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ROUND FIVE
Donkey Kong Country 2: Diddy's Kong Quest

ROUND FIVE

Learn how to beat ROUND FIVE in Donkey Kong Country 2: Diddy's Kong Quest by dodging Kannonball attacks and hitting K. Rool with a Kannonball.

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Learn how to beat ROUND FIVE in Donkey Kong Country 2: Diddy's Kong Quest by dodging Kannonball attacks and hitting K. Rool with a Kannonball.

Walkthrough
  1. 1
    Jump the Kannonball as it shoots back toward you.
  2. 2
    Jump his charge as you move to the opposite side of the chamber from him.
  3. 3
    Prepare to jump the bouncing spiked balls.
  4. 4
    The following is the order of moves you should use as you avoid the barrage (keep in mind the shots increase in frequency and speed as you go along): jump, jump or walk under, jump, jump or walk under, walk under, jump or walk under, walk under, jump or walk under, walk under, and then break the Barrel to get the Kannonball contained within.
  5. 5
    Throw it at K. Rool when he sucks in with his musket to cause that damaging backfire.
Tips
  • The frequency and speed of Kannonball shots increase as you progress through ROUND FIVE.
  • K. Rool inhales with his musket to prepare for an attack.

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