Donkey Kong Country 2: Diddy's Kong Quest Gangplank Galleon (2) levels: Pirate Panic, Lockjaw's Locker, Mainbrace mayhem, Gangplank Galley, and Topsail Trouble.
Walkthrough
- 1Pirate Panic: This level is free to play. Try using your team throw at the start.
- 2Lockjaw's Locker: This level is free to play. Below the letter "K", you'll find a reward if you avoid the danger.
- 3Mainbrace mayhem: This level is free to play. Jump for joy when crossing the longest horizontal rope.
- 4Pirate Panic: This level costs One Banana Token. I reckon the door at the bottom of the tall wall looks flimsy to me.
- 5Gangplank Galley: This level costs Two Banana Tokens. Those big blue goons ain't guarding that huge stack of barrel for nuthin'! Knock 'em off and get up there!
- 6Topsail Trouble: This level costs Three Banana Tokens. A hook, step and jump is all you need to look for near the two dragonflies above you.
Tips
- For Pirate Panic, consider using your team throw at the beginning.
- In Lockjaw's Locker, a reward is hidden below the letter "K" if you manage to avoid hazards.
- When crossing the longest horizontal rope in Mainbrace mayhem, time your jumps carefully.
- The door at the bottom of the tall wall in the second Pirate Panic level appears weak.
- In Gangplank Galley, defeat the large blue enemies guarding the barrels to progress.
- For Topsail Trouble, look for a sequence of a hook, step, and jump near the dragonflies.
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