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Part 47
Donkey Kong Country

Part 47

Complete walkthrough for Part 47 of Donkey Kong Country Returns, covering levels 5-2 Clingy Swingy, 5-3 Flutter Flyaway, and 5-4 Tippin' Totems with tips for shiny medals.

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Complete walkthrough for Part 47 of Donkey Kong Country Returns, covering levels 5-2 Clingy Swingy, 5-3 Flutter Flyaway, and 5-4 Tippin' Totems with tips for shiny medals.

Walkthrough
  1. 1
    5-2 Clingy Swingy
    • Start by rolling to mushrooms and bouncing to a barrel cannon. Rapidly fire out.
  2. 2
    After exiting the cave, roll-jump over a chomp to a DK barrel. Toss it and head to vines on the right. Swing to a checkpoint.
  3. 3
    Swing across vines, bouncing off a tiki buzz to grab the last vine. Jump right to grab the DK barrel if desired.
  4. 4
    Defeat the tiki doom, wait for a vine from the right, and use it to reach another platform.
  5. 5
    Swing across a chomp (acting as a vine). Traverse climbable surfaces, moving with the buzzbites, to reach the next checkpoint. Aim for 1:08 for gold or 54 seconds for shiny.
  6. 6
    Swing across two sets of vines on the right. Wait for a vine at the end of the next platform to reach the exit barrel.
  7. 7
    5-3 Flutter Flyaway
    • Roll to the right onto the first flying platform. Grab the DK barrel and head to the platform past the second skittler. Wait for another platform.
  8. 8
    Jump to the next platform, then wait for a small platform to drop. Jump to the circling platform and immediately roll-jump into the barrel cannon.
  9. 9
    Fire through the barrel cannons, then roll right. Roll off the DK barrel platform to land safely on the next platform, rolling under skittlers. At the end, hop onto the circling platform on the right.
  10. 10
    Immediately roll-jump to the next platform (likely descending). Jump across bouncy mushrooms onto a small, flying platform.
  11. 11
    Skip the next set of platforms and land on the wooden platform below. Roll to the next flying platform and roll-jump to the bouncy mushroom. Roll-jump off a platform in the next circle, then bounce to the next flying platform. Roll-jump right.
  12. 12
    You'll reach a platform with a tiki goon. Roll across, jump over the bouncy mushroom, and enter the barrel cannon. Aim to enter within 42.5 seconds for a shiny.
  13. 13
    Roll past the checkpoint and jump onto the flying platforms, avoiding the overhead skittler. Roll-jump to the next set of flying platforms. Roll-jump to the bouncy mushroom on the right.
  14. 14
    Jump to the next flying platform, then fall right. Bounce off the mushroom under spikes onto flying platforms. Jump forward one platform as they move right.
  15. 15
    Once platforms move up, jump to the bouncy mushroom and make your way right. Roll-jump from the first flying platform, under the second, to the third. Roll-jump to the bouncy mushroom, then hover right to hit the exit barrel.
  16. 16
    5-4 Tippin' Totems
    • This level is extremely difficult. You won't get DK barrels until late in the level.
Tips
  • In 5-2, taking damage from rapid firing out of barrel cannons can be faster than doing it correctly.
  • In 5-3, the shiny and gold targets are far apart. The strategy focuses on achieving the shiny time, giving you an extra 41 seconds for gold. Skipping platforms and precise roll-jumps are key.
  • In 5-4, be prepared for a difficult level with limited DK barrels early on.

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