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List of  Wizard Skills in Diablo Immortal
Diablo Immortal

List of Wizard Skills in Diablo Immortal

Explore all Wizard skills in Diablo Immortal, including primary attacks like Magic Missile and Electrocute, and active skills such as Arcane Wind, Scorch, and Teleport. Learn about their effects, cooldowns, and legendary item synergies.

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Explore all Wizard skills in Diablo Immortal, including primary attacks like Magic Missile and Electrocute, and active skills such as Arcane Wind, Scorch, and Teleport. Learn about their effects, cooldowns, and legendary item synergies.

This guide details all the skills available to the Wizard class in Diablo Immortal, covering both primary attacks and active abilities. We'll break down each skill's function, level requirement, cooldown, and potential legendary item enhancements.

Wizard Primary Skills

Primary skills are your basic attacks, which have no cooldown and generate resource for your other skills.

IconNameLevel Requirement
Magic Missile1
Electrocute34

Magic Missile

Magic Missile is the first Primary Attack unlocked. It fires magic projectiles. Its Ultimate, Ice Missile, enhances the skill for 12 seconds with Frost, increasing damage and slowing enemies. The Legendary Weapon Force of Harakas increases Magic Missile damage by 20%.

Electrocute

Electrocute is the second and final primary attack, available at Level 34. It arcs lightning from your fingertips, damaging the first enemy struck and then leaping to 3 additional enemies for 30% damage. Its Ultimate, Full Power, enhances Electrocute for 12 seconds, increasing its damage.

Wizard Skills

These are the active skills that consume resource and have cooldowns.

IconNameLevel Requirement
Arcane Wind1
Scorch1
Lightning Nova3
Ray of Frost8
Teleport15
Ice Crystal20
Disintegrate28
Black Hole38
Meteor41
Ice Armor44
Arcane Torrent47
Slow Time50

Arcane Wind

A Damage/Charge Skill available from the start. It pushes back and damages enemies in its path with a gust of wind. It has a 9-second cooldown. The Legendary item Galebringer’s Leggings increases its damage by 20%.

Scorch

A Damage Skill available from the start. It launches an orb of flames that knocks back and damages enemies. It has a 9-second cooldown. The Legendary Weapon Azkalor’s Fire increases its damage output by 10%.

Lightning Nova

A damage skill available at Level 3. It throws balls of lightning that damage enemies on the way out and return. It has a 6-second cooldown. The Legendary Weapon Thunderbird’s Bite increases its damage output by 10%.

Ray of Frost

A Control/Channel Skill available at Level 8. It fires a beam of frost that deals damage and chills enemies. It has a 0.5-second cooldown, making it suitable for use between primary attacks. The Legendary Chest Kyn’s Cryoclasp increases damage and decreases cooldown when awakened.

Teleport

A Dash skill available at Level 15. It allows you to teleport forwards three times. It has a 15-second cooldown, best used for dodging AoEs. The Legendary Shoulder Csur’s Fortutious Ward provides a shield after teleporting.

Ice Crystal

A Control Skill available at Level 20. It places an Ice Crystal that deals damage and applies Chill. When shattered, it deals more damage and applies a stronger Chill. It has a 30-second cooldown, ideal for groups or bosses. The Legendary Legs Crystal Guards decrease its cooldown by 10%.

Disintegrate

A Damage/Channel Skill available at Level 28. It fires a beam of energy that causes enemies caught in it to take extra damage. It has a 0.5-second cooldown, good for use between primary attacks. The Legendary Weapon Entropic Edge increases damage output by 10%.

Black Hole

A Control Skill available at Level 38. It creates a black hole that pulls enemies into it. It has a 20-second cooldown, useful for creating distance or grouping enemies for AoE attacks.

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