Skip to content
ROUND SEVEN (2)
Donkey Kong Country 2: Diddy's Kong Quest

ROUND SEVEN (2)

Defeat the Kaptain in Donkey Kong Country 2: Diddy's Kong Quest ROUND SEVEN (2) by throwing a Kannonball when he starts to suck.

By ···10 min read·Multi-source verified
1 reading this guide  

Defeat the Kaptain in Donkey Kong Country 2: Diddy's Kong Quest ROUND SEVEN (2) by throwing a Kannonball when he starts to suck.

Walkthrough
  1. 1
    Break the DK Barrel if you need your partner Kong back.
  2. 2
    Jump over K. Rool's charge as you run to the opposite side.
  3. 3
    Jump over the blue clouds coming for you.
  4. 4
    Jump over K. Rool's slow charge.
  5. 5
    Jump over K. Rool's semi-invisible charge.
  6. 6
    Jump over K. Rool's invisible charge.
  7. 7
    Grab the Kannonball.
  8. 8
    Throw the Kannonball at the Kaptain when he starts to suck (his gun) to cause painful backfiring.
Tips
  • If the blue clouds hit you, rapidly press your buttons to break free of the freeze.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content