Dungeon Keeper 2 Hero List: Details on Dwarfs, Elven Archers, Wizards, Fairies, Thieves, Monks, Guards, Giants, and Knights.
Dwarf
- Job Class: Scout
- Fighting Style: Flanker
- Likes: Digging Rock
- Dislikes: All your evil minions, Research, Combat
- Hates: Dark Elves, Bile Demons
Dwarfs are weak and annoying, comparable to Imps. They are easily defeated and best used for torture or to feed vampires. They rarely rise as skeletons when imprisoned.
Elven Archer
- Job Class: Fighter
- Fighting Style: Support
- Special Skills: Sniper
- Likes: Patrolling/Guarding
- Dislikes: All your evil minions, Research, Manufacturing
- Hates: Dark Elves
Elven Archers are inferior to your Dark Elves, being weaker, slower, and possessing fewer skills. They are easily defeated and suitable for creating skeletons or feeding vampires.
Wizard
- Job Class: Thinker
- Fighting Style: Support
- Spells: Heal, Fireball, Firebomb
- Likes: Research
- Dislikes: All your evil minions, Manufacturing
- Hates: Warlocks
Wizards are comparable to Warlocks in research and spell upgrading efficiency. If you acquire a converted Wizard before a Warlock, utilize them for rapid research. Avoid recruiting Wizards if you already have Warlocks, as their presence can incite rebellion. If not converted, they can become skeletons.
Fairy
- Job Class: Scout
- Fighting Style: Flanker
- Spells: Lightning
- Likes: Scouting
- Dislikes: All your evil minions, Manufacturing
- Hates: Dark Mistresses, Vampires, Dark Angels
Fairies are swift and possess a long-range lightning spell but are not recommended. Their flight ability and presence aggravate stronger creatures. They have low endurance and fall quickly in battle. They do not always rise as skeletons but are good vampire food.
Thief
- Job Class: Scout
- Fighting Style: Flanker
- Special Skills: Cloak
- Likes: Stealing Gold, Gambling
- Dislikes: All your evil minions, working
- Hates: Nothing
Thieves are inferior to Rogues, being weaker and cowardly. While acquirable earlier, they lack the Rogue's durability for spying. They are best left to become skeletons, though they may not always rise as such.
Monk
- Job Class: Thinker
- Fighting Style: Flanker
- Spells: Haste, Armour, Heal Self
- Special Skills: Pray (Heals nearby friendly groups)
- Likes: Research
- Dislikes: All your evil minions
- Hates: Vampires and Dark Angels
Monks can be powerful allies due to their support magic. Despite their slowness, they can heal surrounding creatures, boost defense, and neutralize Vampires. They are durable but not strong attackers. Their value lies in their support spells. Conversion in the Torture Chamber can be lengthy, requiring multiple healing sessions. Keep them away from Dark Angels and Vampires. They may frequent the Casino for gambling if no research is available.
Guard
- Job Class: (None specified)
- Fighting Style: Blocker
- Likes: Training/Combat, Guard Duty
- Dislikes: All your evil minions, Research, Manufacturing
- Hates: Dark Mistresses
Guards are basic soldiers providing early-game muscle. They are slow but well-armored, useful for bolstering defensive lines in campaign mode. They can intimidate Goblins and Warlocks, requiring superior numbers to overcome. They convert relatively quickly and are generally compliant, except around Dark Mistresses. They train and perform guard duty effectively.
Giant
- Job Class: Fighter
- Fighting Style: Blocker
- Special Skills: Dwarf chucking
- Likes: Training/Combat
- Dislikes: All your evil minions, Research, Manufacturing
- Hates: Trolls
Giants are intimidating but slow creatures. Early in the game, you need superior numbers to defeat them, ambushing them one at a time. They are particularly adept at squishing Imps. Conversion takes time, but they offer valuable early-game defense before Bile Demons are available. They primarily train and raid hatcheries. They generally get along with most minions, except Trolls. They remain useful throughout Campaign Mode. Dwarf chucking is a humorous, albeit ineffective, possession skill.
Knight
- Job Class: Fighter
- Fighting Style: Blocker
- Likes: Training/Combat
- Dislikes: All your evil minions, Research, Manufacturing
- Hates: Dark Knights, Goblins, Trolls
Knights appear early in Campaign Mode and then reappear later in the game, often in levels requiring specific tactics.
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