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Loose Ends (Optional)
Dragon Age II

Loose Ends (Optional)

Navigate Dragon Age II's optional 'Loose Ends' quest. Learn how to handle Athenril or Meeran's tasks, deal with Pryce or Gustav, and make crucial choices in Hightown and The Docks.

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Navigate Dragon Age II's optional 'Loose Ends' quest. Learn how to handle Athenril or Meeran's tasks, deal with Pryce or Gustav, and make crucial choices in Hightown and The Docks.

Alright, let's tackle the 'Loose Ends' optional quest in Dragon Age II. This one's a bit different depending on who you helped out way back in the Prologue – either Athenril or Meeran. Don't worry, I'll walk you through both paths!

If you sided with Athenril:

First off, you'll find Athenril hanging out in the Red Lantern District in Hightown. Chat with her, and she'll lay out the situation. You should get a codex update about The Carta just for talking to her, which is neat. Your next stop is The Docks, but make sure you go there at night. You'll run into some Coterie members who are causing trouble. After you deal with them and save Pryce, you'll have a choice: you can either take the goods Pryce has, or you can let him keep them and start a new life. If you let him go, you won't get any coin when you report back to Athenril, but you can spin the story however you like to save face.

If you sided with Meeran:

If Meeran's your guy, you'll need to find him in Lowtown, again, at night. Agree to his task, and then head over to The Docks during the day. Look on the eastern side, and you'll find Gustav getting jumped by a bunch of guards. Take care of those attackers. After the fight, you'll have a run-in with Harriman. You can either fight him or let him go. Once that's sorted, head back to Meeran in Lowtown at night and tell him how things went to wrap up the quest.

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