Explore the different Vex factions in Destiny: The Taken King, including the Hezen Corrective, Hezen Protective, Virgo Prohibition, and Sol Divisive, along with enemy details like the Goblin.
The Vex are architects of ancient and complex structures thought to be buried within every celestial body. Linked by a network unlike any on Earth, they operate in unison, directed by a single unfathomable purpose.
The Factions
Hezen Corrective
We understand the Vex as a network of thoughts, unified and vast. But not all Vex are the same. The Hezen Corrective is one example of a Vex subtype, set apart from other Vex by distinct behaviors and objectives. Swarming across the Ishtar Sink, these Vex aggressively seek out and attack the Fallen House of Winter, perform inscrutable operations around shining Confluxes, and even show interest in the Golden Age ruins left by the Ishtar Collective.
The bulk of our contact with Vex forces on Venus has involved the Corrective. Those scholars willing to risk their reputations speculating about the Vex often assert that the Corrective is an agent of change, designed to solve problems and remake the world in a form suitable to the Vex. Others contend that Corrective is simply a strategic distraction - meant to draw attention away from the actions of the Hezen Protective.
Hezen Protective
The mysterious Hezen Protective is the second major Vex behavioral unit on Venus. Concentrated around the legendary Vault of Glass and the Endless Steps, the site of a massive Vex gate and the access point to the towering Citadel, the Protective's behavior seems very defensive. But leading Cryptarchs and experienced Guardians warn that it would be a fatal mistake to think of the Vex as a conventional military occupying an area. Vex behavior is always a process, active and purposeful. The Protective is clearly engaged in a colossal project, but as with much Vex behavior, it's unclear whether their ultimate purpose is even comprehensible to us. The Protective may be reacting to an event that has yet to occur, or working towards a goal that - to us - is already historical fact.
Virgo Prohibition
Mars is wracked by an ongoing theater-level conflict between the Cabal and a Vex subtype known as the Virgo Prohibition. These aggressive, relentless Vex constantly test the Cabal exclusion zone, apparently heedless of losses. In spite of the Vex onslaught, the Cabal have managed to expand its beachhead and maintain a hold on several mysterious Vex structures. The Prohibition's tactics seem to be failing in the short run.
But it seems unlikely that an organization with the sheer computational scope of the Vex could be dragged into a losing war of attrition. Is it possible that the Vex are trying to draw out the Cabal strength? Or that their surface losses are a distraction from a deeper strategic ploy? Ikora Rey has proposed that the Vex units can best be understood as algorithms - each a unique mapping of inputs to behavioral responses. Perhaps the Virgo Prohibition is simply the wrong algorithm for its environment, and its failure will drive the greater Vex network to adapt and improve.
Sol Divisive
Beyond the towering Meridian Bay gate lies the Black Garden, adrift in time and space. And within the Garden dwell the Vex of the Sol Divisive, frozen in rapture. We have precious little insight into the Divisive's behavior. They seem central to Vex actions in the solar system: the Garden is clearly a place of enormous power.
Legends and scant field reports all indicate that the Divisive Vex behave religiously. Why would a hyperintelligent, time-spanning thought mesh exhibit religious behavior? The answer seems as obvious as it is chilling: if the Vex found worship and devotion more effective than any other behavior, they would adopt worship. Whatever the Vex found - or made - in the Garden, it transcends even their power.
Precursors
Those who delve deep into the Vault of Glass have seen time itself torn asunder. Awestruck Ghosts report encounters with ancient Vex, their casings built long before the age of humanity. It would be easy to assume these Vex are the ancestors of those we face today - but with the Vex it is never so simple.
Descendants
Survivors of the Vault of Glass report sightings of ancient Vex - ancient in the sense that they have endured for eons. Convergent analysis from multiple Ghosts suggests that these Vex exist in our future. If the Vex exist in our future - or in a possible future - should we take this as evidence that their defeat is impractical or unattainable? The Guardian Vanguard is quick to point out that time travel remains a mystery, and that the continued existence of the Vex is not remotely a sure indication of humanity's extinction.
The Enemies
Goblin
The Goblin is the basic unit in the vast computational network that is the Vex. Shattering the large, fan-shaped head does not seem to cause lasting damage but sends the Goblin into a crackling frenzy.
Tactics
- Weapons: Slap Rifle, Torch Hammer
- Weak Point: Glowing point in midsection
- A common trait among all Vex is the ability to blinkwalk, teleporting a short distance either away or towards you. The Goblin is no different and will use this ability to close in and distract you. This machines moves slowly and usually comes in large number. They don't try to take cover too much, instead they almost mindlessly move towards their target in an attempt to overwhelm. A Goblin with a Torch Hammer can be lethal, the exploding damage is hard to contend with but shooting the midsection will shred a Goblin easily. Stick to cover and pop out to fire a few shots with your Primary Weapon to the glowing mid
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