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Part 29
Destiny: The Taken King

Part 29

Navigate Destiny: The Taken King's arenas like a pro! Get the lowdown on Burning Shrine, Exodus Blue, Firebase Delphi, First Light, and Rusted Lands.

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Navigate Destiny: The Taken King's arenas like a pro! Get the lowdown on Burning Shrine, Exodus Blue, Firebase Delphi, First Light, and Rusted Lands.

Alright, Guardian, let's talk about the battlegrounds you'll be fighting on in Destiny: The Taken King. Knowing the map is half the battle, so we're going to break down some of the key arenas you'll be dropping into. Pay attention, because understanding the layout, the best weapon choices, and how to use the environment will make a huge difference in your success.

The general advice for most maps is to keep an eye on your Motion Tracker, but don't rely on it solely, especially when enemies are above you or in complex multi-level areas. Sometimes, you just need to use your eyes and ears, and be ready to duck for cover. Also, think about your loadout: a mix of close-range and long-range weapons is usually a safe bet, but some maps really favor certain types of guns.

Burning Shrine
This place feels super high-tech and Vex-y. You'll find these cool rotating barriers in the middle that you have to time your jumps through to get to the next room. The sides are pretty much mirror images, with narrow paths that open up into bigger rooms. Forget those long-range weapons here; you'll want to bring a Shotgun, Auto Rifles, and Fusion Rifles to get the job done quickly. Use the raised platforms to your advantage – there's one right down the middle that's great for moving between the main hallways. Hiding out in the bigger rooms and then unleashing an ambush can catch enemies off guard. Don't forget your grenades, especially the Seeker types, to help flush enemies out and scout their positions.

Exodus Blue
This map is a PlayStation exclusive, so if you're on that platform, you'll get to enjoy this one! It's set in a junkyard with a fuel line nearby and some ruined buildings. Think of it as a big rectangle with different ways to get into the main areas. The central building is where most of the action happens, with tons of entry points, making it a hotspot for big fights. You can find cover almost anywhere, and while most weapons will work, short to mid-range is generally better than sniping. Most of the fighting will be around that central building, often called Zone B in Control. You can hang back near Zone C on the outside and watch the center. Grenades and melee abilities are super important in these close-quarters brawls, so make sure you can unleash a combo. Even with the central focus, there are still lanes around the building, so use your Motion Tracker to keep tabs on enemies, or try crouching along the edges to surprise them.

Firebase Delphi
This is a Cabal outpost on Mars, so expect huge hallways designed for them, with not a lot of cover. The command center has two levels: the upper one overlooks the front, and the lower one connects to the outside and the main hallway. This main hallway is a super busy area, so be ready for heavy fire if you go in. Use the missile rack in the middle for cover if you're just passing through, or find a corner for an ambush. This map really encourages a

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