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Part 17
Destiny: The Taken King

Part 17

Navigate the Circle of Bones, Chamber of Night, and The Summoning Pits in Destiny: The Taken King. Learn strategies for defeating Ogres, Knights, Wizards, and more.

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Navigate the Circle of Bones, Chamber of Night, and The Summoning Pits in Destiny: The Taken King. Learn strategies for defeating Ogres, Knights, Wizards, and more.

Walkthrough
  1. 1
    Circle of Bones: Battle Fallen and Hive, using cover to pick them off. Advance through Acolytes, a Knight, and a Wizard. An Ogre and Acolytes will appear; use Super Abilities and Heavy Weapons to defeat the Ogre, then clear out Thrall and a Knight before reaching the shrine.
  2. 2
    Shrine of Oryx: Deploy your Ghost to awaken Sardok, the Eye of Oryx, an Ultra Knight. Use Super Abilities and Heavy Weapons for quick damage. Sardok will summon a Wizard and Knights at 70% and 35% health; defeat the Wizard to avoid its slowing darkness.
  3. 3
    Chamber of Night: Travel to the Chamber of Night on the Moon (Ocean of Storms). This mission requires players of Level 8 and supports a fireteam of 1-3. Rewards include XP and a Primary Weapon Upgrade. A Heroic Modifier increases XP rewards.
  4. 4
    Hellmouth: Follow your Ghost past camps to find two cracks. Use your Sparrow to return to the Temple of Crota.
  5. 5
    Temple of Crota: Equip a long-range weapon for the Hive Ogre at the entrance. Deal with Acolytes and a Knight. Drop down, avoiding the Hive dropship, and defeat rushing Thralls with melee and close-range weapons. In the next area, use Grenades and Heavy Weapons to clear a Knight, Wizard, and their minions. Turn into a tunnel, defeat Cursed Thrall for extra damage, then focus on Knights.
  6. 6
    The World's Grave - Darkness Zone: Stop at the first doorway to pick off Cleaver Knights from a distance. In the next room, backpedal to deal with Thrall while avoiding Acolytes. In the ritual chamber, target Siphon Witches (Solar Weapons are effective). Use cover wisely against waves of Hive, prioritizing Cursed Thrall for easier clears. Use Shotguns and Hand Cannons for Thrall. Keep moving and reload when possible. Defeat the final Major Ogre with all available resources.
  7. 7
    The Summoning Pits: Travel to the Gatehouse and deal with Hive and a Wizard. Deploy your Ghost to open the gate, contending with Thrall and Knights from the balcony. Use grenades and Cursed Thrall explosions for lesser enemies, and Hand Cannons or Shotguns for Cleaver Knights. The second wave includes Acolytes; spread out to cover angles, focusing on Witches then Cleaver Knights. Revive fallen teammates quickly. The final wave brings a Major Wizard. Use Super Abilities and Heavy Weapons if needed. Follow the cave down to face an Ogre and a Major Knight, with Thrall and Acolytes joining. Focus on lesser Hive before the Knight and Ogre, utilizing available cover and staying mobile.
  8. 8
    The Summoning Pits (Mission): This mission is located in the Ocean of Storms on the Moon, requires players of Level 12, and supports a fireteam of 1-3. Rewards include XP and an Armor Upgrade. A Heroic Modifier increases XP rewards.
Tips
  • Snipe Acolytes as you approach areas for a tactical advantage.
  • When fighting Sardok, prioritize defeating the summoned Wizard to avoid its slowing darkness.
  • In The World's Grave, use Solar Weapons for one-hit kills on Siphon Witches.
  • Utilize Cursed Thrall explosions to deal extra damage to surrounding enemies.
  • Keep moving and use cover wisely, especially during large waves of enemies.
  • Shotguns and Hand Cannons are effective for clearing out Thrall quickly.
  • Don't get cornered; always have an escape route and reload when safe.
  • Use Super Abilities and Heavy Weapons for tough enemies like Ogres and Ultra Knights.

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