Follow this complete walkthrough for Part 17 of The Evil Within 2, covering The Marrow: Operations and Access Tunnels, including enemy encounters and item locations.
Walkthrough
- 1As you approach a house, four enemies will appear. Use the bushes on the left for cover. You can try to detonate a fire bomb if an enemy has one, use Exploding Bolt traps and Smoke Bolts, or combine these tactics. Note that one enemy may have an [_AXE_].
- 2At the North Safe House, snipe the patrolling SPITTER. It may take one or two shots depending on Sniper Rifle upgrades. Afterward, approach and shoot the three other enemies lying around for gel.
- 3Proceed to the safe house, use the facilities, and interact with the computer to continue.
- 4After loading into The Marrow: Operations, check to your left for a [_METAL PIPE_] and to your right for [_WEAPON PARTS x20_] and [_HANDGUN BULLET x4_].
- 5Head down the hallway to a vending machine on the left. Hitting it three times yields a smoke bomb.
- 6The path straight ahead is blocked. Enter the door to the right, leading to a command center. Find a [_FUSE_] in the cabinet in the opposite corner and a [_SYRINGE_] in a box.
- 7Go down the stairs, examine the city map, and then go around it to a computer for [_FILE 15/40_]. Collect [_WEAPON PARTS x15_] from the shelf on the left wall.
- 8Enter the next room with servers and collect [_GUNPOWDER_] from a soldier.
- 9Go through the vent to emerge behind the large door encountered earlier. Loot the box to the right of this door for [_WEAPON PARTS x10_] and [_SHOTGUN SHELL x4_].
- 10Proceed past the elevators into a dark room. Take out the enemy to your left and the one across on the catwalk. Let the catwalk enemy drop down to loot them.
- 11Go down the stairs. Deal with the enemy playing dead to your left, then the one playing dead to your right near the ladder.
- 12The door by the ladder is unlocked. Enter and kill the enemy on the ground. Loot the soldier for the [_WARDEN CROSSBOW AMMO POUCH 1/3_], [_GUNPOWDER_], a [_METAL PIPE_], and [_WEAPON PARTS x25_] from a table. Find a nearby [_FUSE_].
- 13Return to the room with the frequency communicator. Place EXPLOSIVE BOLTS around the room. Interact with the door and complete the minigame to unlock surrounding doors.
- 14Defeat the three normal enemies and the subsequent WITCH that emerge. Use shotgun for close range and handgun for distance, aided by your traps.
- 15If injured, try to conserve healing items as there is a coffee pot ahead.
- 16Go back up the stairs and into the room on the left. Collect [_HANDGUN BULLET x5_] from the gun and [_WEAPON PARTS x15_] from the table.
- 17Go to the room under the stairs to find [_SHOTGUN SHELL x2_], a [_METAL PIPE_], and [_GUNPOWDER_] on a soldier.
- 18Enter the other room downstairs (without the minigame) for [_HANDGUN BULLET x5_] from the gun.
- 19Exit through the opened door and proceed past the locked gate to reach the tunnels.
- 20In The Marrow: Access Tunnels - Central, head to the switch and flip it to lower the sewer level. Use the ladder by the dead soldier to descend.
- 21Keep left and go up the steps to find [_SHOTGUN SHELL x2_] on a dead soldier.
- 22As you approach the next ladder, an enemy will appear. Back up to avoid detection and then sneak kill them.
- 23Go up the ladder, hit the switch to lower the platform, and enter the next room.
- 24This room has a gas leak. Equip the gas mask. You will enter first-person mode and cannot use weapons.
- 25In the first room with the gas mask, use cover to sneak up on the wandering enemy or let them come to you. Collect [_BOTTLE x2_] (one in your current area, one lower).
- 26Proceed down a large staircase into a big sewer main. Try the door on the right; it is electronically locked.
Tips
- Utilize environmental hazards like fire bombs and explosive traps to deal with groups of enemies efficiently.
- Upgrading the Sniper Rifle can make encounters with enemies like the Spitter easier.
- Conserve healing items when possible, especially before significant fights or when a safe house is nearby.
- Stealth is crucial in areas where weapons are unusable.
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