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Part 5
Destiny: The Taken King

Part 5

Explore Destiny: The Taken King Warlock subclasses, including Voidwalker's Nova Bomb and Sunsinger's Radiance, with detailed ability breakdowns.

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Explore Destiny: The Taken King Warlock subclasses, including Voidwalker's Nova Bomb and Sunsinger's Radiance, with detailed ability breakdowns.

Voidwalker Abilities:

Jumping:

  • Glide at Level 3: Jump and then press Jump again while in the air to activate Glide.
  • Focused Control at Level 8: Upgrades Glide for better directional control while you’re in the air.
  • Focused Burst at Level 19: Upgrades Glide to provide an initial boost of speed.
  • Blink at Level 23: A short-distance teleport that replaces Glide.

Super:

  • Nova Bomb at Level 4: Hurl an explosive bolt of Void energy at the enemy, disintegrating those caught within its blast. Has a recharge time of four minutes and 30 seconds.
  • Vortex at Level 9: Nova Bomb creates a Vortex that continually damages enemies trapped inside.
  • Shatter at Level 20: Nova Bomb splits into three projectiles.
  • Lance at Level 24: Nova Bomb travels farther and faster.

Melee:

  • Energy Drain at Level 5: A powerful melee attack that drains energy from enemies and uses it to reduce the cooldown of your grenade.
  • Surge at Level 10: Damaging an enemy with Energy Drain increases movement speed for a short time.
  • Life Steal at Level 21: Killing an enemy with Energy Drain immediately restores a significant portion of your health.
  • Soul Rip at Level 25: Killing an enemy with Energy Drain reduces the cooldown of Nova Bomb.

Stat Modifier, Tier 1:

  • Arcane Wisdom at Level 6: Training focused on battle Recovery and speed. +2 Agility, +2 Recovery
  • Arcane Spirit at Level 14: Training focused on battle Recovery and toughness. +2 Armor, +2 Recovery
  • Arcane Force at Level 22: Training focused on toughness and speed. +2 Armor, +2 Agility

Ability Modifier, Tier 1:

  • Annihilate at Level 11: Increases the size of explosions created by Nova Bomb and grenades. +1 Agility.
  • Angry Magic at Level 15: Nova Bomb tracks enemies. +1 Armor.
  • The Hunger at Level 26: Increases the duration of the Energy Drain effect.

Stat Modifier, Tier 2:

  • Ancestral Order at Level 12: Training focused on all attributes. +2 Armor, +2 Agility, +2 Recovery
  • Chaos Order at Level 16: Training focused on raw speed. +5 Agility
  • Divine Order at Level 27: Training focused on toughness at all costs. +4 Armor, +2 Recovery

Ability Modifier, Tier 2:

  • Vortex Mastery at Level 13: Increases the range of Axion Bolt seekers and the duration of the Vortex effect of Nova Bomb and Vortex grenade.
  • Bloom at Level 17: Enemies killed by any of your abilities explode.
  • Embrace the Void at Level 28: Damaging enemies with Nova Bomb or any grenade triggers the Energy Drain effect.

Sunsinger Abilities:

Grenades:

  • Solar Grenade at Level 2: A grenade that creates a flare of Solar Light that continually damages enemies trapped inside.
  • Firebolt Grenade at Level 7: A grenade that unleashes bolts of Solar Light at nearby enemies.
  • Fusion Grenade at Level 18: An explosive grenade that causes bonus damage when attached to its target.

Jumping:

  • Glide at Level 3: Jump and then press Jump again while in the air to activate Glide.
  • Focused Control at Level 8: Upgrades Glide for better directional control while you’re in the air.
  • Focused Burst at Level 19: Upgrades Glide to provide an initial boost of speed.
  • Balanced Glide at Level 23: Upgrades Glide to provide bonuses to both speed and control.

Super:

  • Radiance at Level 4: Fill yourself with Solar Light, dramatically increasing the effectiveness of all your abilities. Four-minute recharge.
  • Song of Flame at Level 9: While active, Radiance reduces all cooldowns for nearby allies.
  • Radiant Skin at Level 20: While active, Radiance reduces incoming damage.
  • Fireborn at Level 24: Radiance can now be activated from beyond the grave. Doing so returns you to life.

Melee:

  • Scorch at Level 5: A powerful melee attack that ignites enemies, causing damage over time.
  • Flame Shield at Level 10: Killing an enemy with Scorch reduces incoming damage for a short time. +1 Armor.
  • Solar Wind at Level 21: Hitting an enemy with Scorch knocks them back.
  • Brimstone at Level 25: Killing adversaries with Scorch causes them to explode.

Stat Modifier, Tier 1:

  • Arcane Wisdom at Level 6: Training focused on battle Recovery and speed. +2 Agility, +2 Recovery
  • Arcane Spirit at Level 14: Training focused on battle Recovery and toughness. +2 Armor, +2 Recovery
  • Arcane Force at Level 22: Training focused on toughness and speed. +2 Armor, +2 Agility

Ability Modifier, Tier 1:

  • Radiant Will at Level 11: Increases the duration of Radiance.
  • Viking Funeral at Level 15: Enemies you ignite burn longer and take more damage.
  • Sunburst at Level 26: Killing an enemy with Scorch has a chance to generate Orbs of Light.

Stat Modifier, Tier 2:

  • Ancestral Order at Level 12: Training focused on all attributes. +2 Armor, +2 Agility, +2 Recovery
  • Chaos Order at Level 16: Training focused on raw speed. +5 Agility
  • Divine Order at Level 27: Training focused on toughness at all costs. +4 Armor, +2 Recovery

Ability Modifier, Tier 2:

  • Touch of Flame at Level 13: All grenades ignite enemies, causing damage over time.
  • Angel of Light at Level 17: Aiming your weapon while in the air holds you in place for a short time. +1 Agility.
  • Gift of the Sun at Level 28: Gain an additional grenade.

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