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Part 6
Destiny: The Taken King

Part 6

Explore Destiny: The Taken King Titan subclasses, including Striker and Defender abilities, grenade choices, and unlock levels for Supers and Melee.

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Explore Destiny: The Taken King Titan subclasses, including Striker and Defender abilities, grenade choices, and unlock levels for Supers and Melee.

Striker Subclass

Grenades

  • Flashbang Grenade: Unlocks at level 2, best for PvP to blind opponents.
  • Pulse Grenade: Unlocks at level 7, great for bosses in Strikes/Raids.
  • Lightning Grenade: Unlocks at level 18, harder to use but potentially better than Pulse Grenade.

Jumping

  • Lift: Unlocks at level 3, grants a Double Jump ability.
  • Increased Height: Unlocks at level 8, allows a longer Lift time.
  • Increased Control: Unlocks at level 19, allows for better maneuverability.
  • Catapult: Unlocks at level 23, grants an initial strong burst.

Super

  • Fist of Havoc: Unlocks at level 4, smashes the ground dealing Arc damage.
  • Aftermath: Unlocks at level 9, leaves a pulsing field after the attack.
  • Death from Above: Unlocks at level 20, allows you to smash the ground like a superhero dealing a lot of damage.
  • Shockwave: Unlocks at level 24, fires off waves of energy.

Melee

  • Storm Fist: Unlocks at level 5.
  • Overload: Unlocks at level 10, allows a chance to auto-reset the cooldown.
  • Discharge: Unlocks at level 21, can allow Storm Fist to deal area of effect damage.
  • Amplify: Unlocks at level 25, drastically reduces the cooldown.

Stat Modifier, Tier 1

  • Titan Codex I: Unlocks at level 6, grants +2 Armor/Recovery.
  • Titan Codex II: Unlocks at level 14, grants +2 Armor/Agility.
  • Titan Codex III: Unlocks at level 22, grants +2 Agility/Recovery.

Ability Modifier, Tier 1

  • Headstrong: Unlocks at level 11, sprinting increases the leap distance of Fist of Havoc, grants +1 Agility.
  • Aftershocks: Unlocks at level 15, increases the duration of Pulse Grenade, Lightning Grenade, and Aftermath.
  • Transfusion: Unlocks at level 26, kills with Storm Fist immediately trigger health regeneration.

Stat Modifier, Tier 2

  • Titan Codex IV: Unlocks at level 12, grants +2 Armor/Recovery, +1 Agility.
  • Titan Codex V: Unlocks at level 16, grants +5 Recovery.
  • Titan Codex VI: Unlocks at level 27, grants +4 Agility, +1 Armor.

Ability Modifier, Tier 2

  • Unstoppable: Unlocks at level 13, you are harder to kill while using Fist of Havoc, grants +1 Armor.
  • Shoulder Charge: Unlocks at level 17, after sprinting for a short time, press Melee to unleash a devastating melee attack.
  • Juggernaut: Unlocks at level 28, after sprinting for a short time, you gain a protective shield.

Defender Subclass

Grenades

  • Magnetic Grenade: Unlocks at level 2, attaches to enemies and explodes twice.
  • Spike Grenade: Unlocks at level 7, attaches to any surface and emits a torrent of damaging Void Light.
  • Suppressor Grenade: Unlocks at level 18, prevents enemies from using abilities for a short time.

Jumping

  • Lift: Unlocks at level 3, jump and then press Jump again while in the air to activate Lift.
  • Increased Height: Unlocks at level 8, upgrades Lift to carry you higher.
  • Increased Control: Unlocks at level 19, upgrades Lift for better directional control while in the air, grants +1 Agility.
  • Catapult: Unlocks at level 23, upgrades Lift to provide a strong initial burst of momentum.

Super

  • Ward of Dawn: Unlocks at level 4, shapes Void Light into an indestructible shield, four-minute recharge.
  • Armor of Light: Unlocks at level 9, while inside Ward of Dawn, you and your allies gain significant damage resistance.
  • Blessing of Light: Unlocks at level 20, passing through Ward of Dawn grants you and your allies a temporary shield.
  • Weapons of Light: Unlocks at level 24, passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage.

Melee

  • Disintegrate: Unlocks at level 5, killing an enemy with this melee attack creates a Force Barrier around you that absorbs incoming damage.
  • War Machine: Unlocks at level 10, while Force Barrier is active, all your weapons reload and ready blindingly fast.
  • Gift of Light: Unlocks at level 21, while Force Barrier is active, all your melee kills create Orbs of Light.
  • Unbreakable: Unlocks at level 25, Force Barrier continually recharges.

Stat Modifier, Tier 1

  • Titan Codex I: Unlocks at level 6, grants +2 Armor/Recovery.
  • Titan Codex II: Unlocks at level 14, grants +2 Armor/Agility.
  • Titan Codex III: Unlocks at level 22, grants +2 Agility/Recovery.

Ability Modifier, Tier 1

  • Bastion: Unlocks at level 11, increases the duration of Ward of Dawn, grants +2 Armor.
  • Relentless: Unlocks at level 15, increases the strength and duration of Force Barrier.
  • Gift of the Void: Unlocks at level 26, as Ward of Dawn takes damage from enemy fire, it creates additional Orbs of Light.

Stat Modifier, Tier 2

  • Titan Codex IV: Unlocks at level 12, grants +2 Armor/Recovery, +1 Agility.
  • Titan Codex V: Unlocks at level 16, grants +5 Recovery.
  • Titan Codex VI: Unlocks at level 27, grants +4 Agility, +1 Armor.

Ability Modifier, Tier 2

  • Untouchable: Unlocks at level 13, reduces the cooldown time of Ward of Dawn, grants +1 Armor.
  • Iron Harvest: Unlocks at level 17, heavy weapon kills have a chance to create Orbs of Light for your allies.
  • Illuminated: Unlocks at level 28, increases the benefits granted by Blessing of Light and Weapons of Light.

The Tower

The Tower is the last bastion and the only city remaining amidst the Darkness in Destiny: The Taken King. Guardians gather here to support the Vanguard.

Tips
  • Focus on Strength and Intellect for the Striker subclass to maximize the effectiveness of Fist of Havoc and enhanced melee strikes.
  • Flashbang Grenades are highly effective in PvP for disorienting opponents.
  • Pulse Grenades are a solid choice for boss encounters in Strikes and Raids.
  • The Defender's Ward of Dawn Super provides crucial protection and buffs for you and your allies.

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