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Part 11
The Settlers

Part 11

Learn about Banner Makers, Carpenters, Blacksmiths, Candle Makers, Swordsmiths, Bow Makers, and Barracks in The Settlers.

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Learn about Banner Makers, Carpenters, Blacksmiths, Candle Makers, Swordsmiths, Bow Makers, and Barracks in The Settlers.

The Theater

To begin a play, you must select a theater and press the "play" button. Villagers who want entertainment will buy a ticket and watch the show. You need at least 6 costumes before you can start a play. At level 1, the costume capacity is only 3, so you must upgrade the theater to level 2 before it becomes useful. While some players do not use theaters due to them not being automatic and potentially being a hassle, building one can be worthwhile just to see the animation. It might be more useful if tickets were sold as soon as enough costumes were available for the play.

Banner Maker

Level 1: 6 wood, 1 capacity

Level 2: 8 wood, 1 capacity

Level 3: 10 wood, 1 capacity

The Banner Maker uses wool to create banners that decorate retail shops. It competes for wool with the theater and the weaver. Banner makers only make one banner at a time. Banners do not wear out over time, so once a building is decorated, it will stay decorated forever. Upgrading the banner maker increases the speed of decorating the city and increases your population. Your city should only ever need 1 banner maker.

Carpenter

Level 1: 6 wood, 1 capacity

Level 2: 8 wood, 1 capacity

Level 3: 10 wood, 1 capacity

The Carpenter uses wood to create benches that decorate retail shops. The Carpenter competes for wood with the broom maker. Carpenters only make one bench at a time. Benches do not wear out over time, so once a building is decorated, it will stay decorated forever. Upgrading the Carpenter increases the speed of decorating the city and increases your population. Your city should only ever need 1 Carpenter.

Blacksmith

Level 1: 6 wood, 1 capacity

Level 2: 8 wood, 1 capacity

Level 3: 10 wood, 1 capacity

The Blacksmith uses iron to create decorations that decorate retail shops. The Blacksmith competes for iron with the sword and bow makers. Blacksmiths only make one decoration at a time. These decorations do not wear out over time, so once a building is decorated, it will stay decorated forever. Upgrading the Blacksmith increases the speed of decorating the city and increases your population. Your city should only ever need 1 Blacksmith.

Candle Maker

Level 1: 6 wood, 1 capacity

Level 2: 8 wood, 1 capacity

Level 3: 10 wood, 1 capacity

The Candle Maker uses wax to create candles that decorate retail shops. The Candle Maker competes for wax with the tavern (honey). Candle Makers only make one candle at a time. These candles do not wear out over time, so once a building is decorated, it will stay decorated forever. Upgrading the Candle Maker increases the speed of decorating the city and increases your population. Your city should only ever need 1 Candle Maker.

Swordsmith

Level 1: 8 wood, 9 capacity

Level 2: 10 wood, 9 capacity

Level 3: 12 wood, 9 capacity

The Swordsmith is technically a retail building because it sells its swords to your barracks so you can recruit troops. Swordsmiths use iron and compete with the bow maker, the siege engine workshop, and the blacksmith. Iron is limited in quantity on all maps, but 1-2 iron mines should be enough to make all the weapons you need to win most maps. Having more than 1 swordsmith can increase the speed at which you can replenish your troop numbers.

Bow Maker

Level 1: 8 wood, 9 capacity

Level 2: 10 wood, 9 capacity

Level 3: 12 wood, 9 capacity

The Bow smith is technically a retail building because it sells its bows to your barracks so you can recruit troops. Bow smiths use iron and compete with the sword maker, the siege engine workshop, and the blacksmith. Iron is limited in quantity on all maps, but 1-2 iron mines should be enough to make all the weapons you need to win most maps. Having more than 1 bow smith can increase the speed at which you can replenish your troop numbers.

Military

Swordsman Barracks

Level 1: 8 wood, 9 capacity

Level 2: 10 wood, 12 capacity

Level 3: 12 wood, 18 capacity

The barracks are where you recruit new foot soldiers. You will need a working swordsmith supplied with iron. When swords are available, the barracks chief will purchase 3 swords at a time and bring them back to the barracks, where gear will be set up to outfit swordmen. To recruit a unit of swordmen, you must have a minimum of 6 sets of gear in the barracks and at least 90 gold in your treasury. Then, a button will become available to recruit troops, which are recruited 6 at a time as a single unit. Upgrading the barracks makes weapon purchase faster and, more importantly, increases the capacity of gear. At level 1, you can recruit 1 unit at a time; level 2 permits 2 units; and level 3 permits 3 units before the barracks chief must purchase more gear. As long as you have a sufficient supply of iron, 2 swordsmiths can easily keep your barracks full of gear and ready to recruit new soldiers. The barracks itself is not a retail building as it does not make money for the barracks chief; money is paid directly to the soldiers as a recruitment bonus. The barracks settlers have desires for food, clothing, cleaning supplies, entertainment, and decorations.

Bowman Barracks

Level 1: 8 wood, 9 capacity

Level 2: 10 wood, 12 capacity

Level 3: 12 wood, 18 capacity

The Bowman barracks is exactly like the swordsman barracks, except it recruits ranged troops instead of melee troops. Refer to the swordsman barracks description for more details.

Siege Engine Workshop

Level 1: 8 wood, 5 capacity

Tips
  • Consider building a theater solely to witness its animation, then destroy it.
  • Only one banner maker, carpenter, blacksmith, or candle maker is typically needed per city.
  • Upgrading these decorative buildings increases city decoration speed and population.
  • 1-2 iron mines are usually sufficient for all weapon needs.
  • Having more than one swordsmith or bow maker can speed up troop replenishment.
  • Upgrading barracks increases gear capacity and recruitment speed.
  • Two swordsmiths can generally keep your barracks supplied with gear if iron is plentiful.

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