Command & Conquer: Generals - Global Liberation (5) guide covers SCUD Launcher, Marauder, Technical Training, Hijacker, Rebel Ambush, Cash Bounty, Anthrax Bomb, Sneak Attack, and GPS Scrambler.
General's Abilities:
- SCUD Launcher
- Type: Enabling
- Available At: 1 Star
- Ranks: 1
- Deployed At: Arms Dealers
- Description: Allows SCUD Launchers to be produced. Essential for long-range defense destruction.
- Marauder
- Type: Enabling
- Available At: 1 Star
- Ranks: 1
- Deployed At: Arms Dealers
- Description: Allows Marauders to be produced. Superior to Scorpions, recommended early.
- Technical Training
- Type: Improvement
- Available At: 1 Star
- Ranks: 1
- Deployed At: Arms Dealers
- Description: Technicals start as Veterans. Usefulness is questionable as Technicals are often used as transports.
- Hijacker
- Type: Enabling
- Available At: 3 Stars
- Ranks: 1
- Deployed At: Barracks
- Description: Allows Hijackers to be trained. Jarmen Kell already has armor-taking capabilities, making Hijackers less critical.
- Rebel Ambush
- Type: Action
- Available At: 3 Stars
- Ranks: 3
- Deployed At: The Command Centre
- Description: Rebels appear instantly. Provides reinforcements, effective for surprise attacks, especially with Camouflage.
- Cash Bounty
- Type: Automatic
- Available At: 3 Stars
- Ranks: 3
- Deployed At: N/A
- Description: Units destroyed leave money. A percentage of the destroyed unit's value is automatically gathered.
- Anthrax Bomb
- Type: Action
- Available At: 5 Stars
- Ranks: 1
- Deployed At: The Command Centre
- Description: A plane drops a bomb that creates a large Toxin cloud. Useful for clearing out weak enemies.
- Sneak Attack
- Type: Action
- Available At: 5 Stars
- Ranks: 1
- Deployed At: The Command Centre
- Description: An unarmed Tunnel Network appears and deploys. GLA's only way to traverse harsh terrain, takes time to deploy but is valuable.
- GPS Scrambler
- Type: Action
- Available At: 5 Stars
- Ranks: 1
- Deployed At: The Command Centre
- Description: Makes units in an area permanently stealthed until they become passive. Effective for most units except Mobs.
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