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Part 24
The Evil Within 2

Part 24

Guide yourself through Part 24 of The Evil Within 2, covering exploration of Union's Theater District and the Marrow, including enemy encounters and item locations.

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Guide yourself through Part 24 of The Evil Within 2, covering exploration of Union's Theater District and the Marrow, including enemy encounters and item locations.

Alright, so you're heading out of the Safehouse after saving and upgrading. Keep your ears open – you'll hear a big crash. When you exit, look immediately to your left. The gate's down! Also, that fire to the east? Gone. That opens up a new path. Since that gate fell, let's poke around the northwest a bit.

Heads up: there are TWO witches out here. The first one's up north by the chain-link fence. She patrols right, so I found sniping her worked best. The second witch comes from the southwest area. Be ready to back-attack her, then blast her with the shotgun. After you deal with her, make sure to check the area she came from – you'll find a [_SHOTGUN AMMO POUCH 2/4_]. Nice find! Over by the cars, you can grab some [_NAILS_], and to the east, there's a small barrier you can vault over for [_WEAPON PARTS x40_].

Okay, back to Post Plus and into the Marrow. We need to backtrack through that 'Wax Enemy' area. Don't worry, it's much less scary this time. The wax enemy is gone (thank goodness!), and there are no enemies between you and the server. It feels a little *too* easy, honestly. Go ahead and restart the server when you get to it. You'll find [_BOTTLE x2_] in the room, and the CACHE BOX there will open up.

Of course, now there are enemies outside after the server reboot. But hey, at least we get a CACHE BOX! Open it up to grab [_WEAPON PARTS x50_], [_SHOTGUN SHELL x3_], and [_HANDGUN BULLET x8_]. Now, about those enemies outside. Get your shotgun or bow ready. Open the door, then immediately retreat back into the room. Let them come to you, then take them down. Keep an eye out, they have an [_AXE_] too, which is a nice bonus.

Start heading back the way you came. In that big room where the wax monster used to be, there are now THREE patrolling enemies. The one on the left, out in the open, is easy to back-stab, though you might be spotted if you're not quick. From there, you can stealthily move to the right and take out the next enemy. Be warned, though: the far enemy WILL see you if you do this. If you've got that axe, though, you can deal with him easily.

As you try to leave, a fourth monster crawls out and just… stands there in the hallway. Pretty anticlimactic, I know. I just put a harpoon through its head and kept going. The next room, a warehouse, has a witch patrolling. If you're patient, you can get a backstab on her – she moves towards you and then away at one point. After that, a shotgun blast should take her down. That's it for this area, so head back to Union once she's down.

Union (Theater District)

We need to see Sykes again, but on your way, you can swing by the Coffee Shop just east of the safehouse exit. Get on the roof, and you'll find a CACHE BOX containing [_WEAPON PARTS x25_] and [_HANDGUN BULLET x10_]. Pretty good haul!

Now, head back to Sykes' Safehouse and chat with him. Go through all his dialogue options; he's looking for the backdoor. Sounds promising! You can also open the CACHE BOX here for a total of [_WEAPON PARTS x75_] and a new handgun: the [_SILENCED HANDGUN_]. It's great for picking off enemies one by one, though it's weaker than your current weapons. Still, having options is always good!

Alright, with that side quest done, we can get back to exploring (and that artwork quest, I guess...). Head south from the safehouse, back to that intersection we were at earlier. Southwest of the intersection, grab the [_HERB_] you see. Then, check the little dead end to the west of that for a [_FUSE_] and a [_METAL PIPE_] on a dumpster.

Let's head down the south street now, south from the intersection. There are some good items down here. As you go south, some enemies will drag body parts to your right. For now, ignore them and grab the items to your left: a [_METAL PIPE_], some [_WEAPON PARTS x30_], and an [_HERB_]. Now, follow those enemies and take them out. You can sneak-kill at least one, but the others will likely spot you. If you have the axe, use it, or just blast them with the shotgun. Notice the HUGE pile of corpses here. You might be thinking what I'm thinking, but thankfully, the Guardian / Amalgamation enemy won't rise this time.

Break all the boxes here for some decent random drops, then loot the area. You'll find another [_METAL PIPE_], [_WEAPON PARTS x30_] (inside the van), some [_NAILS_], and another [_METAL PIPE_] with [_WEAPON PARTS x40_] scattered around.

BUT WAIT, THERE'S MORE! You can also find [_LOCKER KEY 18/32_] here. It's a bit tricky. Walk past the van opening and look UP at the brick building. There's a statue up there, so you'll need to shoot it down. Tricky, but another key for our collection!

Continue west, breaking boxes as you go. At the end, you'll see an enemy attacking a body. As you approach, he'll start patrolling the area. Do your best to get behind him for a stealth kill. You can find [_SHOTGUN SHELL x2_] back here, but BE SURE TO CLIMB INTO THE DUMPSTER in the corner to find the [_MYSTERIOUS ACTION FIGURE_]. This one's a 'Doom Guy' collectible, from the PS4 Doom Reboot. Great game, by the way!

Nearby, you can also find [_RESIDUAL MEMORIES 13/24_]. Tune in and listen, but be ready for a scream afterwards. Investigate the woman you find to get the [_STORAGE ROOM KEY_]. This key is for the building near the POST PLUS, which has some 'firepower' as that memory mentioned.

Well, no time like the present to check it out! On your way out, though, you'll have to fight another Amalgamation / Guardian enemy as it rises from that giant corpse pile! Yikes! You can use the crates here for cover to get set up. There's a fire barrel to the west, and you can lay explosive bolts between you and the enemy as it approaches.

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