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Gameplay tweaks and additions in Update 1.51
Dungeon Keeper 2

Gameplay tweaks and additions in Update 1.51

Discover all gameplay tweaks and additions in Dungeon Keeper 2 Update 1.51, including new maps, multiplayer improvements, and AI changes.

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Discover all gameplay tweaks and additions in Dungeon Keeper 2 Update 1.51, including new maps, multiplayer improvements, and AI changes.

Walkthrough
  1. 1
    Added support for 1024x768 resolution.
  2. 2
    Added 'No Mans Land' map (2 player, Multiplayer and Skirmish).
  3. 3
    Added 'Circlet' map (3 Player, Multiplayer and Skirmish).
  4. 4
    Added 'Patrol' map (4 player, Multiplayer and Skirmish).
  5. 5
    Added 'Pressure' map (3 player, Skirmish only).
  6. 6
    Added 'Torment' My Pet Dungeon level.
  7. 7
    Added 'Olympia' map (4 player, Multiplayer and Skirmish), also available in Bonus Pack 1.
  8. 8
    The audio cue "The battle in the Combat Pit is over" now plays when only one creature remains.
  9. 9
    Selecting "Quit" from the main menu now requests confirmation before quitting.
  10. 10
    The message "Your Library does not have enough storage" is now played when there are more spells to research but no more space.
  11. 11
    Added "Press Space to go to Debriefing Screen or Escape to continue" at the end of levels.
  12. 12
    Added a bunch more Temple Recipes.
  13. 13
    Added a check for 150MB disk space, necessary for swap files.
  14. 14
    Added a flower icon to the Hero Alarm Trap.
  15. 15
    Added a multi-line chat message window to Multiplayer (MP).
  16. 16
    Added a multiplayer option that makes reinforced walls impenetrable to enemy Imps.
  17. 17
    Added a new cheat for gaining mana.
  18. 18
    Added a warning box if a player is timing out in the multiplayer lobby.
  19. 19
    Added a warning for when all players in MP do not have the map chosen.
  20. 20
    Added A3D audio support.
  21. 21
    Added better confirmation that a game has been saved.
  22. 22
    Added better lava balls.
  23. 23
    Added clearer alliance notification in the Allies window in MP.
  24. 24
    Added current values on slider bars.
  25. 25
    Added functionality in MP to let you chat once you have died.
  26. 26
    Added functionality that lets you play on in Single Player with the Graphical User Interface (GUI) available.
  27. 27
    Added 'Message To' functionality in the Allies window in MP.
  28. 28
    Added Mistress whip effect for the Torture Chamber.
  29. 29
    Added notification of player's defeats in MP.
  30. 30
    Added the ability to have an allied end in multiplayer.
  31. 31
    Added the ability to wander the realm as a lost soul once after a multiplayer defeat.
  32. 32
    Added tooltip for the My Pet Dungeon (MPD) Level Selector.
  33. 33
    Added Torture flower icon.
  34. 34
    Added Total Evil Rating calculations and names.
  35. 35
    Adjusted Freeze Trap mana costs.
  36. 36
    All players can now see a thumbnail picture of the level in the MP lobby.
  37. 37
    Alliance information can now be heard by all players.
  38. 38
    The Ally window in MP now shows who is allied to whom.
  39. 39
    Altered terrain slightly in the 'Hopping' map.
  40. 40
    Altered the amount of damage Boulders now take when hitting a creature.
  41. 41
    Altered the Knight's melee sounds.
  42. 42
    Attacking sleeping creatures in first person now wakes them up.
  43. 43
    Boulders now take damage when slapped.
  44. 44
    Campaign progress is now not saved with MPD or Skirmish.
  45. 45
    Certain creatures now use the Temple when idle.
  46. 46
    Changed "New Campaign - Are You Sure?" to only display if a Campaign has already started.
  47. 47
    Changed Combat Pit tooltip.
  48. 48
    Changed CPU player so that it uses the Combat Pit.
  49. 49
    Changed MPD Level Selector tooltip.
  50. 50
    Changed Library tooltip.
  51. 51
    Changed Monk's heal usage.
  52. 52
    Changed the eye-height of some creatures.
  53. 53
    Changed the highlight on the Hero Portcullis.
  54. 54
    Changed the highlight on the Fear Trap.
  55. 55
    Changed the Horny melee timing.
  56. 56
    Changed the 'Imps moving spellbook' tooltip.
  57. 57
    Coloured MP messages to differentiate between private, public, and server messages.
  58. 58
    Computer player can now be set in multiplayer games (will not work properly with all maps).
  59. 59
    Computer player now deals with neutral rooms better.
  60. 60
    Computer player stats revised to make some attack earlier.
  61. 61
    Added CRC checking of executable files (.exes) to ensure that in multiplayer the .exes match for all players.
  62. 62
    Creatures show how much mana they are generating from prayer.
  63. 63
    Dark Elves now eat and sleep if they need to when patrolling.
  64. 64
    De-activated game functions when in chat, e.g. Zoom/Rotate.
  65. 65
    Debriefing stats revised.
  66. 66
    Disallowed Full-screen map while the game is paused.
  67. 67
    Each Mana Vault now provides an increase to the maximum amount of Mana.
  68. 68
    Efficiency tooltips now rounded up.
  69. 69
    Ensured that creatures cannot get stuck in doors which are opening or closing.
  70. 70
    Ensured that creatures killed in the Torture Chamber contribute to debriefing stats.
  71. 71
    Ensured that Imps only drag back unconscious bodies when there is one spare floor tile.
  72. 72
    Environmental effects default to 'off' (for EAX environment compatible soundcards).
  73. 73
    Creatures will no longer be targeted in First Person mode.
  74. 74
    Game settings are now saved between games.
  75. 75
    Given creatures the ability to cast Heal/Armour/Invisibility on themselves, if they have that spell.
  76. 76
    Hand now taken out of possession spell mode when coming out of possession.
  77. 77
    'Heal' Creature Spells are now slightly more powerful.
  78. 78
    Hero Lair texture is now easier on the eyes.
  79. 79
    Host quitting out of the lobby will now automatically kick other players out of that lobby.
  80. 80
    Imp priorities adjusted slightly.
  81. 81
    Imps now have their correct death effect in the Temple pool.
  82. 82
    Imps stats altered so that it's easier for them to reach level 10.
  83. 83
    Increased the health of MPD Hero Invasion Parties for higher levels.
  84. 84
    Increased the update rate of the full-screen map.
  85. 85
    Some Keeper Spells can now be cast into the Temple pool to contribute to Temple Recipes.
  86. 86
    Lobby chat text is now more legible against the background.
  87. 87
    Made Casino jackpot music only play for one player.
  88. 88
    Made the chat textbox more responsive.
  89. 89
    Made the Hi-Score Table easier to enter.
  90. 90
    Made Horny immune to freezing.
  91. 91
    Made it easier to distinguish between separate sub-objectives.
  92. 92
    Made rewarded creature from Temple Recipe appear at the average level of creatures dropped in the pool.
  93. 93
    Magic Doors now only damaged by magic attacks.
  94. 94
    Mana from Prayer values tweaked for all creatures.
  95. 95
    More feedback when a door is locked/unlocked.
  96. 96
    More silly speech implemented.
  97. 97
    MPD quicksave no longer writes over Campaign quicksave.
  98. 98
    Multiplayer lobby now shows the IP Address of all machines.
  99. 99
    Now easier to get around traps in 1st person.
  100. 100
    Pay-day timer now starts when the first creature joins your side.
  101. 101
    Player names are now shown instead of Player 1, Player 2 etc.
  102. 102
    Players are now informed of players that have dropped out of a MP game.
  103. 103
    Reduced frequency of the "There is nothing left to re..." audio cue.
Tips
  • Pay attention to the new map additions for varied multiplayer experiences.
  • Utilize the improved chat functionality in multiplayer for better team coordination.
  • The AI and creature behavior changes can offer new strategic challenges.
  • New Temple Recipes can unlock powerful creatures or abilities.
  • Check the revised debriefing stats for a better understanding of your performance.

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