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Finding Home: Act Ii
Dragon Age II

Finding Home: Act Ii

Your friendly guide to Dragon Age II's 'Finding Home' quest in Act II. Learn how to navigate this part of the story and make the best choices for Hawke.

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Your friendly guide to Dragon Age II's 'Finding Home' quest in Act II. Learn how to navigate this part of the story and make the best choices for Hawke.

Alright, let's dive into Act II of Dragon Age II and tackle the 'Finding Home' questline. This is where things really start to get interesting as you solidify your place in Kirkwall.

The 'Finding Home' quest is a bit of a hub for several other activities and decisions you'll need to make. It's less about a single, linear path and more about setting up future events and dealing with the fallout from Act I.

Here's a breakdown of what you'll be looking at:

  • Speak to Fenris and A Bitter Pill (Optional): You'll have opportunities to interact with Fenris and potentially deal with some of his personal issues. These choices can affect his loyalty and how he perceives you.
  • Visiting Companions (Optional): Take some time to check in with your party members. Their personal quests and conversations are crucial for building relationships and unlocking their full potential.
  • Repentance (Optional) (DLC): If you have the DLC, this quest offers more story and choices.
  • Night Terrors (Optional): Another optional quest that delves deeper into the world and its inhabitants.
  • Fools Gold (Optional): This one might involve some treasure hunting or dealing with shady characters.
  • Raiders on the Cliffs (Optional): Expect some combat and exploration in this quest.
  • Prime Suspect: This sounds like a main story quest where you'll likely be investigating someone or something important to the plot.
  • Inside Job (Optional): This suggests a quest involving infiltration or uncovering secrets within a group.
  • Cave Crawling, Cavern of Dead and Pick Up Pickaxes (Optional): Get ready for some dungeon crawling! These quests likely involve exploring underground areas and dealing with whatever lurks within.
  • Blackpowder Courtesy: This quest title hints at dealing with the explosive Blackpowder Guild or related factions.
  • Dissent (Optional): You might be involved in resolving conflicts or dealing with opposing viewpoints.
  • Mirror Image (Optional): This could involve illusions, deception, or confronting a twisted version of reality.
  • An Update and Family Matters (Optional): These sound like quests that tie up loose ends or deal with Hawke's family connections.
  • The Long Road (Optional): A quest that might involve a journey or a significant undertaking.
  • Offered and Lost: This sounds like a quest with significant stakes, possibly involving a difficult choice or a sacrifice.
  • All That Remains: Another quest with a potentially somber or impactful title, likely a key part of the Act II narrative.
  • Following the Qun: You'll likely interact with the Qunari and their strict societal rules.
  • To Catch a Thief: A quest focused on pursuit and recovery.
  • Forbidden Knowledge (Optional): This could involve uncovering dangerous secrets or forbidden lore.
  • Secondary Quests: A general category for various optional tasks.
  • Companion Quests: More opportunities to deepen your bonds with your party.
  • Additional Side Quests: Even more optional content to explore.
  • The Black Emporium: This is a significant location and likely a quest hub or a place for unique interactions and items.
  • Demands of the Qun: This quest title suggests a confrontation or negotiation with the Qunari leadership.

Remember, Act II is all about making choices that shape Kirkwall and your relationships. Don't be afraid to explore the optional quests, as they often provide valuable experience, gear, and story insights. Good luck, and let me know how it goes!

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