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All the Kings Men
The Witcher

All the Kings Men

Follow this comprehensive guide to complete 'All the Kings Men' in The Witcher, including navigating Salamandra hideouts, dealing with Radovid, and confronting the Werewolf.

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Follow this comprehensive guide to complete 'All the Kings Men' in The Witcher, including navigating Salamandra hideouts, dealing with Radovid, and confronting the Werewolf.

Walkthrough
  1. 1
    Return to Leuvaarden and ask what he learned. He will reveal the last Salamandra base is in the Merchant Quarter, beyond the supervised zone.
  2. 2
    Go to the Trade Quarter and talk to various "Guard Officers" (in plate armor).
  3. 3
    Give the correct Guard Officer the password: "The lily has yet to be engulfed by fire." He will respond with "Three lillies make one." If you approach the wrong officer, Geralt will comment.
  4. 4
    The correct officer will tell you to meet in the sewers at midnight.
  5. 5
    Enter the Sewers via the entrance in the Trade Quarter. Rest until midnight if necessary.
  6. 6
    The meeting point is on the opposite end of the tunnel from the Trade Quarter door.
  7. 7
    Approach the Guard Officer and his Guardsmen. They will set up a ladder and warn you about vigilant Salamanders.
  8. 8
    Head up the ladder to reach the area beyond the Supervised Zone.
  9. 9
    Head north to the Salamandra Hideout.
  10. 10
    Inside, observe the Salamanders attempting to use a scrying mirror to contact someone for funds. They are rejected due to their endeavors (Fisstech trade, mutation research).
  11. 11
    You will be overheard and must fight a trio of potent Salamandra Officers and a Salamandra Mage. Potions may be helpful.
  12. 12
    After defeating the Salamanders, go to "Hartmann’s Mirror" and talk to the projected figure, Radovid the Stern.
  13. 13
    Radovid will admit to contemplating using Salamandra as a political tool but has changed his mind. He will mention Adda, updating the quest "All the King’s Men".
  14. 14
    Grab the "Seeing Stone" nearby to update the quest "Lock and Key".
  15. 15
    Head into the cellar, slaughter low-quality Salamanders, loot, and leave the building.
  16. 16
    Outside, Geralt will see a group of Salamanders. He will dispatch one, but the others have been mauled by a Werewolf.
  17. 17
    The Werewolf spares a peasant and then engages Geralt.
  18. 18
    After a cutscene, the Werewolf reveals itself as Captain Vincent.
  19. 19
    You are presented with two choices: spare Vincent or kill him.
  20. 20
    If you spare Vincent: The quests "Identity", "Lock and Key", and "Beauty and the Beast" are updated. You receive 2500 XP.
  21. 21
    If you kill Vincent: The quests "Identity" and "Lock and Key" are updated. You fail the quest "Beauty and the Beast". You receive 1500 XP and Werewolf’s Fur, which can be used to create the potion "Werewolf’s Wrath". Drinking this potion grants the "Predator" talent.
  22. 22
    Regardless of your choice, you receive 1000 XP for taking a stance on monsters.
  23. 23
    Head into the Old Forge and check the cellar, which is Vincent the Werewolf's lair. Loot the single barrel.
  24. 24
    Head through the trap-door to the Sewers.
  25. 25
    Head to the Eager Thighs Brothel and talk to Carmen.
  26. 26
    When Geralt reveals he knows who the Werewolf is, Carmen will beg you not to kill him.
  27. 27
    You can learn Carmen’s real name (Hela) and tell her about the first potential cure for Vincent's lycanthropy.
  28. 28
    Geralt tells her to make a shirt made of Fool’s Parsley. If you have some, give it to her.
  29. 29
    Leave and return to ask Carmen how it went.
Tips
  • Potions might be helpful when fighting the Salamandra Officers and Mage.
  • Killing Vincent provides Werewolf's Fur, which can be used to craft the potion "Werewolf's Wrath" granting the "Predator" talent. However, this fails the "Beauty and the Beast" quest.
  • Sparing Vincent provides more XP and keeps the "Beauty and the Beast" quest intact.
  • For giving the password to the correct Guard Officer: 500 XP
  • For snatching the Seeing Stone: 500 XP
  • For sparing Vincent: 2500 XP
  • For killing Vincent: 1500 XP
  • For taking a stance on monsters, and thus solidifying your identity: 1000 XP

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