Learn how to expand your Terraria base with essential crafting stations and prepare for biome exploration. Discover herb cultivation and potion crafting for survival.
Now that you've beaten your first boss (or both), you can start venturing into other biomes. The biome sections here are just meant to go into somewhat brief descriptions of each biome. My advanced biome section will be a more descriptive, exhaustive... well, description of what you can expect from each biome.
You could've done this earlier, but it's quite dangerous without progressing a little bit in the game first. Now that you've done that, we can go there. I'll be tackling the biomes in order of difficulty and talking a little bit about what's found there. For a more expansive description of what each biome contains, visit my biome section. Before we do that, however...
In addition to exploration, it's also a good idea to expand your base and its facilities. Create more room to place chests for storage. Create and gather new crafting stations as well.
If you want to see all possible crafting stations, please visit my crafting stations section. But for now, the ones you want are:
| Crafting Station | Items Required | Purpose |
|---|---|---|
| Workbench | x10 wood | Used to craft many different types of items and can be easily created and placed anywhere. |
| Furnace | x20 stone blocks, x4 wood, x3 torch | Used to turn ores into bars. |
| Iron/Lead Anvil | x5 Iron Bar/Lead Bar | Used to turn bars into equipment and tools. |
| Sawmill | x10 wood, x2 lead/iron bar, x1 chain | Used to create many different types of wood furniture from all types of wood. Most importantly, it is used to create a Loom. |
| Loom | x12 wood at a Sawmill | Mainly used to craft various beds so that you can set your spawn point. Also used to craft cloth vanity items. |
| Bottle | x1 Bottle (use sand at a furance to make glass, use glass to make Bottle, place Bottle) | This is your alchemy station, used to turn herbs and other ingredients into potions. |
| Table & Chair | x8 wood (table), x4 wood (chair) | This is used to crate Watches from chain and metal bars. Watches are an informational accessory that tell you the time. |
| Cooking Pot | x10 lead/iron bar, x2 wood at an Anvil | This is used to create food items. When food is consumed, you get the Well Fed buff, which grants you various stat bonuses. It's also used to provide easy HP regen. Very important for expert mode players since they don't regen HP well without the Well Fed buff. |
| Tinkerer's Workshop | Bought from the Goblin Tinkerer NPC after the Goblin Army event | This station allows you to combine many accessories into new ones, usually combining their effects into a singular item, saving lots of space. Very important. |
In addition to this, you will want to start creating an alchemy area somewhere near your base. You do this by creating a series of platforms and then placing planter's boxes on them. You can buy those from the Dryad. Alternatively, you can craft planter pots. Additionally, here's a table of where to find all the relevant herbs. I'll include a tiny table in each biome in the section below as well just for consistency.
| Herb | Biome | Blooming condition(s) |
|---|---|---|
| Daybloom | Forest | Daytime (4:30am-7:30pm) |
| Blinkroot | Underground | Randomly |
| Shiverthorn | Snow | Eventually blooms over time |
| Waterleaf | Desert | Raining |
| Deathweed | Corruption/Crimson | During a blood moon or a full moon at night |
| Moonglow | Jungle | Night time |
| Fireblossom | Underworld | Sunset (3:45pm-7:30pm). Also submerged in lava. |
Your herb area should look something like this:
Do note that it doesn't have to look similar to this. You can do long stretches instead. You can create a building and house them in there, as blocks don't impede your ability to craft them.
I recommend having a chest nearby, though. You can put your seeds in there as you harvest the plants to make it easy to manage your herbs.
Another thing I recommend is setting up a Weapon Rack for a Staff of Regrowth (SoR), like this:
You can quickly access your SoR this way and place it back when you're done with it.
What's a SoR, you ask? Well, it increases the seed yield from herbs, allowing you to get more herbs faster. It also prevents you from harvesting plants that aren't blooming, as you'd otherwise need to be careful harvesting plants with your weapon/axe/pickaxe. Plants that aren't blooming won't yield seeds. The SoR can be found in Jungle Chests.
I will also include a small table here that lists the most commonly used/most important potions and how to make them. Please see my [potion section] for a full list on all of the potions available and how to make them.
| Recovery Potions | ||
|---|---|---|
| Potions | Ingredients | Effect(s) |
| Lesser Healing Potion | x1 Mushroom, x2 Gel, x2 Bottle | Heals 50 HP |
| Healing Potion | x2 Lesser Healing Potion, x1 Glowing Mushroom | Heals 100 HP |
| Greater healing Potion | x3 Bottled Water, x3 Pixie Dust, x1 Crystal Shard | Heals 150 HP |
| Super Healing Potion | x4 Greater Healing Potion, x1 Nebula/Solar/Stardust/Vortex Fragment | Heals 200 HP |
| Lesser Mana Potion | N/A (buy from Merchant) | Heals 50 mana |
| Mana Potion | x2 Lesser Mana Potion, x1 Glowing Mushroom | Heals 100 mana |
| Greater Mana Potion | N/A (buy from Wizard) | Heals 150 mana |
| Super Mana Potion | x15 Greater Mana Potion, x1 Fallen Star, x3 Crystal Shards, x1 Unicorn Horn | Heals 400 mana |
| Restoration Potion | x1 Mushroom, x1 Glowing Mushroom, x1 Pink Gel, x1 Bottle | Restores 90 HP and 80 mana |
- Glowing Mushrooms can easily be farmed by creating a biome near your base or somewhere quickly accessible by creating an artificial Mushroom biome. Get some mushroom blocks and create an area that has at least 100 tiles worth of Mushroom Grass (buy the seeds from the Dryad). Glowing Mushrooms will grow relatively quickly and you'll have more than you'll ever need.
- Restoration Potions have no higher equivalent. Also, they reduce the Potion Sickness debuff (effectively the cooldown) to 45 seconds.
- Pink Gel comes from
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