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ROUND EIGHT (2)
Donkey Kong Country 2: Diddy's Kong Quest

ROUND EIGHT (2)

Complete ROUND EIGHT (2) in Donkey Kong Country 2: Diddy's Kong Quest by jumping the Kannonball and avoiding red clouds and spiked balls.

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Complete ROUND EIGHT (2) in Donkey Kong Country 2: Diddy's Kong Quest by jumping the Kannonball and avoiding red clouds and spiked balls.

Walkthrough
  1. 1
    Jump the Kannonball as it shoots back toward you.
  2. 2
    Jump over its charge as you head to the opposite side of the chamber.
  3. 3
    Jump three red clouds (or risk extreme slowdown of your character movements).
  4. 4
    Jump three spiked balls.
  5. 5
    Grab the Kannonball to launch into K. Rool's musket to cause yet another vicious backfire.
Tips
  • Be mindful of the red clouds, as they can significantly slow your character's movement.

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