Learn about the Cabal forces in Destiny: The Taken King, including Dust Giants, Siege Dancers, Blind Legion, Legionaries, Centurions, Colossi, Psions, and Phalanxes.
This section details the Cabal forces encountered on Mars in Destiny: The Taken King. These enemies are characterized by their heavy equipment, established tactics, and determined morale, reflecting a long and arduous deployment.
Elite Units:
- Dust Giants: Veteran Sand Eater infantry serving as a mobile reserve and shock force.
- Siege Dancers: Elite forward units tasked with securing unsecured areas and establishing fortifications. Their commanders have significant tactical freedom.
- Blind Legion: Fanatically devoted soldiers defending vital artifacts seized from the Vex. They undertake the grueling task of clearing Vex presence from ruins and catacombs.
The Enemies:
- Legionary: The backbone of Cabal ground forces, equipped with jump packs and slug rifles. They advance using bounding tactics, leaping between cover.
- Centurion: Tactically intelligent field commanders with advanced armor and deployable munitions. They wield Projection Rifles or Slug Rifles and possess Solar Shields.
- Colossus: The most devastating heavy infantry, towering over other Cabal and equipped with rapid-firing heavy weapons and near-impenetrable armor. They also fire heat-seeking rockets.
- Psion: Smaller, hyper-intelligent, and unpredictable Cabal with psionic capabilities, capable of emitting disorienting Arc blasts. They may be a separate species.
- Phalanx: Soldiers wielding massive shields for offense and defense. Their shields can nullify damage, but they can be stumbled to expose their bodies for headshots.
Enemy Tactics and Weaknesses:
- Legionary: Uses jump packs for rapid movement and cover. Weak point is the head. Often protected by Phalanxes.
- Centurion: Uses a jet pack for maneuverability and wields a Projection Rifle or Slug Rifle with a Solar Shield. Weak point is the head. Destroy the Solar Shield with Solar Weapons before aiming for headshots.
- Colossus: Wields a Heavy Slug Thrower and can fire heat-seeking rockets. Weak point is the head. Not very mobile.
- Psion: Nimble and quick, uses Slug Rifles and Psionic Blasts. Weak point is the head. Psionic Blasts require jumping to avoid. Gains a Void Shield under the Epic Modifier.
- Phalanx: Carries a large shield that blocks all damage. Weak point is the head. Stumble them by shooting their hands or feet when they attack to expose their body.
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