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United States (4)
Command & Conquer: Generals

United States (4)

Explore USA unit and structure upgrades in Command & Conquer: Generals, including Scout Drones costing $150 and Control Rods doubling power.

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Explore USA unit and structure upgrades in Command & Conquer: Generals, including Scout Drones costing $150 and Control Rods doubling power.

Scout Drone

Type: Unit Upgrade.
Enables: Extra Unit.
Purchased At: All Armour except for Dozers.
Applies To: All Armour except for Dozers.
Cost: $150.
Games: Both.
Description: The Armour uses a Drone that Detects Stealth. The Scout Drone is one of the few ways to Detect Stealth for the USA. Only one Drone can be built for each vehicle.

Battle Drone

Type: Unit Upgrade.
Enables: Extra Unit.
.
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Cost: $200.
Games: Both.
Description: The Armour uses a Drone that shoots bullets and fixes the Armour. Battle Drones can be effective against Infantry and it can also repair the Armour. .

Hellfire Drone

Type: Unit Upgrade.
Enables: Extra Unit.
.
.
Cost: $300.
Games: Zero Hour Only.
Description: The Armour uses a Drone that shoots Rockets. The Hellfire Drone can be a support unit against enemy Armour. Although it has a stronger attack than the Battle Drone, it is costly and cannot repair. .

Control Rods

Type: Structure Upgrade.
Enables: Improved Symptoms.
Purchased At: Cold Fusion Reactors.
Applies To: Cold Fusion Reactors.
Cost: $500.
Games: Both.
Description: Doubles the power input by the CF Reactor. This is a way to increase power without having to build more reactors! If possible, try to upgrade every CF Reactor with this.

Flash Bangs

Type: Unit Upgrade.
Enables: New Ability.
Purchased At: A Barracks.
Applies To: Rangers.
Cost: $800.
Games: Both.
Description: Allows Rangers to shoot Flash Bang Grenades. The USA's method of cleaning out Garrisoned Structures is this. Rangers can use Flash Bangs to clear out cities and villages, as well as a secondary weapon with increased range.

TOW Missile

Type: Unit Upgrade.
Enables: Extra Weapon.
Purchased At: A War Factory.
Applies To: Humvees.
Cost: $800.
Games: Both.
Description: Humvees can fire rockets. Humvees with this upgrade can fire rockets, making them fare slightly better against Armour and possibly Aircraft.

Sentry Drone Gun

Type: Unit Upgrade.
Enables: Extra Weapon.
Purchased At: A War Factory.
Applies To: Sentry Drones.
Cost: $1000.
Games: Zero Hour Only.
Description: Gives the Sentry Drones a gun. With the gun, Sentry Drones can become from Scouts to Defensive Units! If Sentry Drones are being used, don't miss out on this upgrade.

Laser Missiles

Type: Unit Upgrade.
Enables: Improved Offence.
Purchased At: An Air Field.
Applies To: Raptors, Stealth Fighters.
Cost: $1500.
Games: Both.
Description: Increases Jet Rockets by %25. Raptor and Stealth Fighter fans should invest in this upgrade. Increased damage means increased fun!

Rocket Pods

Type: Unit Upgrade.
Enables: New Ability.
Purchased At: An Air Field.
Applies To: Comanches.
Cost: $800.
Games: Both.
Description: Allows Comanches to fire a barage of rockets on an area. Comanches can fire lots of rockets onto an area, decimating anything that comes through, making the unit even more valuable.

Countermeasures

Type: Unit Upgrade.
Enables: Improved Defence.
Purchased At: An Air Field.
Applies To: All Aircraft.
Cost: $1000.
Games: Zero Hour Only.
Description: Some Rockets will miss USA Aircraft. The USA is vulnerable because of its high dependency on Aircraft. This upgrade can ensure better that the Aircraft make it safely back to base.

Bunker Busters

Type: Unit Upgrade.
Enables: Improved Offence.
Purchased At: An Air Field.
Applies To: Stealth Fighters.
Cost: $1500.
Games: Zero Hour Only.
Description: Stealth Fighters can clear Garrisoned Buildings. The Bunker Busters is capable of killing any Infantry inside a Garrisoned Building, or clearing out a whole Tunnel Network!

Advanced Training

Type: Unit Upgrade.
Enables: Improved Symptoms.
Purchased At: The Strategy Centre.
Applies To: All Combat Units.
Cost: $1500.
Games: Both.
Description: All Combat Units gain experience twice as fast. With an upgrade that applies to all combat units, there's no reason NOT to buy this product!

Composite Armour

Type: Unit Upgrade.
Enables: Improved Defence.
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Applies To: Crusaders, Paladins.
Cost: $2000.
Games: Both.
Description: Increases Tank Armour by %25. Composite Armour allows Tanks to take a lot of punishment.

Drone Armour

Type: Unit Upgrade.
Enables: Improved Defence.
.
Applies To: Drones.
Cost: $500.
Games: Both.
Description: Increases Drone Armour by %25. Drones don't last very long. This makes them live longer for a little bit.

Chemical Suits

Type: Unit Upgrade.
Enables: Improved Symptoms.
.
Applies To: All Infantry except for Pilots.
Cost: $1000.
Games: Zero Hour Only.
Description: USA Infantry are less vulnerable to biological attacks. USA Infantry can be protected by the suits from Anthrax, Radiation, or Microwave messes. They are not invulnerable though, but they can last longer against those kind of attacks.

Supply Lines

Type: Unit/Structure Upgrade.
Enables: Improved Symptoms.
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Applies To: Chinooks, Supply Centres, Supply Drop Zones.
Cost: $800.
Games: Zero Hour Only.
Description: Increases Money earned by %10.

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