Explore the full Dungeon Keeper 2 creature spell list, including Fireball, Lightning, Heal, and more. Learn which creatures cast which spells.
Fireball
- Used by: Warlock, Wizard, Salamander
- A long-distance attack that fires a ball of burning flames at an enemy.
- Warlocks have access to this early on.
- The Salamander's fireball is more powerful and learned at a higher level. Salamanders also gain a more powerful, fiery spit attack.
Lightning
- Used by: Dark Mistress, Fairy
- A long-range lightning bolt attack that can stun an enemy and damage them severely if they are standing in water.
- One of the first ranged attacks the Mistress learns.
Freeze
- Used by: Maiden, Mistress
Heal/Pray
- Used by: Warlock, Monk
- The Warlock can heal himself after gaining a few levels, and later heal other wounded creatures in battle. It's best to let them back off to recover safely.
- The Monk's Pray is a powerful healing skill used in the midst of a melee, healing creatures across a larger radius.
Guided Bolt/Knives
- Used by: Dark Elf
- The Dark Elf can shoot from a distance with the powerful and very accurate Guided Bolt.
- As they gain experience, they can unleash a barrage of knives causing multiple wounds.
Gas Cloud/Missile
- Used by: Bile Demon
- At close range, the Bile Demon emits a vast green fart cloud of noxious fumes that repels attackers and causes damage.
- As they get stronger, they can unleash their fart as a guided missile of stench, damaging and disabling all in the vicinity when it explodes.
Armour
- Used by: Monk
- This skill raises a creature's defense, allowing it to take more punishment in battle.
Slow
- Used by: Vampire
- The Slow spell can render cumbersome heroes almost immobile.
- It can be handy for cancelling out the effects of Haste that an enemy may have cast upon themselves.
Drain
- Used by: Vampire
- Health is sucked out of a target and used to replenish that of the Vampire by a similar amount.
Whirlwind
- Used by: Firefly
- Trained up, the Firefly can stun an opponent with a blast of wind, giving it a chance to escape and report back.
Haste Self
- Used by: Imp
- Imps at level 4 and beyond learn Haste, allowing them to perform their duties more efficiently.
Invisible
- Used by: Rogue
- The Rogue can cloak himself to scout and thieve in enemy territories.
- Warning: Crossing an enemy Guardroom's sphere of detection will cause him to be spotted.
Hailstorm
- Used by: Dark Mistress, Dark Angel
- A powerful shower of ice is rained down upon a target, which can rip weak or weakened creatures to shreds.
Raise Dead
- Used by: Vampire
- If dead bodies are available and not in a Graveyard, the nearest Vampire can temporarily raise them as skeletons.
- Their lifespan is limited, and they will crumble to dust after a short time.
Skeleton Army
- Used by: Dark Angel
- The Dark Angel can raise three level 1 Skeletons as many times as desired.
Disruption
- Used by: Dark Angel
- A flesh-peeling, skin-flaying blast of pure plasmatic energy learned by top-level Dark Angels.
- The effect on enemies is similar to a Fireburst trap.
Teleport
- Used by: Imps
- Imps that survive to levels 9-10 can teleport about your Dungeon, making them excellent helpers.
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