Complete the Satorl Marsh section in xenoblade chronicles definitive edition, including the Kacha's Kidnapping quest and The Walls Have Eyes time attack.
Following the scenes, you’ll gain a new objective, Prison Island by means of Satorl Marsh while Dunban will officially join the party. Dunban is a rather interesting character and one that you should certainly add to the party at the expense of Sharla. Sharla’s heals are handy but for the most part, they’re not needed and Dunban, when set up properly, is one of the most effective characters in the game. He has the unique ability to damage Mechon without needing Enchant and what’s more his Arts all deal plenty of damage. More importantly, until now it’s been suggested to have your characters work across their Skill Trees in order to unlock more Skills but once again, you’ll want to treat Dunban a little differently. If you take a look down his Wisdom tree, you’ll notice he has plenty of useful Skills that send his Evasion sky high when equipped with no Armor making him an even better tank than Reyn when he has most of those Skills, after all it’s better to take no damage at all.
Before you head off to Satorl Marsh however, there is more optional content to take care of. Begin by heading to the nearby portal to reach the Noponsage and another Time Attack battle that has opened up.
- 1The challenge is called The Walls Have Eyes with a difficulty of 1/4 and rewards a Festival Set. You’ll be in control of Dunban for this Time Attack.
- 2Wave 1: You’ll be in control of Dunban and up against three Lv 30 Colony Upas and a Lv 31 Mechon M32X. You’ll want to make the Mechon your main target and remember that for your allies to deal damage, you’ll need to Topple it first. Keep Dunban in his Peerless Aura for the Time Attack, it’s the most useful one you can use.
- 3Wave 2: Next up is a Lv 31 Materia Krabble and two Lv 32 Mechon M53X so dispatch the Krabble to leave you with just the Mechon to deal with. Remember to use Gale Slash before you make use of Dunban’s other chaning attacks and whenever Blosom Dance is available, unleash it on the enemy.
- 4Wave 3: Make your way further south to encounter the final wave which includes four Lv 30 Colony Lizards and a Lv 35 Mechon M64X, your first priority here. You’ll have to make full use of Peerless and Dunban’s ability to Topple the enemy to defeat it but once it’s down, the rest should be simple to dispatch. If you’re aiming for an S Rank here, ignore Chain Attacks, the time it takes for the damage output isn’t worth it, especially given Sharla’s choices here.
- 5From your location at the portal, make your way west to register another Heart-to-Heart and then head towards the elevator to unlock Freight Elevator.
- 6Head east from the portal now and at the intersection, take the slope up to the northwest to unlock Pod Depot.
- 7Continue north and you’ll find a Lv 25 Unique Monster, Drifter Jutard and then head north to find a way on to the higher level where you can retrace your steps to another Heart-to-Heart to register.
- 8Speaking of Heart-to-Hearts, there should be two you should be able to activate if you’ve been increasing Sharla’s Affinity with both Shulk and Reyn. The first is What’s on Reyn’s Mind, located at Bionis’ Leg - Refugee Camp, requiring Green Affinity and the answers: You, by a whisker, You have…dignified qualities. The second is What Visions May Bring, located at Bionis’ Leg - Raguel Bridge North, requiring Green Affinity and the answers: I wish I had it, You can save someone’s life!
- 9Make your way back to Colony 6 and take the southern path from the Freight Road to unlock the Misty Path Landmark and pass into Satorl Marsh.
- 10You’ll unlock Kelsher Wetland as soon as you enter the area and as you pass south, you’ll trigger a cutscene (a non-interactive cinematic the game plays automatically).
- 11Following this cutscene, make your way south towards the Story Flag, watching out for the flying enemies that attack from the trees.
- 12Head southeast after to unlock the Nopon Merchant Camp Landmark and head over there to find a Shop selling Arts Manuals for Dunban that you should pick up and then talk to the various Nopons around here to accept the following Quests from the Nopon Merchant: Monster Quests 1-4 and then speak to Bokoko to accept Kacha’s Kidnapping.
- 13Your objective is far to the southeast but it’s a good idea to take care of the new Quests you’ve just opened up along with finishing off the last part of a Quest you picked up back in Colony 9.
- 14Kacha’s Kidnapping: Bokoko will ask you to find the scholar, Kacha, who was carried off by Ignas. Head to Exile Fortress to save Kacha.
- 15There are two ways you can save Kacha. If you like a good fight and you’re a high enough level (around level 30), then consider taking the main entrance into the fortress. There will be several Igna enemies and a Unique Monster called Reckless Godwin who will all be ready to fight you upon entering through the main entrance.
- 16Alternatively, if you want to save Kacha without the tough fight, then you will need to locate the Rear Door Key, which can be found a short distance away from the Silent Obelisk landmark. Once you have the key you can unlock a separate entrance and save Kacha without alerting the enemies. Once Kacha is saved, head back to Bokoko to finish the quest.
- 17While you’re at the Silent Obelisk, head south to locate Dark Swamp and take the hill up to reach Shining Pond where the final item awaits for the Mementos of a Lost Son Quest.
- 18Continue along to the east to trigger the next cutscene before you continue with the rest of the Quests, you’ll need to access the eastern side of Satorl Marsh and you’ll unlock the useful Glow.
Tips:
- Dunban is a strong character who can deal significant damage and is effective as a tank when built with his Wisdom tree skills, focusing on evasion and avoiding armor.
- For the
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