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Normal Moves: (17)
Tekken 5

Normal Moves: (17)

Explore the Normal Moves list for Tekken 5, including commands like df+1,2 for Roppu Kyoushuuken and 1,1,2 for Senkou Rekken.

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Explore the Normal Moves list for Tekken 5, including commands like df+1,2 for Roppu Kyoushuuken and 1,1,2 for Senkou Rekken.

Walkthrough
  1. 1
    Roppu Kyoushuuken (Innards Wicked Attack Fists): Input df+1,2 for a mid (m) hit.
  2. 2
    Roppu Senretsukyaku (Innards Flashing, Violent Kick): Input df+1,4 for a mid-high (mh) hit.
  3. 3
    Shishikiri Bouchou (Lion-Killing Knife): Input db+2 for a mid (m) hit.
  4. 4
    Onigiri Bouchou: Input f,F+2 for a mid (m) hit.
  5. 5
    Majin Renshin Ouda (Demon Combination Tremor Beating): Input b+2,4,1 for a mid-high-mid (mhm) hit.
  6. 6
    Kyousenkyaku (Chest Sharp Kick): Input df+3 for a mid (m) hit.
  7. 7
    Chihaikyaku (Ground Back Kick): Input db+3 for a low (l) hit.
  8. 8
    Rekkakyaku (Violent Flame Kick): Input u_uf+3 for a mid (m) hit. This is a jumping move.
  9. 9
    Naraku Sempuu (Hell Whirlwind): Input f,N,d,DF+4,1 for a low-mid (lm) hit.
  10. 10
    Kiriashi Naraku Sempuu (Mist Step Hell Whirlwind): Input f,N,DF+4,1 for a low-mid (lm) hit.
  11. 11
    Rasen Gansaishuu (Spiral Boulder-Smashing Kick): Input fc DF+3+4 for a sweep (s) hit.
  12. 12
    Senkou Rekken (Flashing Violent Fists): Input 1,1,2 for a high-high-mid (hhm) hit.
  13. 13
    One, Two Punch: Input 1,2 for a high-high (hh) hit.
  14. 14
    Kikoku Renken (Weeping Oni Combination Punches): Input 1,2,2 for a high-high-high (hhh) hit. The name implies these punches are strong enough to make an oni (ogre-like mythical Japanese creature) cry.
  15. 15
    Sou'ou Taikudaki (Double Hit Leg Smasher): Input 1,2>4 for a high-low-low (hhl) hit.
  16. 16
    Roppu Kudaki (Innards Smasher): Input df+1 for a mid (m) hit.
  17. 17
    Roppu Kyoumeiken (Innards Wicked Crying Fists): Input df+1,f+2 for a mid-mid (mm) hit.
  18. 18
    Raijinken (Thunder Spirit Punch): Input f,N,d,DF+1 for a mid (m) hit. "Raijin" and "Fuujin" are gods of storms.
  19. 19
    Raijinken Chuudankyaku (Thunder Spirit Punch - Mid Kick): Input f,N,d,DF+1,3 for a mid-mid (mm) hit.
  20. 20
    Raijinken Gedankyaku (Thunder Spirit Punch - Low Kick): Input f,N,d,DF+1,4 for a mid-low (ml) hit.
  21. 21
    Fuujinken (Wind Spirit Punch): Input f,N,d,DF+2 for a high (h) hit. "Raijin" and "Fuujin" are gods of storms.
  22. 22
    Saisoku Fuujinken (Fasted Wind Spirit Punch): Input f,N,d~DF+2 for a high (h) hit. The d~DF input must be very fast. This move is also known as "electric" in the U.S.
  23. 23
    Jinretsukyaku (Quick Violent Kick): Input f,N,d,DF+3 for a high (h) hit.
  24. 24
    Narakubarai (Hell Sweeps): Input f,N,DF+4,4 for a low-low (ll) hit.
  25. 25
    Kiriashi Raijinken (Mist Step Thunder Spirit Punch): Input f,N,DF+1 for a mid (m) hit.
  26. 26
    Kiriashi Raijinken Chuudankyaku (Mist Step Thunder Spirit Punch - Mid Kick): Input f,N,DF+1,3 for a mid-mid (mm) hit.
  27. 27
    Kiriashi Raijinken Gedankyaku (Mist Step Thunder Spirit Punch - Low Kick): Input f,N,DF+1,4 for a mid-low (ml) hit.
  28. 28
    Kiriashi Fuujinken (Mist Step Wind Spirit Punch): Input f,N,DF+2 for a high (h) hit.
  29. 29
    Kiriashi Jinretsukyaku (Mist Step Fast Violent Kick): Input f,N,DF+3 for a high (h) hit.
  30. 30
    Kiriashi Narakubarai (Mist Step Hell Sweeps): Input f,N,DF+4,4 for a low-low (ll) hit.
  31. 31
    Zugai Otoshi (Skull Drop): Input b+1 for a mid (m) hit.
  32. 32
    Uraken Nidan (Two Backfists): Input 2,2 for a high-high (hh) hit.
  33. 33
    Shinchuuzuki (Heart Piercing Straight): Input f+2 for a mid (m) hit. This move parries high (h) 2's.
  34. 34
    Rasen Uraken (Spinning Backfist): Input b,B+2 for a high (h) hit.
  35. 35
    Kiengeki (Ominous Hatred Attack): Input df+2 for a mid (m) hit.
  36. 36
    Hidari Maegeri - Lead Jab (Left Forward Kick - Lead Jab): Input 3,1 for a high-high (hh) hit. The "Lead" in the name means "to lead;" not "leadfoot."
  37. 37
    Hidari Kakato Otoshi (Left Heel Drop): Input f,F+3 for a mid (m) hit.
  38. 38
    Kuuzankyaku (Air-Cutting Kick): Input run_f,f,F+3 for a mid (m) hit. This is a jumping move.
  39. 39
    Majin Resshouken (Demon Violent Burning Fists): Input b+3,1,4,1 for a high-low-low-mid (hhlm) hit.
  40. 40
    Hasaishuu (Crushing Kick): Input 4~3 for a mid (m) hit.
  41. 41
    Migi Kakato Otoshi (Right Heel Drop): Input f+4 for a mid (m) hit.
  42. 42
    Kakatogiri (Heel Cut): Input f+4>4 for a mid-mid (mm) hit.
  43. 43
    Senretsukyaku (Flashing Violent Kick): Input b+4 for a high (h) hit.
  44. 44
    Taikudaki (Leg Crusher): Input db+4 for a low (l) hit.
  45. 45
    Rasen Shuujinkyaku (Spiral Assaulting Blade Kick): Input u_uf+4,4 for a high-low (hl) hit.
  46. 46
    Rasen Gemmakyaku (Spiral Phantom Kick): Input u_uf+4,4,4,4 for a high-low-low-mid (hllm) hit.
  47. 47
    Majin Senshouken (Demon Flashing Burning Fist): Input f+1+2 for a mid (m) hit.
  48. 48
    Majin Senshoukyoumeiken (Demon Flashing Burning Wicked Crying Fist): Input f+1+2,f+2 for a mid-mid (mm) hit.
  49. 49
    Majin Metsuretsu (Demonic Destruction): Input b+1+4 for an "!" hit (likely a special property move).
  50. 50
    Shin Majin Metsuretsu (True Demonic Destruction): Input B+1+4 for an "!" hit (likely a special property move).
  51. 51
    Kiriashi (Mist Step): Input f,N for "x" (unknown property).
  52. 52
    Double Uppercut: Input wr1,2 for a mid-mid (mm) hit.
  53. 53
    Majinken (Demon Fist): Input wr2 for a mid (m) hit.
  54. 54
    Kakato Otoshi (Heel Drop): Input wr4,4 for a mid-mid (mm) hit.
  55. 55
    Kaizanken (Corpse-Slicing Fist): Input ss1+2 for a high (h) hit.
  56. 56
    Shingeki (Tremor Attack): Input downed foe: d+4 for a low (l) hit.
Tips
  • Pay close attention to the hit area indicators (h, m, l) to understand how to chain moves and defend against opponents.
  • The "Kiriashi" prefix often indicates a move that starts with a "Mist Step," which can alter its properties or timing.
  • Some moves, like "Raijinken" and "Fuujinken," have lore connections to Japanese storm gods.
  • "Saisoku Fuujinken" requires a very fast input sequence for its d~DF transition.
  • "Majin Metsuretsu" and "Shin Majin Metsuretsu" are indicated with an "!", suggesting they have unique or powerful effects.

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