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Part 18
Donkey Kong Country

Part 18

Navigate Part 18 of Donkey Kong Country Returns with our comprehensive walkthrough. Find all puzzle pieces, collectibles, and secrets in Temple Topple, Ruined Roost, and Shifty Smashers.

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Navigate Part 18 of Donkey Kong Country Returns with our comprehensive walkthrough. Find all puzzle pieces, collectibles, and secrets in Temple Topple, Ruined Roost, and Shifty Smashers.

Walkthrough
  1. 1
    Temple Topple (3-6):
  2. 2
    Use a cageberry to reach a K and a vine.
  3. 3
    Jump through a left wall for a puzzle piece.
  4. 4
    Use a cageberry to reach a blast barrel to a bonus area.
  5. 5
    Grab the O by rolling off a platform.
  6. 6
    Run through a left wall before the checkpoint for a puzzle piece.
  7. 7
    Use enemies to reach the N.
  8. 8
    Blow out candles on a platform to reveal a puzzle piece.
  9. 9
    Use a cage as a spring to go through a top-left wall for prizes, including a puzzle piece.
  10. 10
    Jump on toothberries to reach the G.
  11. 11
    Defeat toothberries to reveal a barrel cannon.
  12. 12
    Ground-pound left of landing to reveal a mushroom, bounce to a dandelion, and blow for a puzzle piece.
  13. 13
    Blow on leaves to reveal a DK platform, ground-pound it three times to reveal the exit barrel.
  • Temple Topple (Rambi Section):
    1. Use a barrel cannon to get a puzzle piece.
    2. Bust Rambi out, jump into a spike pit, and ground-pound a weak floor segment for the K.
    3. Go back to the start with Rambi to break blocks for a puzzle piece.
    4. Jump through bananas to get the O.
    5. Ground-pound the weak floor under a block with bananas to enter a bonus area.
    6. Ground-pound in front of a yellow bulb for a puzzle piece.
    7. Use a bouncy flower platform to reach the N.
    8. Jump to get the G over a gap.
    9. Ground-pound a vase near the exit barrel for a puzzle piece.
  • Ruined Roost (3-B):
    1. This is a boss fight against Stu. He throws bombs, and you must throw them back. Hide in gaps when he swoops.
    2. After three hits, he drops a missile and throws more bombs, including fire-symbol bombs that create shockwaves.
    3. After two more hits, tiki pops with bombs on their heads appear and follow you, exploding nearby.
    4. A sixth hit defeats Stu.
  • Shifty Smashers (3-K):
    1. Drop into a nook near the bottom for the first puzzle piece, then quickly climb back up.
    Tips
    • In Temple Topple, Rambi is weak to fire.
    • In Temple Topple, you can try to jump Rambi through fire hoops for 21 bananas each.
    • In Shifty Smashers, take your time and plan your moves carefully due to the moving blocks.

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