri: Command is wr3. Hit area is h.
Tips
  • Many moves have follow-up options or transitions, indicated by symbols like '~' for fluid transitions or '>' for sequential inputs.
  • Pay attention to the hit area indicators (h, m, l, hl, mm, mhm, etc.) to understand the move's range and height.
  • Some moves can transition into Zanshin, a taunt state, which can be useful for specific strategies or baiting opponents.
  • The input for Saisoku Migi Mawashizuki (Fastest Right Spinning Thrust) requires a very fast d~DF+2 sequence.
  • The move Sanchindachi has a special charged state and its name has interesting etymological roots in karate and potentially Korean or Chinese languages.

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