Navigate Thieves' Town in The Legend of Zelda: A Link to the Past. Find the Map, Compass, Big Key, and Small Keys.
- 14 hearts in Life Meter (including 19 Pieces of Heart)
- Master Sword (Lv. 2)
- Red Shield (Lv. 2)
- Green Jerkin (Lv. 1)
- Pegasus Boots
- Power Glove
- Zora's Flippers
- Moon Pearl
- Bow & Arrows
- Magical Boomerang
- Hookshot
- Bombs
- Magic Powder
- Fire Rod
- Ice Rod
- Bombos Medallion
- Ether Medallion
- Quake Medallion
- Lamp
- Magic Hammer
- Flute
- Bug Catching Net
- Book of Mudora
- 3 Bottles
- Magic Cape
- Magic Mirror
- 3 Crystals
Walkthrough
- 1Descend to the lower level of Thieves' Town. Defeat the wandering Blue Zazak.
- 2Proceed north to face a second Blue Zazak and a stronger Red Zazak that spits fireballs too large to block with the Red Shield.
- 3Beware the Spark encircling a statue, then go west to a chest containing the Map.
- 4Take the first pathway north into the next room.
- 5Climb to the upper level and go to the nearby chest for a Red Rupee. Two Red Zols may materialize.
- 6On the east wall of the upper level, find cracks within a circle. Dash into them with the Pegasus Boots to break through.
- 7Turn north and bomb another cracked wall. Behind it are two skulls, each hiding a Blue Rupee, but it's otherwise a dead end. Return to the previous room.
- 8Hop down to the lower level and proceed south. Avoid Zazaks, Sparks, and Winders. Be ready for Rabbit Beams hidden under upper walkways.
- 9In the next room, ascend the steps to the upper level and open the chest to obtain the Compass.
- 10Return to the lower level and go west to the next room. Open the chest at the dead end for the Big Key.
- 11Go back to the previous room, stay on the lower level, and proceed north.
- 12Ascend the steps to the upper level and use the Big Key to unlock the door in the northeast corner.
- 13Enter the hallway and defeat the Blue and Red Stalfos.
- 14Lift the skull at the northeast end of the corridor to find Small Key #1.
- 15The room north is marked as the boss room on the (minimap (the small circular map in the bottom-left corner of your screen)) but appears empty.
- 16Use Small Key #1 to unlock the door to the west at the southern end of the hallway.
- 17In the next room, defeat the Zazaks and avoid the Winder.
- 18In the following room, encounter Gibos, floating enemies invulnerable while their core is inside their body. Attack the core with your sword when it emerges. Avoid Blade Traps on conveyors.
- 19Proceed north on conveyors, navigating past two Gibos, two Blade Traps, a Winder, and an Anti-Fairy.
- 20Enter the door to the north and defeat the Zol near the lowered orange blocks.
- 21Hit the Crystal Switch to raise the orange blocks. Small Key #2 is under the skull by the Crystal Switch. Go upstairs to Level 1.
- 22In the room on Level 1, a large green bug called a Buzz roams. Chasupas are also present. Do not pull the lever, as it drops Skullropes. If you can interact with the Telepathy Tile, Zelda will advise you to beware Blind the Thief.
- 23Assuming the blue blocks are lowered, lift skulls in the southern part of the room to uncover a switch that opens the door to the east.
- 24Advance through the lengthy hallway ahead, which is infested with more Buzzes. Sunlight indicates this is a visible building in the overworld.
- 25In the next room, exterminate more Buzzes. Bomb the cracked part of the floor behind the railing. Pick up the Bomb and throw it onto the cracks to create a hole and let sunlight filter through to the boss room below.
- 26Open the chest in this room for Bombs. Retrace your steps back to B1.
- 27Ensure the Crystal Switch is still blue and the blue blocks are lowered as you advance south.
- 28In the following room, walk over the lowered blue block and enter the east door.
- 29Defeat two Red Zazaks and a Gibo. Continue east.
- 30Navigate a mess of conveyors with two Blue Zazaks, a Red Zazak, a Blue Stalfos, two Blade Traps, and a bottomless pit in the center.
Tips
- For the boss battle, ensure you have at least one Red or Blue Potion.
- The Village of Outcasts is the overworld town, while Thieves' Town is the technical name for the underground dungeon.
- The Nintendo Power player's guide refers to the dungeon as Thieves' Den.
- Map
- Compass
- Big Key
- Small Key #1
- Small Key #2
- Bombs
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