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Part 30
The Settlers

Part 30

Complete The Settlers Part 30 walkthrough, including how to release the cardinal, build a trebuchet, and defeat Crimson Sabatt.

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Complete The Settlers Part 30 walkthrough, including how to release the cardinal, build a trebuchet, and defeat Crimson Sabatt.

Walkthrough
  1. 1
    Use the minimap (a small map displayed on the HUD (heads-up display — the on-screen icons showing health, ammo and the minimap)) to locate the prison building with a large blue arrow pointing to it on the east side of the city.
  2. 2
    Have your thief interact with the building to release the prisoner.
  3. 3
    Optional: Before releasing the cardinal, use a battering ram to break through the city's wooden walls. Just before your troops torch the storehouse, have your thief release the prisoner. Then, destroy the city.
  4. 4
    After the cardinal is delivered safely, deliver two battalions to their marketplace to be given to the cloister for protection, triggering the "Trebuchet" quest.
  5. 5
    Move your army to the harbor outside the northern territory.
  6. 6
    Deliver the two battalions and send in your thief to steal plans from a tent resembling a bandit camp.
  7. 7
    Warning: Sabatt will start sending out raiding parties.
  8. 8
    Send your thief back to your castle with the plans.
  9. 9
    Send in your troops to take over the northern territory, striking a blow to Sabatt's support. If you destroyed this territory earlier, you must restart from an earlier save file.
  10. 10
    Prepare for the final assault on the last outpost of Sabatt, the bridge to her main city, as she will defend it with everything she has.
  11. 11
    Once the site is taken over, use your knight to deliver 50 wood to the construction site.
  12. 12
    A trebuchet will be built and automatically begin destroying the main gate.
  13. 13
    Once both gates are down, enter the city to defeat Crimson Sabatt.
  14. 14
    Note: The Red Prince will send reinforcements to your main city as you attack, but defeating Crimson Sabatt results in victory.

Vestholm:

  1. When you start this map, your knight and two battalions are inside Vestholm, which is under enemy control.
  2. Select one battalion and right-click on the gate. This unit will enter the gatehouse and lift the gate but must be sacrificed.
  3. The remaining unit can either accompany you or stay and die; if you bring them, you must pay them.
  4. After escaping Vestholm, go north to your new settlement to plan a counter-attack.
  5. You will be occasionally attacked. Build a stone wall around your main territory (inside the river) for protection and time to build up.
  6. Expand slightly to seal off two areas to the far east and west. The Red Prince usually attacks from the east.
  7. You cannot attack or takeover buildings or territories not yet claimed. Battering rams and catapults are not usable, but towers are acceptable. Reaching Baron rank with archers is generally sufficient.
  8. The goal is to capture (kill) the traitor knight and preserve Vestholm.
  9. Your initial area provides stone, hunting, fishing, and trees to the north. Use 3 evenly spaced woodcutters.
  10. The territory to the east has iron, and there is hunting to the south-west.
  11. There are ruins worth 300 gold to the west, found by following the west road toward the south.
  12. Sheep and cows are hidden among the territories.
  13. In the far south-west, another ruin is worth 300 gold. This ruin has many buttons; after claiming the gold, other buttons summon 50 wood, which has no known effect.
  14. The area near this ruin resembles your first settlement on map 1.
  15. As you rise in rank, you will receive two quests: one to send a message to allies at the harbor (not essential), and another to send a thief to Vestholm to find captured knights.
  16. To send your thief into Vestholm, approach from the north, watching for patrols with predictable patterns. Time your thief's entrance and exit to avoid detection. The target is the castle.
  17. After your thief returns, you will be informed of three locations housing other knights. One of these is timed, requiring forces to be ready beforehand.
Tips
  • Destroying the city where the cardinal is held can significantly weaken Sabatt's forces, but do not destroy it before the prisoner is freed, as this may make the map unwinnable.
  • If you destroyed the northern territory earlier, you are out of luck and must restart from an earlier save file.
  • Build a stone wall around your main territory inside the river for defense.
  • You can seal off areas to the far east and far west for easier defense.
  • Consider reaching Baron rank with archers as a sufficient strategy.
  • Collect resources like stone, hunting, fishing, and wood from your initial area.
  • Explore the west for ruins worth 300 gold.
  • Use any found sheep and cows for resources.
  • When sending your thief to Vestholm, time their movements carefully to avoid patrols.

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