Navigate the Ice Palace in The Legend of Zelda: A Link to the Past. Learn how to defeat Freezors and find the Compass.
- 16 hearts in Life Meter (including 20 Pieces of Heart)
- Tempered Sword (Lv. 3)
- Red Shield (Lv. 2)
- Green Jerkin (Lv. 1)
- Pegasus Boots
- Titan's Mitt
- Zora's Flippers
- Moon Pearl
- Bow & Arrows
- Magical Boomerang
- Hookshot
- Bombs
- Magic Powder
- Fire Rod
- Ice Rod
- Bombos Medallion
- Ether Medallion
- Quake Medallion
- Lamp
- Magic Hammer
- Flute
- Bug Catching Net
- Book of Mudora
- 4 Bottles
- Cane of Byrna
- Magic Cape
- Magic Mirror
- 4 Crystals
- At least one Green or Blue Potion
Walkthrough
- 1From the Telepathy Tile, you will learn about the usefulness of fire power. An ice sculpture called a Freezor will attack; defeat it with the Fire Rod.
- 2In the next room, battle three Blue Bari on ice. Use the Hookshot to defeat them and stop your slide. One Blue Bari drops Small Key #1. Use it to unlock the downstairs door to B1.
- 3Go down and step on the floor switch to open the next door. Defeat the Green Zols that emerge.
- 4In the next room, push the central block and enter the south room. Defeat the Penguin-like enemies called Pengators with the Hookshot. They are a source of small and large Magic Decanters. A chest with the Compass will appear.
- 5Return to the previous room, push the block, and step on the floor switch to enter the east door.
- 6Defeat all the Pengators and avoid the Anti-Fairy. The north skull contains a Rabbit Beam, the south skull hides the needed switch.
- 7Return west, step on the floor switch again, push the block, and access the north door.
- 8Clear out the Red Bari in the following room. Throw a Bomb onto the cracked floor from the north. The skull here contains a Bomb.
- 9Hit the Crystal Switch to blue, place a Bomb next to it, and quickly move north. The Bomb will turn the Crystal Switch red, lowering orange blocks. Drop down to B2.
- 10Ignore the floor cracks. A new foe, a large sword-wielding skeleton called a Stalfos Knight, will drop from the ceiling. Hit it with your sword, then place a Bomb next to its collapsed form to destroy it. Defeat both Stalfos Knights. The south door will open.
- 11This door leads to a room with a moving floor and Blade Traps. Defeat the Blue Bari and the shadow-like enemies called Babusu that emerge from cracks. Take out the second Bari to get Small Key #2. Use it to unlock the southwest door. Ensure the Crystal Switch is red.
- 12In the next room, navigate narrow walkways over a bottomless pit while avoiding a Guruguru Bar. Use the Cane of Byrna or Magic Cape if needed. Lift the skull in the southwest corner and step on the switch to open the east door.
- 13Defeat the three Green Zols that emerge behind you. Lift the lone skull for a small Magic Decanter. Take the stairs down to B3.
- 14Defeat the line of Pengators to open the north door.
- 15In the next room, a large Blade Trap travels the floor. Wait for it to recede north, then move east or west. Lure it out again, then hurry through the north door when it moves.
- 16In the narrow room, lift skulls for items while avoiding fire from two Medusa statues. The floor will crumble; fall to B4.
- 17You land in a large icy room with a Telepathy Tile warning about magic usage. Go east.
- 18Defeat the Red Bari as you hookshot across the pit and go south.
- 19Navigate through four large Blade Traps to the stairwell in the northwest corner, leading back up to B3.
- 20Defeat the trio of Blue Bari. Hookshot onto the skull on the other side of the spikes, lift it, and step on the switch. (Ignore the cracked wall.)
Tips
- The Telepathy Tile upon entering the dungeon advises that fire power is useful.
- The Hookshot can stop your slide on slippery floors immediately.
- Pengators are a good source of small and large Magic Decanters.
- If you hit a Stalfos Knight with your sword, it will collapse into a pile of bones but revive; a Bomb is needed to destroy it permanently.
- The moving floor in the room with Blade Traps will not move you while using the Hookshot.
- The Cane of Byrna or Magic Cape can be useful for navigating narrow walkways with a Guruguru Bar.
- A Green or Blue Potion is recommended due to the importance of magic in this dungeon.
- Compass
- Small Key #1
- Small Key #2
- Magic Decanter (small)
- Magic Decanter (large)
- Rabbit Beam
- Bombs
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