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Global Liberation (3)
Command & Conquer: Generals

Global Liberation (3)

Explore the GLA structures in Command & Conquer: Generals' Global Liberation (3) mission. Learn about the Command Centre, Barracks, Supply Stash, Tunnel Network, Stinger Site, Arms Dealer, Demo Trap, Palace, Black Market, SCUD Storm, and Fake Structures.

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Explore the GLA structures in Command & Conquer: Generals' Global Liberation (3) mission. Learn about the Command Centre, Barracks, Supply Stash, Tunnel Network, Stinger Site, Arms Dealer, Demo Trap, Palace, Black Market, SCUD Storm, and Fake Structures.

If a GLA Structure is destroyed, it will leave a lightly armoured hole. If the hole is not destroyed, it will repair itself until it becomes the Structure it once was. This does not apply to the Demo Trap. All GLA Structures do not require power, and if the GLA has a stolen power source, production will increase in speed.

Command Centre

  • Type: Production, Ability.
  • Utility: None.
  • Armour: High.
  • Size: Large.
  • Cost: $2000.
  • Power Consumption: None.
  • Stealth: No.
  • Requires: Available At Start.
  • Upgrades Used: Fortified Structure.
  • Upgrades Available: None.
  • Games: Both.

The GLA Command Centre does not start with a Radar, nor will it ever have one. Because of this, it is the least of the Command Centres, but it produces Workers, a unit that has a double purpose. It also comes with a free hole!

Barracks

  • Type: Production.
  • Utility: Heal.
  • Armour: Medium.
  • Size: Medium.
  • Cost: $500.
  • Power Consumption: None.
  • Stealth: No.
  • Requires: Available At Start.
  • .
  • Upgrades Available: Booby Trap, Capture Building.
  • Games: Both.

Lots of GLA Infantry can be trained here. Although the Infantry come with little training, they have enough spirit to do their best.

Supply Stash

  • Type: Money Making.
  • Utility: None.
  • Armour: Medium.
  • Size: Medium.
  • Cost: $1500.
  • Power Consumption: None.
  • Stealth: No.
  • Requires: Available At Start.
  • .
  • Upgrades Available: None.
  • Games: Both.

The Supply Stash is available early, and the GLA should make some Workers collect their funds quickly. The Workers can be run over, so have some Defences fend of some Armour.

Tunnel Network

  • Type: Defence.
  • Utility: Bullet.
  • Armour: Medium.
  • Size: Small.
  • Cost: $800.
  • Power Consumption: None.
  • Stealth: Requires Camo Netting.
  • Requires: Barracks.
  • Upgrades Used: Camo Netting.
  • Upgrades Available: Camo Netting.
  • Games: Both.

The Tunnel Network starts out with a Turret and two free RPG Troopers. Up to eight units can enter the whole network (regardless of their size)! When they enter, they can exit out another structure like this one! In Zero Hour, it can be camoflauged for suprise attacks, and the Sneak Attack Structure is also connected to the Network.

Stinger Site

  • Type: Defence.
  • Utility: Rocket.
  • Armour: Medium.
  • Size: Small.
  • Cost: $900.
  • Power Consumption: None.
  • Stealth: Requires Camo Netting.
  • Requires: Barracks.
  • Upgrades Used: Camo Netting.
  • Upgrades Available: Camo Netting.
  • Games: Both.

The Stinger Site is much like the Patriot Missile, but cheaper and does not consume any electricity. The biggest downside of this though, is the fact that the three Infantry inside are vulnerable to fire, snipers, biological waste, and regular bullets. If all three men are dispatched, the Site will be defenceless, so have more than one defending a compound. The other downsides are that it's bigger than the Patriot and that it cannot alert other Sites.

Arms Dealer

  • Type: Production.
  • Utility: Heal.
  • Armour: Medium.
  • Size: Large.
  • Cost: $2500.
  • Power Consumption: None.
  • Sealth: No.
  • Requires: Supply Stash.
  • .
  • Upgrades Available: Scorpion Rocket.
  • Games: Both.

The Arms Dealer is costly, but it can produce a variety of Armour. The GLA Armour division can salvage parts from their victims.

Demo Trap

  • Type: Defence.
  • Utility: Explosive.
  • Armour: Very Low.
  • Size: Tiny.
  • Cost: $400.
  • Power Consumption: None.
  • Stealth: Yes.
  • Requires: Arms Dealer.
  • Upgrades Used: None.
  • Upgrades Available: None.
  • Games: Both.

The Demo Trap is an explosive waiting for its victims. When an enemy unit comes by, it detonates. It can also manually detonate.

Palace

  • Type: Store, Defence.
  • Utility: Infantry.
  • Armour: High.
  • Size: Large.
  • Cost: $2500.
  • Power Consumption: None.
  • Stealth: No.
  • Requires: Arms Dealer.
  • .
  • Upgrades Available: Camoflauge, Toxin Shells, Anthrax Beta, Amr The Mob, Fortified Structure.
  • Games: Both.

The Palace itself is defenceless, but it can garrison up to five Infantry, allowing it to protect itself. Lots of upgrades can be purchased here.

Black Market

  • Type: Store, Money Making.
  • Utility: None.
  • Armour: Medium.
  • Size: Medium.
  • Cost: $2500.
  • Power Consumption: None.
  • Stealth: No.
  • Requires: Palace.
  • .
  • Upgrades Available: AP Bullets, AP Rockets, Radar Scan, Buggy Ammo, Junk Repair, Worker Shoes.
  • Games: Both.

Black Markets can sell products to other people, collecting $20 for a short period. There are lots of upgrades to be bought, and in groups, these can supply the GLA quite a source of money.

SCUD Storm Platform

  • Type: Super Weapon.
  • Utility: Missile, Biological.
  • Armour: Very High.
  • Size: Very Large.
  • Cost: $5000.
  • Power Consumption: None.
  • Stealth: No.
  • Requires: Palace.
  • Upgrades Used: Anthrax Beta, Fortified Structure.
  • Upgrades Available: None.
  • Games: Both.

The SCUD Storm consists of nine deadly SCUD Missiles launched at an area. Although it does not require power, it requires a LOT of space. It is the newest of the Super Weapons, and is quite versitalle.

Fake Structures

  • Type: Other.
  • Utility: Explosive.
  • Armour: Low.
  • Size: Varies.
  • Cost: Varies.
  • Power Consumption: None.
  • Stealth: No.
  • Requires: Varies.
  • Upgrades Used: Upgrade To Real Structure.
  • Upgrades Available: Upgrade To Real Structure.
  • Games: Zero Hour Only.

Don't bother wasting precious money on this junk, unless the junk will become upgraded. The Decoys can be detonated, and they can imitate some GLA Structures.

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