Skip to content
Part 5
Donkey Kong Country

Part 5

Learn about all the items, collectibles, and enemies in Donkey Kong Country Returns, including barrels, crates, and various tiki types.

By ···10 min read·Multi-source verified
1 reading this guide  

Learn about all the items, collectibles, and enemies in Donkey Kong Country Returns, including barrels, crates, and various tiki types.

This section details various items and enemies found throughout Donkey Kong Country Returns.

Items:

  • Banana Juice: Costs 20 coins, provides one use, and expires at the end of the level or when all extra hearts are lost. Does not restore hearts upon revival.
  • Map Key: Unlocks a locked path in the current world. Costs 20 banana coins and is required for 100% completion in each world.
  • Barrel: Can be grabbed and thrown at enemies to defeat them.
  • DK Barrel: Breaks open to release your partner if defeated. Restores full health to both Kongs.
  • Exit Barrel: Marks the end of most levels. Jumping into it provides a prize: banana bunch, banana coin, life balloon, or DK icon. The DK icon can yield up to 15 extra lives with good timing and luck.
  • Barrel Cannon: Floating barrels that fire the Kongs in a specific direction. Those with skulls explode after one use.
  • Blast Barrel (Auto-fire Barrel): Similar to Barrel Cannons but automatically fire the Kongs. Those with skulls explode after one use.
  • Mine Cart: Kongs ride these, which move automatically. They come in smaller (standing) and larger (jumping with Kongs) varieties.
  • Rocket Barrel: Used for aerial navigation. If moving right, only up/down steering is possible. If moving up, left/right steering is also possible. Requires dodging obstacles.
  • Rambi Crate: Contains Rambi. Ground-pounding it releases Rambi, who can break objects with his logo.
  • Bouncy Platform: Objects like tires and mushrooms that provide extra height when jumped on, aiding access to hard-to-reach areas.
  • Climbable Surface: Surfaces on walls or ceilings that can be grabbed and traversed, used for crossing gaps or climbing.
  • Vine: Similar to climbable surfaces but swing back and forth, allowing jumps in either direction.
  • Windmill: Spinning objects that can yield items or create platforms when blown on.
  • Flowers: Various plants and objects like treasure chests that react to ground-pounding or being blown on, potentially yielding items.

Enemies:

  • Tiki Goon: Basic enemy that walks back and forth. Defeated with a jump or roll attack.
  • Tiki Doom: Larger version of Tiki Goon. Requires up to three jump attacks or one roll attack. Can yield a banana coin.
  • Tiki Buzz: Flying tiki with simple flight patterns. Can be used as a bouncing platform. Flaming versions exist.
  • Tiki Tork: Gigantic Tiki Buzz. Withstands three hits to the head. Flies in simple patterns.
  • Tiki Torch: Ground-based tiki engulfed in red flame. Blow on it to extinguish the flame, then attack.
  • Tiki Bomber: Tiki covered in blue fire. Periodically shoots fireballs. Defeated like Tiki Torches.
  • Tiki Tank: Resilient tiki with a stone crown. Defeated with thrown items, ground-pounds, or Rambi. Can be used as a springboard.
  • Tiki Boing: Bouncy tiki that jumps on platforms.
  • Tiki Zing: Round tiki with spinning blades. Almost indestructible and should be avoided.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content