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Kirkwall
Dragon Age II

Kirkwall

Your essential guide to the Dragon Age II prologue in Kirkwall. Learn how to handle the 'Mercenary', 'Nefarious', and 'Immigrant' quests and make your first choices in the city.

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Your essential guide to the Dragon Age II prologue in Kirkwall. Learn how to handle the 'Mercenary', 'Nefarious', and 'Immigrant' quests and make your first choices in the city.

Welcome to Kirkwall, the setting for Dragon Age II! This part of the game acts as a prologue, setting the stage for Hawke's epic journey. You'll be making some early decisions that shape your path, so let's break down what you need to know.

Walkthrough
  1. 1
    Mercenary: Upon arriving in Kirkwall, you'll have the option to ally yourself with the mercenaries. This is one of your first major decisions that can influence how certain groups perceive you early on.
  2. 2
    Nefarious: Alternatively, you can choose to ally yourself with the smugglers. Like the mercenary choice, this decision sets a tone for your interactions and potential future quests. After making this choice, you'll return to Gamlen, which triggers a series of events leading directly into Act I of the game.
  3. 3
    Immigrant: This objective simply requires you to become a resident of Kirkwall. It's a narrative step that signifies your integration into the city.
  4. 4
    Athenril's Path: This quest involves dealing with a merchant named Cavril in the market. You have a few ways to handle this: you can fight Cavril and his men directly, extort him for the **2 sovreign** he owes, or use Aveline to mediate. Choosing Aveline's mediation allows you to get the money from the chest without any conflict.
Tips
  • Your initial choice between mercenaries and smugglers can have subtle impacts on dialogue and available contacts later. Consider what kind of reputation you want Hawke to build.
  • When dealing with Cavril, using Aveline is the cleanest way to resolve the quest if you want to avoid combat and still get the reward.
  • Don't worry too much about these early decisions; Act I is where the bulk of your major choices will begin to really shape the narrative.

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