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United States (2)
Command & Conquer: Generals

United States (2)

Explore USA units in Command & Conquer: Generals, including the Dozer ($1000), Ranger ($225), and Missile Defender ($300).

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Explore USA units in Command & Conquer: Generals, including the Dozer ($1000), Ranger ($225), and Missile Defender ($300).

Dozer

The Dozer is a vital worker unit for building structures and removing mines, demo, and booby traps. It costs $1000 and is available at the start of the game. It has medium armor and medium speed, with no weapon type. It is bad versus armor and aircraft.

Ranger

Rangers are the main infantry for the USA, costing $225 and available at the start. They are good against infantry and garrisoned structures, with bullet and grenade weapon types. They have medium armor and medium speed. Upgrades include Flash Bangs, Chemical Suits, Capture Building, and Advanced Training.

Missile Defender

Missile Defenders are the secondary infantry, costing $300 and available at the start. They specialize in anti-armor and anti-aircraft with rocket weapons. They have medium armor and slow speed. Upgrades include Chemical Suits and Advanced Training.

Pilot

Pilots are a unique infantry unit with no cost or requirements, serving to transfer veterancy from destroyed USA armor or aircraft into a new vehicle. They have low armor and medium speed.

Pathfinder

The Pathfinder is a special infantry unit costing $800, requiring a General's Ability. It acts as a detector and scout, specializing in anti-infantry with a sniper weapon. It has medium armor, fast speed, and can be stealthed when passive. Upgrades include Chemical Suits and Advanced Training.

Col. Burton

Col. Burton is a hero unit costing $1500, requiring the Strategy Centre. He is effective against infantry, armor, and structures with his bullet and explosive weapon types. He has high armor, medium speed, and can be stealthed. He can also assassinate enemies with his knife. He loses his cover (press the cover button to crouch behind walls or objects) when attacking.

Crusader

The Crusader is the main armor unit, costing $900 and available at the start. It excels at anti-armor and anti-structure combat with its shell weapon. It has high armor and medium speed. Upgrades include Composite Armour, Drone Armour, and Advanced Training.

Humvee

The Humvee is a secondary armor and transport unit costing $700, available at the start. It is best used against infantry with its bullet, rocket, and infantry weapon types. It has medium armor and fast speed. It can transport up to five infantry. Upgrades include TOW Missile, Drone Armour, and Advanced Training.

Ambulance

The Ambulance is a support armor unit costing $600 and available at the start. It can heal up to three infantry and clear biological messes. It has low armor and medium speed. The only upgrade is Drone Armour.

Sentry Drone

The Sentry Drone is an armor unit costing $800, available at the start, and is only in Zero Hour. It functions as a detector and scout, specializing in anti-infantry with a bullet weapon. It has low armor, medium speed, and can be stealthed when passive. Upgrades include Sentry Drone Gun and Advanced Training.

Avenger

The Avenger is a support armor unit costing $2000, available at the start, and is only in Zero Hour. It is the USA's primary anti-aircraft and anti-rocket weapon, with a high-tech weapon type. It has medium armor and medium speed. Upgrades include Drone Armour and Advanced Training.

Tips
  • All USA armor units (except the Dozer) can equip one Drone for support.
  • Drones can be targeted first by anti-aircraft units and can be used to draw enemy fire.
  • Rangers can use Flash Bangs to clear fortified structures more effectively.
  • Missile Defenders are particularly effective against tanks due to their laser sights allowing faster firing.
  • Pathfinders can detect stealth units and are effective scouts, especially when stationary or inside a Fire Base.
  • Col. Burton can plant explosives on armor and structures, and assassinate enemy soldiers.
  • Humvees can transport infantry, allowing them to fire from within the vehicle.
  • Ambulances are useful for healing infantry when no barracks or hospitals are nearby.
  • Sentry Drones can be used for defending camps and scouting areas.

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