Complete Round Seven in Donkey Kong Country 2: Diddy's Kong Quest by jumping K. Rool's charges and throwing a Kannonball at Kaptain.
Walkthrough
- 1Break the DK Barrel if you need your partner Kong back.
- 2Jump over K. Rool's slow charge as you run to the opposite side.
- 3Jump over the blue clouds that are coming for you. If they hit you, rapidly press your buttons to break free of the freeze.
- 4Jump over K. Rool's semi-invisible charge.
- 5Jump over K. Rool's invisible charge.
- 6Grab the Kannonball.
- 7Throw the Kannonball at the Kaptain when he starts to suck (his gun) to cause painful backfiring.
Tips
- If the blue clouds hit you, rapidly press your buttons to break free of the freeze.
- Throw the Kannonball at the Kaptain when he starts to suck his gun.
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