Walkthrough for Part 20 of The Evil Within 2, including how to defeat the Camera Obscura boss and find all collectibles and items.
In this dark room, against your better judgement, go check out the head on the seat. Ugh... yeah, that was about what I expected. Enjoy the scene here...
Soon we'll be able to move again. Ugh, these corpses are disgusting. Turn around and go BACK to the door, but note the table on the left here that has [_FILE 21/40_] on it. A hand-written note. "Other Artists" kind-of disturbs me... like he's not alone...
Keep going to exit the area and we'll be back in the model room. Head past it to find a WEALTH of items: [_HANDGUN BULLET x12_], a [_SYRINGE_] and then some [_SHOTGUN SHELL x2_]. You KNOW something is coming.
And sure enough, the next room has the EMITTER in it. BEFORE you go interact with it, note the items in the room here: a [_SYRINGE_] on lower left corner and some [_HANDGUN BULLET x4_] on right.
When you are ready, go use Harrison's Communicator on the Emitter to start a scene and let it begin...
BOSS: CAMERA OBSCURA
This... is more of a "puzzle" than a boss fight, but finding out that fact is honestly half the battle here.
As the battle starts, the emitter has started up and needs to countdown 90 seconds before starting. The Camera Obscura is preventing that though, and will take PICTURES of it to stop it from counting. This isn't good and is what we need to prevent. To break its spell, we need to shoot the Camera Obscura in its (stupid... and creepy...) camera face to "break" it. Doing this will start the timer again, but after a period of time, Camera Obscura will freeze the emitter again.
And so this fight is us breaking its shot over and over. The BEST way to do this is with a shotgun shell, up close to its face. One good shotgun shot is guaranteed to do the trick (on normal at least), so that's what I would recommend here. If you are lucky, it should only take five shots in total for this entire fight.
Optionally, you can use your handgun but that may take more shots. Note that the Camera Obscura is super fond of running around the edges of the area, but can also jump up on the walls and ceiling. As far as damaging you goes, the Camera Obscura only really has a close-ranged melee move, which makes our shotgun strategy a bit more dangerous but it's still by far the best way to break its photographs. You are quite safe from range in this fight. Whittle that timer down to 90 seconds and the emitter will take care of the Camera Obscura for us...
END BOSS ENCOUNTER
OK, once the fight is over we can continue in a much more "normal" setting. Go through the doorway and to the left you'll see an [_HERB_] while to the right is a wooden cabinet with [_WEAPON PARTS x5_]. Grab them and continue on. To the right over here is a locked door with a [_HERB_] in the corner, so grab it and go left for a bag with [_GUNPOWDER x2_] as well as a [_FUSE_] go through the door over here to continue.
On the desk straight in front of you is [_FILE 22/40_]. I like the election stuff in here (it's about right...). On the other side of the desk you can find a [_SYRINGE_] and to the left in the other room is another [_SYRINGE_], so you should be fully healed! Continue on and soon you'll find yourself in the room where the "art" was earlier. No floating body this time! Go STRAIGHT here though to break a STATUE for [_LOCKER KEY 13/32_], the last collectable in this chapter.
Make your way out of City Hall now and we'll get several scenes here as Sebastian reports in and then talks with Liam afterwards. It's pretty easy to figure out where to go next, but how to get there. It sounds like we're going into The Marrow again. Lovely. Looking for "Exit D5" this time. But hey, at least the chapter officially comes to an end now...
Chapter 6: On the Hunt
Head back to the Safe House now but once you leave the gated area, take a LEFT and go look for a soldier on the ground out here. Examine him to find he has a key item on him: [_MEDICAL POUCH 1/2_]. We can carry one more healing syringe now!
Head back to the Safe House now and heal / save / upgrade as you wish, then go back to The Marrow once you are ready. As you leave the room with the computer in it, a passage way will open up...
The Marrow: Access Tunnels - West
Head forwards here and a voice will play with your mind. Wonderful. Go ALL the way to the END now and open the door, with your shotgun ready. As you enter the room, kill the enemy right to the left and then examine the soldier here to find another pouch upgrade: the [_HANDGUN AMMO POUCH 3/5_]. Very sweet! There's [_WEAPON PARTS x15_] in the cabinet and [_GUNPOWDER_] on the shelf too!
Head out the door now and straight ahead is a hole in the fence. Go in and go RIGHT here, but look at the celing as you go back! There is a STATUE up here, hiding, but shoot it for [_LOCKER KEY 14/32_] and [_WEAPON PARTS x15_] from the barrel at the end. Trying to hide from us. The first game did this trick too (grey statue in grey ceiling area...).
Go back through the hole in the fence and go to the door we passed earlier, with the frequency mini-game on it. Match the frequency and enter, opening a Mobius Package for [_1,000 GREEN GEL_], [_WEAPON PARTS x25_] and on the box to the right a [_METAL PIPE_].
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