Follow our guide for Part 22 of The Evil Within 2 to find all collectibles, defeat the Amalgamation Guardian, and navigate the Unknown Mental Ward.
Walkthrough
- 1Head to the bank. Find [_LOCKER KEY 15/32_] and a [_HERB_] on a planter in front of the bank. Break boxes by the teller window.
- 2Go to the east side of the bank. Lay EXPLODING BOLT traps. Approach the nearby shadow to trigger a fight with an Amalgamation Guardian.
- 3Defeat the Amalgamation Guardian using the traps and shotgun. Collect the reward of green gel and find [_WEAPON PARTS x25_].
- 4North of the fight area, find barriers with boxes containing [_WEAPON PARTS x15_] and a [_SYRINGE_].
- 5Check the trash bin on the southeast corner of the bank building for a random item.
- 6Head east to explore the trains. The first train on the north side has a FLESH HOUND. Snipe it and finish with handgun bullets. There is nothing inside.
- 7Drop off the left side of the first train. To the left of the next train, in the grass, is a second Flesh Hound. Use traps and shotgun to defeat it.
- 8Explore the second train for [_WEAPON PARTS x30_].
- 9Return to the Amalgamation fight area and head south to the diner.
- 10At the Juke Diner, go to the northeast corner and find [_LOCKER KEY 16/32_] by a plank.
- 11Head west along the back parking lot. In a tipped-over van, find boxes containing [_WEAPON PARTS x30_] and a [_MEDICAL KIT_].
- 12Check the trash bin by the street.
- 13On the west side of the diner, use the VENDING MACHINE until it spits out a rat.
- 14On the east side of the diner, find [_HANDGUN BULLET x3_] and [_WEAPON PARTS x25_].
- 15Check the dead soldier for [_SNIPER RIFLE AMMO POUCH 1/3_].
- 16At the front of the diner, find a [_HERB_]. Look up at the sign and shoot down the statue on the right for [_LOCKER KEY 17/32_].
- 17Enter the diner. In the left corner on a booth seat, find [_SMOKE POWDER_]. Behind the counter, find [_WEAPON PARTS x20_].
- 18In the middle room, get [_HANDGUN BULLET x3_] from a gun. Watch the [_RESIDUAL MEMORIES 12/24_].
- 19Examine the Jukebox to trigger a scene. A ghost appears. Run away to the left of the diner.
- 20Work around to the middle room and near the jukebox. Wait for the ghost to move southwest, then move towards the exit. You will return to the metal ward.
- 21In the Unknown Mental Ward, try the door on the right. It's locked, and the ghost enters. Stay in cover.
- 22Head forward into a circular room with four doors. Investigate the mirror in the back for a jump scare. Run back and find the glowing door.
- 23Enter the glowing door to return to the real world. If incorrect, you'll return to the circular room; try again.
- 24In the correct real-world room, approach the mirror again. Look for the glowing door quickly as the ghost emerges. Enter the glowing door to proceed.
- 25Head forward and find [_PHOTOGRAPHIC SLIDE 5/11_] in the hand of a man who committed suicide.
Tips
- Use exploding bolts to thin out groups of enemies near corpses.
- When fighting the Amalgamation Guardian, draw it into your traps and use the environment (like cars) for cover while attacking with the shotgun.
- Upgrade weapon damage, especially for the shotgun, to make fights easier.
- When encountering Flesh Hounds, setting traps with exploding bolts can be effective.
- In the mental ward, be quick to identify the glowing door after the mirror sequences to avoid the ghost.
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