Skip to content
c) CREATURE SPELL LIST
Dungeon Keeper 2

c) CREATURE SPELL LIST

Explore the full Dungeon Keeper 2 creature spell list, including Fireball, Lightning, Heal, and more. Learn which creatures cast which spells.

By ···10 min read·Multi-source verified
1 reading this guide  

Explore the full Dungeon Keeper 2 creature spell list, including Fireball, Lightning, Heal, and more. Learn which creatures cast which spells.

Fireball

  • Used by: Warlock, Wizard, Salamander
  • A long-distance attack that fires a ball of burning flames at an enemy.
  • Warlocks have access to this early on.
  • The Salamander's fireball is more powerful and learned at a higher level. Salamanders also gain a more powerful, fiery spit attack.

Lightning

  • Used by: Dark Mistress, Fairy
  • A long-range lightning bolt attack that can stun an enemy and damage them severely if they are standing in water.
  • One of the first ranged attacks the Mistress learns.

Freeze

  • Used by: Maiden, Mistress

Heal/Pray

  • Used by: Warlock, Monk
  • The Warlock can heal himself after gaining a few levels, and later heal other wounded creatures in battle. It's best to let them back off to recover safely.
  • The Monk's Pray is a powerful healing skill used in the midst of a melee, healing creatures across a larger radius.

Guided Bolt/Knives

  • Used by: Dark Elf
  • The Dark Elf can shoot from a distance with the powerful and very accurate Guided Bolt.
  • As they gain experience, they can unleash a barrage of knives causing multiple wounds.

Gas Cloud/Missile

  • Used by: Bile Demon
  • At close range, the Bile Demon emits a vast green fart cloud of noxious fumes that repels attackers and causes damage.
  • As they get stronger, they can unleash their fart as a guided missile of stench, damaging and disabling all in the vicinity when it explodes.

Armour

  • Used by: Monk
  • This skill raises a creature's defense, allowing it to take more punishment in battle.

Slow

  • Used by: Vampire
  • The Slow spell can render cumbersome heroes almost immobile.
  • It can be handy for cancelling out the effects of Haste that an enemy may have cast upon themselves.

Drain

  • Used by: Vampire
  • Health is sucked out of a target and used to replenish that of the Vampire by a similar amount.

Whirlwind

  • Used by: Firefly
  • Trained up, the Firefly can stun an opponent with a blast of wind, giving it a chance to escape and report back.

Haste Self

  • Used by: Imp
  • Imps at level 4 and beyond learn Haste, allowing them to perform their duties more efficiently.

Invisible

  • Used by: Rogue
  • The Rogue can cloak himself to scout and thieve in enemy territories.
  • Warning: Crossing an enemy Guardroom's sphere of detection will cause him to be spotted.

Hailstorm

  • Used by: Dark Mistress, Dark Angel
  • A powerful shower of ice is rained down upon a target, which can rip weak or weakened creatures to shreds.

Raise Dead

  • Used by: Vampire
  • If dead bodies are available and not in a Graveyard, the nearest Vampire can temporarily raise them as skeletons.
  • Their lifespan is limited, and they will crumble to dust after a short time.

Skeleton Army

  • Used by: Dark Angel
  • The Dark Angel can raise three level 1 Skeletons as many times as desired.

Disruption

  • Used by: Dark Angel
  • A flesh-peeling, skin-flaying blast of pure plasmatic energy learned by top-level Dark Angels.
  • The effect on enemies is similar to a Fireburst trap.

Teleport

  • Used by: Imps
  • Imps that survive to levels 9-10 can teleport about your Dungeon, making them excellent helpers.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content