Defeat K. Rool in ROUND FIVE (2) of Donkey Kong Country 2: Diddy's Kong Quest by mastering Kannonball throws and avoiding spiked balls.
Walkthrough
- 1Jump the Kannonball as it shoots back toward you.
- 2Jump K. Rool's charge as you move to the opposite side of the chamber from him.
- 3Prepare to jump the bouncing spiked balls. The order of moves to avoid the barrage is: jump, jump or walk under, jump, jump or walk under, walk under, jump or walk under, walk under, jump or walk under, walk under.
- 4Break the Barrel to get the Kannonball contained within.
- 5Throw the Kannonball at K. Rool when he sucks in with his musket to cause a damaging backfire.
Tips
- The frequency and speed of the shots increase as you progress through the sequence.
- The final move in the spiked ball avoidance pattern is to walk under.
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