Unleash the Enshrouded Acid Bite Wizard build! Discover essential skill trees, including Wizard, Trickster, and Healer, to maximize your mana and magic damage for devastating attacks.
This guide focuses on optimizing the Enshrouded Acid Bite Wizard build for maximum performance. While many "life" skills are valuable, they consume significant skill points. Notable utility skills include Mason (2 SP), Miner (4 SP), Lumberjack (2 SP), and Double Jump (7 SP). Additional points can be allocated to the Survivor and Beastmaster trees. With a level cap of 25 in Early Access, prioritizing core build skills is crucial. Remember, you can respec your skills at any time by interacting with your Flame Altar for a small rune cost.
Wizard Tree
Begin in the Wizard Tree, focusing on the fire line with Arsonist and Pyromaniac. This is because Fireball is the primary spell while leveling, as Acid Bite becomes available later. The goal is to acquire Quick Charge and fire damage increase skills as early as possible.
| Skill | Description | Cost (Skill Points) |
|---|---|---|
| Spirit | Increases Mana by 20 points. | 1 |
| This is the Way | When attacking with a magical weapon, all damage is increased by 10%. | 2 |
| Quick Charge | Reduces the time Staffs are required to charge up a spell by 50%. | 3 |
| Spirit | Increases Mana by 20 points. | 1 |
| Arsonist | All fire damage is increased by an additional 10%. | 2 |
| Pyromaniac | All fire damage is increased by an additional 20%. | 3 |
| Intelligence | Increases Magic Damage by 5% per Attribute Point. | 1 |
| Wizard | When attacking with a magic weapon, your critical hit chance is increased by 10%. | 3 |
| Chain Hit | On a critical hit with a magical weapon, the attack will automatically hit a second enemy within 15 meters for 5 Shock damage per Intelligence. | 3 |
| Mass Destruction | A critical hit with a magic weapon will hit all enemies within 20 meters of the target for 2 Shock damage per Intelligence. | 4 |
| Intelligence | Increases Magic Damage by 5% per Attribute Point. | 1 |
| Total Skill Points | 23 |
The limited skill point investment in the Wizard tree is due to the build's focus on Acid Bite and Fireball. Quick Charge benefits Acid Bite, while Arsonist and Pyromaniac boost fire damage. Intelligence and Spirit upgrades enhance mana and damage. The Wizard skill provides a flat 10% critical hit chance, with subsequent skills capitalizing on critical hits. For alternative magic schools, points can be shifted from the Battlemage tree, but this build is specifically for fire and acid.
Prioritize acquiring Quick Charge and fire damage increase skills first.
Trickster Tree
| Skill | Description | Cost (Skill Points) |
|---|---|---|
| Spirit | Increases Mana by 20 points. | 1 |
| Counterstrike | After receiving damage, there is a 20% chance to reflect 50% of the damage back to the attacker as fire damage. This magical attack can trigger other skills. | 2 |
| Spirit | Increases Mana by 20 points. | 1 |
| Intelligence | Increases Magic Damage by 5% per Attribute Point. | 1 |
| Begone | A magic-powered punch that pushes and stuns hit foes. Replaces your unarmed attacks as long as you have 30 Mana. | 3 |
| Intelligence | Increases Magic Damage by 5% per Attribute Point. | 1 |
| Terror | On a critical hit with a spell, the target will be stunned for 4 seconds. | 4 |
| Arcane Concentration | You will gain one spirit for every two levels of the Flame. | 5 |
| Total Skill Points | 18 |
The Trickster tree offers valuable passive skills and the 'Begone' skill, which allows you to stun enemies with a magical punch. This is particularly useful against aggressive enemies that rush you, preventing spell interruptions.
Acquire the 'Begone' skill as soon as possible to effectively handle rushing enemies.
Healer Tree
| Skill | Description | Cost (Skill Points) |
|---|---|---|
| Intelligence | Increases Magic Damage by 5% per Attribute Point. | 1 |
| Healer | Health gain from healing spells will be increased by 10%. | 2 |
| Blink | Replaces the Dodge Roll ability with a short-range teleport. | 4 |
| Emergency Blink | You can blink while being stunned. This will break the stunned state. | 2 |
| Healer II | Health gain from healing spells will be increased by an additional 20%. | 2 |
| Intelligence | Increases Magic Damage by 5% per Attribute Point. | 1 |
| Water Aura | All players within 15 meters regenerate 1 health point per second for every point of your intelligence. | 3 |
| Spirit | Increases Mana by 20 points. | 1 |
| Martyr | When you are killed by an enemy, all allies within 50 meters will heal 30% of their maximum health. | 5 |
| Intelligence | Increases Magic Damage by 5% per Attribute Point. | 1 |
| Exalted | You will gain one intelligence for every two levels of the Flame. | 5 |
| Total Skill Points | 27 |
The significant investment in the Healer tree is primarily for 'Exalted' and other attribute passives. 'Blink' and 'Emergency Blink', while potentially considered Battlemage skills, are essential for escaping stuns that can lead to death.
Acquire the skills in the order presented.
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