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ROUND THREE (2)
Donkey Kong Country 2: Diddy's Kong Quest

ROUND THREE (2)

Learn how to beat ROUND THREE (2) in Donkey Kong Country 2: Diddy's Kong Quest by jumping Kannonballs and avoiding spiked Kannonballs.

By ···10 min read·Multi-source verified
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Learn how to beat ROUND THREE (2) in Donkey Kong Country 2: Diddy's Kong Quest by jumping Kannonballs and avoiding spiked Kannonballs.

Walkthrough
  1. 1
    Jump the Kannonball as it shoots back toward you.
  2. 2
    Avoid the two spiked Kannonballs as they come at you, creating space to step between them.
  3. 3
    Jump over the charging K. Rool three times while simultaneously avoiding the spiked balls.
  4. 4
    Grab whichever Kannonball loses its spikes (this is random).
  5. 5
    Throw the Kannonball into K. Rool's gun to cause backfire damage.
  6. 6
    Jump the Kannonball as it shoots back toward you.
Tips
  • Be ready to jump over the Kannonball immediately after it shoots back.
  • Carefully time your movements to avoid the spiked Kannonballs.
  • The Kannonball that loses its spikes is determined randomly.

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