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l) "CARNAGE" - Sparklydell (a, b and c)
Dungeon Keeper 2

l) "CARNAGE" - Sparklydell (a, b and c)

Master Dungeon Keeper 2's 'CARNAGE' map in Sparklydell. Strategies for all three starting positions (a, b, c) to defeat rival Keepers and claim the Portal Gem.

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Master Dungeon Keeper 2's 'CARNAGE' map in Sparklydell. Strategies for all three starting positions (a, b, c) to defeat rival Keepers and claim the Portal Gem.

Walkthrough
  1. 1
    Main Objective: Kill all rival Keepers.
  2. 2
    Sub Objectives: a) Build a strong force quickly. b) Defend against strong rivals while dealing with weaker ones. c) Attack a neighbor before they build a significant force.
  3. 3
    Secrets: Trigger Trap, Boulder Trap, Steel Door.
  4. 4
    New Content: No new creatures, spells, rooms, or traps are introduced in this scenario.
  5. 5
    Rivals: Kronos, Belial, Raksha, Morgana, and Draco.
  6. 6
    Starting Position a:
    • Begin with a nearby Portal and sufficient gold for a small dungeon.
  7. 7
    Marked enemy Portals on the map indicate enemy dungeon locations; do not expand yet.
  8. 8
    Once a decent force is assembled, excavate southeast to breach an enemy dungeon.
  9. 9
    If an enemy Dungeon Heart is already under attack by another Keeper, destroy it first.
  10. 10
    Continue excavating anti-clockwise after taking over rooms and claiming Portals to grow your forces.
  11. 11
    Expect stiff opposition in the northeast dungeon, often involving Thunderbolt spells and creature capture/torture.
  12. 12
    Destroying this northeastern Keeper usually secures the Gem and triggers Horny's arrival.
  13. 13
    Starting Position b:
    • Start with two weak opponents on either side and one tricky opponent.
  14. 14
    Utilize pre-excavated land to quickly build essential rooms: a large Workshop for fortification, and a decent-sized Prison and Torture Chamber for creature conversion.
  15. 15
    Train creatures and then conquer the eastern and western Keepers, who are weaker.
  16. 16
    Be cautious of the Keeper to the North, who may have already defeated a rival; avoid breaching their walls too soon.
  17. 17
    Use 'Sight of Evil' to scout enemy Dungeon Hearts and layouts.
  18. 18
    Convert defeated creatures and create skeletons.
  19. 19
    Fortify your Dungeon Heart with traps and metal doors.
  20. 20
    Prepare for an attack from the North; use 'Sight of Evil' to locate their Dungeon Heart and 'Call to Arms' to invade.
  21. 21
    Traps and doors should hold off other attacks while you focus on the final Heart.
  22. 22
    Finding the Horny Talisman piece from a previous realm can expedite victory by allowing Horny's summoning near the final Heart.
  23. 23
    Starting Position c:
    • This is the trickiest position to defend and attack from.
  24. 24
    Begin with two Mistresses and three Salamanders.
  25. 25
    Quickly dig northeast to find a lightly protected Dungeon Heart with Warlocks and Imps.
  26. 26
    Use Salamanders and Mistresses to destroy the Heart while Imps claim the Hatchery and Lair.
  27. 27
    Claim the nearby Portal to stabilize your situation.
  28. 28
    Excavate southeast to build gold reserves and construct rooms: Workshops for traps/doors, and Prison/Torture chambers for creature acquisition.
  29. 29
    Avoid excavating too far North or West until you have attracted many creatures and fortified your dungeon.
  30. 30
    A powerful Keeper to the North may attack; place traps in their path.
  31. 31
    Conquer the weaker Keeper to the West to claim their rooms and Portal.
  32. 32
    Expect constant attacks; use Fear traps to deter rival Imps and spike traps/heavy iron doors to slow incursions.
  33. 33
    Heal creatures to level them up into powerful warriors.
  34. 34
    The Keeper to the North is usually the last opponent.
  35. 35
    Summoning Horny can simplify defeating the final Dungeon Heart.
  36. 36
    If Horny is unavailable, use 'Sight of Evil' or interrogate captured creatures to locate the final Heart.
  37. 37
    Use 'Call to Arms' to keep your creatures grouped and advancing.
  38. 38
    Creatures at level 8-10 will make the final battle more straightforward.
  39. 39
    Upon defeating the final rival, Horny appears to award the Portal Gem.
Tips
  • Utilize the competitive nature of the rival Keepers to your advantage.
  • Scout enemy dungeons thoroughly using 'Sight of Evil' before committing to an attack.
  • Prioritize creature conversion and training to build a strong army.
  • Effective dungeon fortification with traps and doors is crucial for defense.
  • The 'Call to Arms' spell is vital for coordinated assaults.
  • Summoning Horny can significantly speed up the endgame.

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